fix MGG and MRJ
This commit is contained in:
@@ -82,7 +82,8 @@ namespace OpenRa.Game.Traits
|
||||
|
||||
static float2 GetRecoil(Actor self, float recoil)
|
||||
{
|
||||
if (self.Info.Traits.Get<AttackBaseInfo>().Recoil == 0) return float2.Zero;
|
||||
var abInfo = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
|
||||
if (abInfo == null || abInfo.Recoil == 0) return float2.Zero;
|
||||
var rut = self.traits.GetOrDefault<RenderUnitTurreted>();
|
||||
if (rut == null) return float2.Zero;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user