Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it)
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@@ -52,7 +52,7 @@ namespace OpenRa.Game.Traits
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() => Game.world.AddFrameEndTask(
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_ =>
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{
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var isBuilding = group == "Building" || group == "Defense";
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var isBuilding = group == "Building";
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if( !hasPlayedSound && order.Player == Game.LocalPlayer )
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{
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Sound.Play( isBuilding ? "conscmp1.aud" : "unitrdy1.aud" );
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