Merge pull request #8824 from pchote/heightmap-clamp

Implement heightmap-aware bounds clamping.
This commit is contained in:
Oliver Brakmann
2015-07-30 16:20:27 +02:00
3 changed files with 98 additions and 35 deletions

View File

@@ -739,10 +739,10 @@ namespace OpenRA
public bool Contains(MPos uv)
{
// TODO: Checking against the bounds excludes valid parts of the map if MaxTerrainHeight > 0.
// Unfortunatley, doing this properly leads to memory corruption issues in the (unsafe) radar
// rendering code.
return Bounds.Contains(uv.U, uv.V) && ProjectedCellsCovering(uv).All(containsTest);
// The first check ensures that the cell is within the valid map region, avoiding
// potential crashes in deeper code. All CellLayers have the same geometry, and
// CustomTerrain is convenient (cellProjection may be null and others are Lazy).
return CustomTerrain.Contains(uv) && ProjectedCellsCovering(uv).All(containsTest);
}
public bool Contains(PPos puv)
@@ -933,12 +933,62 @@ namespace OpenRA
public MPos Clamp(MPos uv)
{
if (MaximumTerrainHeight == 0)
return (MPos)Clamp((PPos)uv);
// Already in bounds, so don't need to do anything.
if (Contains(uv))
if (ProjectedCellsCovering(uv).Any(containsTest))
return uv;
// TODO: Account for terrain height
return (MPos)Clamp((PPos)uv);
// Clamping map coordinates is trickier than it might first look!
// This needs to handle three nasty cases:
// * The requested cell is well outside the map region
// * The requested cell is near the top edge inside the map but outside the projected layer
// * The clamped projected cell lands on a cliff face with no associated map cell
//
// Handling these cases properly requires abuse of our knowledge of the projection transform.
//
// The U coordinate doesn't change significantly in the projection, so clamp this
// straight away and ensure the point is somewhere inside the map
uv = cellProjection.Clamp(new MPos(uv.U.Clamp(Bounds.Left, Bounds.Right), uv.V));
// Project this guessed cell and take the first available cell
// If it is projected outside the layer, then make another guess.
var allProjected = ProjectedCellsCovering(uv);
var projected = allProjected.Any() ? allProjected.First()
: new PPos(uv.U, uv.V.Clamp(Bounds.Top, Bounds.Bottom));
// Clamp the projected cell to the map area
projected = Clamp(projected);
// Project the cell back into map coordinates.
// This may fail if the projected cell covered a cliff or another feature
// where there is a large change in terrain height.
var unProjected = Unproject(projected);
if (!unProjected.Any())
{
// Adjust V until we find a cell that works
for (var x = 2; x <= 2 * MaximumTerrainHeight; x++)
{
var dv = ((x & 1) == 1 ? 1 : -1) * x / 2;
var test = new PPos(projected.U, projected.V + dv);
if (!Contains(test))
continue;
unProjected = Unproject(test);
if (unProjected.Any())
break;
}
// This shouldn't happen. But if it does, return the original value and hope the caller doesn't explode.
if (!unProjected.Any())
{
Log.Write("debug", "Failed to clamp map cell {0} to map bounds", uv);
return uv;
}
}
return projected.V == Bounds.Bottom ? unProjected.MaxBy(x => x.V) : unProjected.MinBy(x => x.V);
}
public PPos Clamp(PPos puv)

View File

@@ -98,7 +98,21 @@ namespace OpenRA.Mods.Common.Traits
}
}
lr.LineWidth = 1;
// Clamped cell
var clamped = map.Clamp(mouseCell);
{
var pos = map.CenterOfCell(clamped.ToCPos(map));
var tile = map.MapTiles.Value[clamped];
var ti = tileSet.GetTileInfo(tile);
var ramp = ti != null ? (int)ti.RampType : 0;
var screen = map.CellCorners[ramp].Select(c => wr.ScreenPxPosition(pos + c).ToFloat2()).ToArray();
for (var i = 0; i < 4; i++)
{
var j = (i + 1) % 4;
lr.DrawLine(screen[i], screen[j], Color.White);
}
}
}
}
}

