removing dead and useless crap

This commit is contained in:
Chris Forbes
2010-03-17 23:10:26 +13:00
parent c1827e5d25
commit 74615bfded
3 changed files with 1 additions and 205 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -115,7 +115,6 @@
<Compile Include="Traits\Attack\AttackOmni.cs" />
<Compile Include="Traits\Chrome\PowerDownButton.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\Modifiers\ForcedPalette.cs" />
<Compile Include="Traits\World\SpawnDefaultUnits.cs" />
<Compile Include="Traits\World\BridgeLoadHook.cs" />
<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />

View File

@@ -1,43 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
class ForcedPaletteInfo : ITraitInfo
{
public readonly string Palette = null;
public object Create(Actor self) { return new ForcedPalette(this); }
}
class ForcedPalette : IRenderModifier
{
string palette;
public ForcedPalette(ForcedPaletteInfo info) { palette = info.Palette; }
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return r.Select(rr => rr.WithPalette(palette));
}
}
}

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@@ -1,160 +0,0 @@
Player:
ProductionQueue:
PlaceBuilding:
GpsPower:
Image: gpssicon
OneShot: yes
ChargeTime: 8
Description: GPS Satellite
LongDesc: Reveals the entire map
Prerequisites: ATEK
TechLevel: 12
RevealDelay: 15
ChronoshiftPower:
Image: warpicon
ChargeTime: 7
Description: Chronoshift
LongDesc: Temporarily teleports a vehicle across \nthe map.
Prerequisites: PDOX
TechLevel: 12
Duration: 3
KillCargo: yes
IronCurtainPower:
Image: infxicon
ChargeTime: 11
Description: Invulnerability
LongDesc: Makes a single unit invulnerable for a \nshort time.
Prerequisites: IRON
TechLevel: 12
Duration: .75
SpyPlanePower:
Image: smigicon
ChargeTime: 3
Description: Spy Plane
LongDesc: Reveals an area of the map.
Prerequisites: AFLD
TechLevel: 5
ParatroopersPower:
Image: pinficon
ChargeTime: 6
Description: Paratroopers
LongDesc: A Badger drops a squad of Riflemen \n anywhere on the map
Prerequisites: AFLD
TechLevel: 5
DropItems: E1,E1,E1,E3,E3
NukePower:
Image: atomicon
ChargeTime: 13
Description: Atom Bomb
LongDesc: Launches a nuclear missile at a target location.
Prerequisites: MSLO
TechLevel: 12
SonarPulsePower:
Image: sonricon
ChargeTime: 10
Description: Sonar Pulse
LongDesc: Reveals all submarines on the map for a \nshort time.
TechLevel: 5
GivenAuto: no
OneShot: yes
CrateSpawnPower:
Image: 4tnkicon
ChargeTime: 0.001
Description: Spawn Crate
LongDesc: Spawns a crate at a target location
Prerequisites: POWR
TechLevel: 12
World:
WaterPaletteRotation:
ChronoshiftPaletteEffect:
LightPaletteRotator:
BuildingInfluence:
UnitInfluence:
MGG:
GeneratesGap:
Range: 10
GAP:
RequiresPower:
CanPowerDown:
GeneratesGap:
Range: 10
MRJ:
JamsRadar:
Range: 10
MINP:
Mine:
Damage: 1000
Warhead: APMine
TriggeredBy: Foot, Wheel, Track
AvoidFriendly: yes
MINV:
Mine:
Damage: 1200
Warhead: ATMine
TriggeredBy: Wheel, Track
AvoidFriendly: yes
BR1:
Bridge:
SouthOffset:0,2
BR2:
Bridge:
NorthOffset:3,0
BR3:
Bridge:
Long: yes
NorthOffset: 2,0
SouthOffset: 0,1
BRIDGE1:
Bridge:
UseAlternateNames: yes
BRIDGE2:
Bridge:
UseAlternateNames: yes
MSLO:
NukeSilo:
SPEN:
InfiltrateForSonarPulse:
SYRD:
InfiltrateForSonarPulse:
IRON:
RequiresPower:
CanPowerDown:
PDOX:
RequiresPower:
CanPowerDown:
TSLA:
RequiresPower:
CanPowerDown:
AGUN:
RequiresPower:
CanPowerDown:
DOME:
RequiresPower:
CanPowerDown:
CRATE:
Crate:
Lifetime: 5
SpeedUpgradeCrateAction:
Multiplier: 1.7
SelectionShares: 10
Unit:
HP: 1
RenderUnit:
BelowUnits:
BADR:
ParaDrop:
LZRange: 4
-Selectable: