1159: Implemented Nukem's RA AI rules

This commit is contained in:
Curtis S
2011-09-10 22:42:44 -06:00
parent 2cc6a67a95
commit 7306f92d22

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@@ -42,54 +42,63 @@ Player:
HackyAI@EasyAI:
Name:Easy AI
BuildingFractions:
proc: 20%
barr: 5%
tent: 5%
weap: 5%
pbox: 5%
gun: 5%
proc: 30%
powr: 35%
barr: 1%
tent: 1%
weap: 1%
pbox: 7%
gun: 7%
tsla: 5%
ftur: 5%
agun: 1%
sam: 1%
ftur: 10%
agun: 5%
sam: 5%
atek: 1%
stek: 1%
fix: 1%
dome: 1%
hbox: 5%
fix: 0.1%
dome: 10%
UnitsToBuild:
e1: 0%
e2: 0%
e3: 0%
1tnk: 0%
2tnk: 0%
3tnk: 0%
SquadSize: 3
e1: 50%
e3: 10%
apc: 30%
jeep: 40%
arty: 15%
v2rl: 40%
ftrk: 50%
1tnk: 70%
2tnk: 25%
3tnk: 50%
SquadSize: 10
HackyAI@NormalAI:
Name:Normal AI
BuildingFractions:
proc: 30%
powr: 35%
tent: 1%
barr: 1%
weap: 1%
pbox: 5%
gun: 15%
pbox: 7%
gun: 7%
ftur: 10%
tsla: 10%
tsla: 5%
fix: 0.1%
dome: 1%
dome: 10%
agun: 5%
sam: 1%
atek: 1%
stek: 1%
UnitsToBuild:
1tnk: 0%
2tnk: 0%
3tnk: 0%
4tnk: 0%
arty: 0%
v2rl: 0%
SquadSize: 5
e1: 50%
e3: 10%
apc: 30%
jeep: 40%
arty: 15%
v2rl: 40%
ftrk: 50%
1tnk: 70%
2tnk: 25%
3tnk: 50%
SquadSize: 15
PlayerColorPalette:
BasePalette: terrain
SurrenderOnDisconnect: