Make binary info loading lazy
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@@ -50,7 +50,7 @@ namespace OpenRA.Graphics
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
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var type = tileset.GetTerrainType(map.MapTiles.Value[mapX, mapY]);
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if (!tileset.Terrain.ContainsKey(type))
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throw new InvalidDataException("Tileset {0} lacks terraintype {1}".F(tileset.Id, type));
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@@ -80,11 +80,11 @@ namespace OpenRA.Graphics
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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if (map.MapResources[mapX, mapY].type == 0)
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if (map.MapResources.Value[mapX, mapY].type == 0)
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continue;
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var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
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.Where(t => t.ResourceType == map.MapResources[mapX, mapY].type)
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.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].type)
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.Select(t => t.TerrainType).FirstOrDefault();
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if (res == null)
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continue;
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@@ -37,7 +37,7 @@ namespace OpenRA.Graphics
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Vertex[] vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
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ushort[] indices = new ushort[6 * map.Bounds.Height * map.Bounds.Width];
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terrainSheet = tileMapping[map.MapTiles[map.Bounds.Left, map.Bounds.Top]].sheet;
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terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
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int nv = 0;
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int ni = 0;
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@@ -45,14 +45,14 @@ namespace OpenRA.Graphics
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for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
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for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
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{
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Sprite tile = tileMapping[map.MapTiles[i, j]];
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Sprite tile = tileMapping[map.MapTiles.Value[i, j]];
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// TODO: The zero below should explicitly refer to the terrain palette, but this code is called
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// before the palettes are created. Therefore assumes that "terrain" is the first palette to be defined
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Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, Game.modData.Palette.GetPaletteIndex("terrain"), nv, ni, tile.size);
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nv += 4;
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ni += 6;
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if (tileMapping[map.MapTiles[i, j]].sheet != terrainSheet)
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if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
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throw new InvalidOperationException("Terrain sprites span multiple sheets");
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}
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