half a loader
This commit is contained in:
@@ -66,6 +66,7 @@ namespace OpenRA.FileFormats
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public readonly string[] Chrome = { };
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public readonly string[] Chrome = { };
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public readonly string[] Assemblies = { };
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public readonly string[] Assemblies = { };
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public readonly string[] ChromeLayout = { };
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public readonly string[] ChromeLayout = { };
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public readonly string[] Weapons = { };
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public Manifest(string[] mods)
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public Manifest(string[] mods)
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{
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{
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@@ -81,6 +82,7 @@ namespace OpenRA.FileFormats
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Chrome = YamlList(yaml, "Chrome");
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Chrome = YamlList(yaml, "Chrome");
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Assemblies = YamlList(yaml, "Assemblies");
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Assemblies = YamlList(yaml, "Assemblies");
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ChromeLayout = YamlList(yaml, "ChromeLayout");
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ChromeLayout = YamlList(yaml, "ChromeLayout");
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Weapons = YamlList(yaml, "Weapons");
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}
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}
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static string[] YamlList(Dictionary<string, MiniYaml> ys, string key) { return ys[key].Nodes.Keys.ToArray(); }
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static string[] YamlList(Dictionary<string, MiniYaml> ys, string key) { return ys[key].Nodes.Keys.ToArray(); }
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70
OpenRA.Game/GameRules/NewWeaponInfo.cs
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70
OpenRA.Game/GameRules/NewWeaponInfo.cs
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@@ -0,0 +1,70 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Effects;
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namespace OpenRA.GameRules
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{
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public interface IProjectileInfo
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{
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IEffect Create(); // todo: args for this
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}
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public class NewWeaponInfo
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{
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public readonly float Range = 0;
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public readonly string Report = null;
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public readonly int ROF = 1;
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public IProjectileInfo Projectile;
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public List<WarheadInfo> Warheads = new List<WarheadInfo>();
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public NewWeaponInfo(string name, MiniYaml content)
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{
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foreach (var kv in content.Nodes)
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{
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var key = kv.Key.Split('@')[0];
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switch (key)
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{
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case "Range": FieldLoader.LoadField(this, "Range", content.Nodes["Range"].Value); break;
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case "ROF": FieldLoader.LoadField(this, "ROF", content.Nodes["ROF"].Value); break;
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case "Report": FieldLoader.LoadField(this, "Report", content.Nodes["Report"].Value); break;
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case "Warhead":
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{
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var warhead = new WarheadInfo();
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FieldLoader.Load(warhead, kv.Value);
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Warheads.Add(warhead);
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} break;
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// in this case, it's an implementation of IProjectileInfo
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default:
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{
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// todo: create the right implementation!
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// fill it with the args
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// etc etc
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} break;
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}
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}
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}
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}
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}
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@@ -37,6 +37,7 @@ namespace OpenRA
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public static TechTree TechTree;
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public static TechTree TechTree;
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public static Dictionary<string, ActorInfo> Info;
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public static Dictionary<string, ActorInfo> Info;
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public static Dictionary<string, NewWeaponInfo> Weapons;
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public static void LoadRules(string map, Manifest m)
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public static void LoadRules(string map, Manifest m)
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{
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{
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@@ -64,11 +65,15 @@ namespace OpenRA
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Log.Write(" -- {0}", y);
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Log.Write(" -- {0}", y);
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var yamlRules = m.Rules.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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var yamlRules = m.Rules.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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Info = new Dictionary<string, ActorInfo>();
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Info = new Dictionary<string, ActorInfo>();
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foreach( var kv in yamlRules )
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foreach( var kv in yamlRules )
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Info.Add(kv.Key.ToLowerInvariant(), new ActorInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
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Info.Add(kv.Key.ToLowerInvariant(), new ActorInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
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var weaponsYaml = m.Weapons.Select(a => MiniYaml.FromFile(a)).Aggregate(MiniYaml.Merge);
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Weapons = new Dictionary<string, NewWeaponInfo>();
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foreach (var kv in weaponsYaml)
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Weapons.Add(kv.Key.ToLowerInvariant(), new NewWeaponInfo(kv.Key.ToLowerInvariant(), kv.Value));
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TechTree = new TechTree();
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TechTree = new TechTree();
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}
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}
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@@ -33,6 +33,7 @@ namespace OpenRA.GameRules
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public readonly int InfDeath = 0;
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public readonly int InfDeath = 0;
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public readonly string ImpactSound = null;
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public readonly string ImpactSound = null;
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public readonly string WaterImpactSound = null;
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public readonly string WaterImpactSound = null;
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public readonly int Damage = 0; // for new weapons infrastructure
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public float EffectivenessAgainst(ArmorType at) { return Verses[ (int)at ]; }
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public float EffectivenessAgainst(ArmorType at) { return Verses[ (int)at ]; }
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}
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}
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@@ -75,6 +75,7 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Chat.cs" />
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<Compile Include="Chat.cs" />
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<Compile Include="Chrome.cs" />
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<Compile Include="Chrome.cs" />
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<Compile Include="GameRules\NewWeaponInfo.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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@@ -26,7 +26,6 @@ LegacyRules:
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Rules:
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Rules:
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mods/ra/defaults.yaml: Basic stuff
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mods/ra/defaults.yaml: Basic stuff
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mods/ra/rules.yaml: OpenRA actorinfos
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mods/ra/rules.yaml: OpenRA actorinfos
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mods/ra/weapons.yaml: Weapon definitions
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Sequences:
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Sequences:
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mods/ra/sequences.xml: Original animation sequences
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mods/ra/sequences.xml: Original animation sequences
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@@ -39,3 +38,6 @@ Assemblies:
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ChromeLayout:
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ChromeLayout:
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mods/ra/menus.yaml:
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mods/ra/menus.yaml:
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Weapons:
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mods/ra/weapons.yaml
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@@ -21,7 +21,7 @@ ZSU-23:
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Speed: 100
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Speed: 100
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Warhead:
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Warhead:
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Spread: 3
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Spread: 3
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Versus: 30%,75%,75%,100%,50%
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Verses: 30%,75%,75%,100%,50%
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Explosion: 4
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Explosion: 4
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Damage: 25
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Damage: 25
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