Remove ISpriteBody
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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// If a sprite actor has neither custom QuantizedFacings nor a trait implementing IQuantizeBodyOrientationInfo, throw
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if (qboi == null)
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{
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if (self.Info.HasTraitInfo<ISpriteBodyInfo>())
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if (self.Info.HasTraitInfo<WithSpriteBodyInfo>())
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throw new InvalidOperationException("Actor '" + self.Info.Name + "' has a sprite body but no facing quantization."
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+ " Either add the QuantizeFacingsFromSequence trait or set custom QuantizedFacings on BodyOrientation.");
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else
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Default trait for rendering sprite-based actors.")]
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public class WithSpriteBodyInfo : UpgradableTraitInfo, ISpriteBodyInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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public class WithSpriteBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Animation to play when the actor is created."), SequenceReference]
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public readonly string StartSequence = null;
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class WithSpriteBody : UpgradableTrait<WithSpriteBodyInfo>, ISpriteBody, INotifyDamageStateChanged, INotifyBuildComplete
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public class WithSpriteBody : UpgradableTrait<WithSpriteBodyInfo>, INotifyDamageStateChanged, INotifyBuildComplete
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{
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public readonly Animation DefaultAnimation;
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly UpgradeManager manager;
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readonly bool checkTerrainType;
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readonly bool canTurn;
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readonly Lazy<ISpriteBody> body;
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readonly Lazy<WithSpriteBody> body;
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DeployState deployState;
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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manager = self.Trait<UpgradeManager>();
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checkTerrainType = info.AllowedTerrainTypes.Count > 0;
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canTurn = self.Info.HasTraitInfo<IFacingInfo>();
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body = Exts.Lazy(self.TraitOrDefault<ISpriteBody>);
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body = Exts.Lazy(self.TraitOrDefault<WithSpriteBody>);
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if (init.Contains<DeployStateInit>())
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deployState = init.Get<DeployStateInit, DeployState>();
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}
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@@ -19,14 +19,6 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public interface ISpriteBodyInfo : ITraitInfo { }
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public interface ISpriteBody
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{
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void PlayCustomAnimation(Actor self, string newAnimation, Action after);
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void PlayCustomAnimationRepeating(Actor self, string name);
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void PlayCustomAnimationBackwards(Actor self, string name, Action after);
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}
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public interface IQuantizeBodyOrientationInfo : ITraitInfo
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{
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int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race);
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