convert ion cannon to use generic SelectTarget

This commit is contained in:
Chris Forbes
2010-04-10 12:28:24 +12:00
parent 82835f1c8a
commit 73399770c5
2 changed files with 24 additions and 32 deletions

View File

@@ -22,6 +22,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Traits;
using OpenRA.Orders;
namespace OpenRA.Mods.Cnc
{
@@ -34,36 +35,6 @@ namespace OpenRA.Mods.Cnc
{
public IonCannonPower(Actor self, IonCannonPowerInfo info) : base(self, info) { }
class SelectTarget : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
yield return new Order("IonCannon", world.LocalPlayer.PlayerActor, xy);
}
public void Tick(World world)
{
var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<IonControl>()
.Any();
if (!hasStructure)
Game.controller.CancelInputMode();
}
public void Render(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi) { return "ability"; }
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "IonCannon")
@@ -84,7 +55,8 @@ namespace OpenRA.Mods.Cnc
protected override void OnActivate()
{
Game.controller.orderGenerator = new SelectTarget();
Game.controller.orderGenerator =
new GenericSelectTargetWithBuilding<IonControl>(Owner.PlayerActor, "IonCannon", "ability");
Sound.PlayToPlayer(Owner, Info.SelectTargetSound);
}
}