fix naming of turret member
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@@ -34,14 +34,14 @@ namespace OpenRA.Mods.RA
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protected Target target;
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AttackPopupTurretedInfo Info;
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Turreted Turret;
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Turreted turret;
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int IdleTicks = 0;
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PopupState State = PopupState.Open;
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public AttackPopupTurreted(ActorInitializer init, AttackPopupTurretedInfo info) : base(init.self)
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{
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Info = info;
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Turret = init.self.Trait<Turreted>();
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turret = init.self.Trait<Turreted>();
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if (init.Contains<SkipMakeAnimsInit>())
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buildComplete = true;
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}
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA
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return false;
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}
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if (!Turret.FaceTarget(self,target)) return false;
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if (!turret.FaceTarget(self,target)) return false;
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return true;
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}
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@@ -85,10 +85,10 @@ namespace OpenRA.Mods.RA
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{
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if (State == PopupState.Open && IdleTicks++ > Info.CloseDelay)
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{
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Turret.desiredFacing = Info.DefaultFacing;
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turret.desiredFacing = Info.DefaultFacing;
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State = PopupState.Rotating;
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}
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else if (State == PopupState.Rotating && Turret.turretFacing == Info.DefaultFacing)
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else if (State == PopupState.Rotating && turret.turretFacing == Info.DefaultFacing)
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{
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State = PopupState.Transitioning;
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var rb = self.Trait<RenderBuilding>();
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@@ -96,7 +96,7 @@ namespace OpenRA.Mods.RA
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{
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State = PopupState.Closed;
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rb.PlayCustomAnimRepeating(self, "closed-idle");
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Turret.desiredFacing = null;
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turret.desiredFacing = null;
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});
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}
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}
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.RA
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State = PopupState.Closed;
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self.Trait<RenderBuilding>()
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.PlayCustomAnimRepeating(self, "closed-idle");
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Turret.desiredFacing = null;
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turret.desiredFacing = null;
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}
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buildComplete = true;
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}
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