removing dead and useless crap
This commit is contained in:
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -115,7 +115,6 @@
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<Compile Include="Traits\Attack\AttackOmni.cs" />
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<Compile Include="Traits\Chrome\PowerDownButton.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\Modifiers\ForcedPalette.cs" />
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<Compile Include="Traits\World\SpawnDefaultUnits.cs" />
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<Compile Include="Traits\World\BridgeLoadHook.cs" />
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<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
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@@ -1,43 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Traits
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{
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class ForcedPaletteInfo : ITraitInfo
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{
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public readonly string Palette = null;
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public object Create(Actor self) { return new ForcedPalette(this); }
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}
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class ForcedPalette : IRenderModifier
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{
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string palette;
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public ForcedPalette(ForcedPaletteInfo info) { palette = info.Palette; }
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return r.Select(rr => rr.WithPalette(palette));
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}
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}
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}
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@@ -1,160 +0,0 @@
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Player:
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ProductionQueue:
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PlaceBuilding:
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GpsPower:
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Image: gpssicon
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OneShot: yes
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ChargeTime: 8
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Description: GPS Satellite
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LongDesc: Reveals the entire map
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Prerequisites: ATEK
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TechLevel: 12
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RevealDelay: 15
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ChronoshiftPower:
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Image: warpicon
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ChargeTime: 7
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Description: Chronoshift
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LongDesc: Temporarily teleports a vehicle across \nthe map.
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Prerequisites: PDOX
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TechLevel: 12
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Duration: 3
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KillCargo: yes
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IronCurtainPower:
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Image: infxicon
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ChargeTime: 11
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Description: Invulnerability
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LongDesc: Makes a single unit invulnerable for a \nshort time.
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Prerequisites: IRON
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TechLevel: 12
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Duration: .75
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SpyPlanePower:
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Image: smigicon
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ChargeTime: 3
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Description: Spy Plane
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LongDesc: Reveals an area of the map.
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Prerequisites: AFLD
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TechLevel: 5
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ParatroopersPower:
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Image: pinficon
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ChargeTime: 6
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Description: Paratroopers
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LongDesc: A Badger drops a squad of Riflemen \n anywhere on the map
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Prerequisites: AFLD
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TechLevel: 5
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DropItems: E1,E1,E1,E3,E3
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NukePower:
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Image: atomicon
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ChargeTime: 13
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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Prerequisites: MSLO
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TechLevel: 12
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SonarPulsePower:
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Image: sonricon
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ChargeTime: 10
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Description: Sonar Pulse
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LongDesc: Reveals all submarines on the map for a \nshort time.
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TechLevel: 5
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GivenAuto: no
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OneShot: yes
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CrateSpawnPower:
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Image: 4tnkicon
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ChargeTime: 0.001
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Description: Spawn Crate
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LongDesc: Spawns a crate at a target location
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Prerequisites: POWR
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TechLevel: 12
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World:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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LightPaletteRotator:
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BuildingInfluence:
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UnitInfluence:
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MGG:
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GeneratesGap:
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Range: 10
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GAP:
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RequiresPower:
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CanPowerDown:
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GeneratesGap:
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Range: 10
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MRJ:
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JamsRadar:
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Range: 10
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MINP:
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Mine:
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Damage: 1000
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Warhead: APMine
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TriggeredBy: Foot, Wheel, Track
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AvoidFriendly: yes
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MINV:
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Mine:
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Damage: 1200
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Warhead: ATMine
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TriggeredBy: Wheel, Track
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AvoidFriendly: yes
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BR1:
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Bridge:
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SouthOffset:0,2
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BR2:
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Bridge:
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NorthOffset:3,0
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BR3:
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Bridge:
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Long: yes
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NorthOffset: 2,0
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SouthOffset: 0,1
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BRIDGE1:
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Bridge:
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UseAlternateNames: yes
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BRIDGE2:
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Bridge:
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UseAlternateNames: yes
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MSLO:
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NukeSilo:
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SPEN:
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InfiltrateForSonarPulse:
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SYRD:
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InfiltrateForSonarPulse:
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IRON:
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RequiresPower:
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CanPowerDown:
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PDOX:
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RequiresPower:
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CanPowerDown:
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TSLA:
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RequiresPower:
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CanPowerDown:
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AGUN:
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RequiresPower:
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CanPowerDown:
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DOME:
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RequiresPower:
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CanPowerDown:
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CRATE:
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Crate:
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Lifetime: 5
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SpeedUpgradeCrateAction:
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Multiplier: 1.7
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SelectionShares: 10
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Unit:
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HP: 1
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RenderUnit:
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BelowUnits:
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BADR:
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ParaDrop:
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LZRange: 4
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-Selectable:
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