Hacky fix for group movement
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Move
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[FieldLoader.Load]
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public readonly bool OnRails = false;
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[FieldLoader.Load]
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public readonly bool SharesCell = true;
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public readonly bool SharesCell = false;
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public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
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@@ -124,7 +124,7 @@ namespace OpenRA.Mods.RA.Move
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int __facing;
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int2 __fromCell, __toCell;
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SubCell __fromSubCell, __toSubCell;
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public SubCell __fromSubCell, __toSubCell;
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int __altitude;
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@@ -296,13 +296,13 @@ namespace OpenRA.Mods.RA.Move
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public IEnumerable<Pair<int2, SubCell>> OccupiedCells()
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{
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if (fromCell == toCell)
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yield return Pair.New(fromCell, SubCell.FullCell);
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yield return Pair.New(fromCell, __fromSubCell);
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else if (CanEnterCell(toCell))
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yield return Pair.New(toCell, SubCell.FullCell);
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yield return Pair.New(toCell, __toSubCell);
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else
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{
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yield return Pair.New(fromCell, SubCell.FullCell);
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yield return Pair.New(toCell, SubCell.FullCell);
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yield return Pair.New(fromCell, __fromSubCell);
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yield return Pair.New(toCell, __toSubCell);
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}
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}
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@@ -146,6 +146,8 @@ namespace OpenRA.Mods.RA.Move
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this,
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Util.CenterOfCell( mobile.fromCell ),
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Util.BetweenCells( mobile.fromCell, mobile.toCell ),
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mobile.__fromSubCell,
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mobile.__toSubCell,
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mobile.Facing,
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mobile.Facing,
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0 );
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@@ -249,15 +251,18 @@ namespace OpenRA.Mods.RA.Move
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{
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public readonly Move move;
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public readonly int2 from, to;
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public readonly SubCell fromSubCell, toSubCell;
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public readonly int fromFacing, toFacing;
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public int moveFraction;
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public readonly int moveFractionTotal;
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public MovePart( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
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public MovePart( Move move, int2 from, int2 to, SubCell fromSubCell, SubCell toSubCell, int fromFacing, int toFacing, int startingFraction )
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{
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this.move = move;
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this.from = from;
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this.to = to;
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this.fromSubCell = fromSubCell;
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this.toSubCell = toSubCell;
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this.fromFacing = fromFacing;
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this.toFacing = toFacing;
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this.moveFraction = startingFraction;
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@@ -302,7 +307,7 @@ namespace OpenRA.Mods.RA.Move
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void UpdateCenterLocation( Actor self, Mobile mobile )
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{
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mobile.PxPosition = int2.Lerp( from, to, moveFraction, moveFractionTotal );
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mobile.PxPosition = int2.Lerp( from + mobile.Info.SubCellOffsets[fromSubCell], to + mobile.Info.SubCellOffsets[toSubCell], moveFraction, moveFractionTotal );
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if( moveFraction >= moveFractionTotal )
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mobile.Facing = toFacing & 0xFF;
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@@ -320,8 +325,8 @@ namespace OpenRA.Mods.RA.Move
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class MoveFirstHalf : MovePart
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{
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public MoveFirstHalf( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
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: base( move, from, to, fromFacing, toFacing, startingFraction )
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public MoveFirstHalf( Move move, int2 from, int2 to, SubCell fromSubCell, SubCell toSubCell, int fromFacing, int toFacing, int startingFraction )
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: base( move, from, to, fromSubCell, toSubCell, fromFacing, toFacing, startingFraction )
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{
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}
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@@ -336,6 +341,8 @@ namespace OpenRA.Mods.RA.Move
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move,
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Util.BetweenCells( mobile.fromCell, mobile.toCell ),
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Util.BetweenCells( mobile.toCell, nextCell.Value ),
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mobile.__fromSubCell,
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mobile.__toSubCell,
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mobile.Facing,
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Util.GetNearestFacing( mobile.Facing, Util.GetFacing( nextCell.Value - mobile.toCell, mobile.Facing ) ),
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moveFraction - moveFractionTotal );
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@@ -349,6 +356,8 @@ namespace OpenRA.Mods.RA.Move
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move,
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Util.BetweenCells( mobile.fromCell, mobile.toCell ),
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Util.CenterOfCell( mobile.toCell ),
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mobile.__fromSubCell,
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mobile.__toSubCell,
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mobile.Facing,
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mobile.Facing,
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moveFraction - moveFractionTotal );
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@@ -359,8 +368,8 @@ namespace OpenRA.Mods.RA.Move
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class MoveSecondHalf : MovePart
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{
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public MoveSecondHalf( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
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: base( move, from, to, fromFacing, toFacing, startingFraction )
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public MoveSecondHalf( Move move, int2 from, int2 to, SubCell fromSubCell, SubCell toSubCell, int fromFacing, int toFacing, int startingFraction )
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: base( move, from, to, fromSubCell, toSubCell, fromFacing, toFacing, startingFraction )
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{
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}
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@@ -89,6 +89,7 @@
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Range: 4
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Mobile:
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Crushes: crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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@@ -113,7 +114,6 @@
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PoisonedByTiberium:
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GainsExperience:
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GivesExperience:
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# SharesCell:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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@@ -63,6 +63,7 @@
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Range: 4
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Mobile:
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Crushes: apmine, crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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