View File

@@ -65,21 +65,13 @@ namespace OpenRA.Mods.Common.Widgets
{
base.Initialize(args);
var width = world.Map.Bounds.Width;
var height = world.Map.Bounds.Height;
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
previewOrigin = new int2((int)((rb.Width - previewScale * width) / 2), (int)((rb.Height - previewScale * height) / 2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * width), (int)(previewScale * height));
// The four layers are stored in a 2x2 grid within a single texture
radarSheet = new Sheet(new Size(2 * width, 2 * height).NextPowerOf2());
var s = world.Map.MapSize;
radarSheet = new Sheet(new Size(2 * s.X, 2 * s.Y).NextPowerOf2());
radarSheet.CreateBuffer();
radarData = radarSheet.GetData();
terrainSprite = new Sprite(radarSheet, new Rectangle(0, 0, width, height), TextureChannel.Alpha);
shroudSprite = new Sprite(radarSheet, new Rectangle(width, 0, width, height), TextureChannel.Alpha);
actorSprite = new Sprite(radarSheet, new Rectangle(0, height, width, height), TextureChannel.Alpha);
MapBoundsChanged();
// Set initial terrain data
foreach (var cell in world.Map.AllCells)
@@ -89,14 +81,27 @@ namespace OpenRA.Mods.Common.Widgets
world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
}
void MapBoundsChanged()
{
var b = world.Map.Bounds;
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / b.Width, rb.Height * 1f / b.Height);
previewOrigin = new int2((int)((rb.Width - previewScale * b.Width) / 2), (int)((rb.Height - previewScale * b.Height) / 2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * b.Width), (int)(previewScale * b.Height));
var s = world.Map.MapSize;
terrainSprite = new Sprite(radarSheet, b, TextureChannel.Alpha);
shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(s.X, 0), b.Size), TextureChannel.Alpha);
actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, s.Y), b.Size), TextureChannel.Alpha);
}
void UpdateTerrainCell(CPos cell)
{
if (!world.Map.Contains(cell))
return;
var stride = radarSheet.Size.Width;
var uv = cell.ToMPos(world.Map);
if (!world.Map.CustomTerrain.Contains(uv))
return;
var custom = world.Map.CustomTerrain[uv];
Color color;
if (custom == byte.MaxValue)
@@ -107,27 +112,22 @@ namespace OpenRA.Mods.Common.Widgets
else
color = world.TileSet[custom].Color;
var dx = terrainSprite.Bounds.Left - world.Map.Bounds.Left;
var dy = terrainSprite.Bounds.Top - world.Map.Bounds.Top;
var stride = radarSheet.Size.Width;
unsafe
{
fixed (byte* colorBytes = &radarData[0])
{
var colors = (int*)colorBytes;
colors[(uv.V + dy) * stride + uv.U + dx] = color.ToArgb();
colors[uv.V * stride + uv.U] = color.ToArgb();
}
}
}
void UpdateShroudCell(PPos projectedCell)
{
if (!world.Map.Bounds.Contains(projectedCell.U, projectedCell.V))
return;
var stride = radarSheet.Size.Width;
var dx = shroudSprite.Bounds.Left - world.Map.Bounds.Left;
var dy = shroudSprite.Bounds.Top - world.Map.Bounds.Top;
var dx = world.Map.MapSize.X;
var color = 0;
var rp = world.RenderPlayer;
@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Widgets
fixed (byte* colorBytes = &radarData[0])
{
var colors = (int*)colorBytes;
colors[(projectedCell.V + dy) * stride + projectedCell.U + dx] = color;
colors[projectedCell.V * stride + projectedCell.U + dx] = color;
}
}
}
@@ -304,8 +304,7 @@ namespace OpenRA.Mods.Common.Widgets
// The actor layer is updated every tick
var stride = radarSheet.Size.Width;
var dx = actorSprite.Bounds.Left - world.Map.Bounds.Left;
var dy = actorSprite.Bounds.Top - world.Map.Bounds.Top;
var dy = world.Map.MapSize.Y;
Array.Clear(radarData, 4 * (actorSprite.Bounds.Top * stride + actorSprite.Bounds.Left), 4 * actorSprite.Bounds.Height * stride);
@@ -325,7 +324,7 @@ namespace OpenRA.Mods.Common.Widgets
var uv = cell.First.ToMPos(world.Map);
if (world.Map.Bounds.Contains(uv.U, uv.V))
colors[(uv.V + dy) * stride + uv.U + dx] = cell.Second.ToArgb();
colors[(uv.V + dy) * stride + uv.U] = cell.Second.ToArgb();
}
}
}