removing dead and useless crap

This commit is contained in:
Chris Forbes
2010-03-17 23:10:26 +13:00
parent c1827e5d25
commit 74615bfded
3 changed files with 1 additions and 205 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -115,7 +115,6 @@
<Compile Include="Traits\Attack\AttackOmni.cs" />
<Compile Include="Traits\Chrome\PowerDownButton.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\Modifiers\ForcedPalette.cs" />
<Compile Include="Traits\World\SpawnDefaultUnits.cs" />
<Compile Include="Traits\World\BridgeLoadHook.cs" />
<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />

View File

@@ -1,43 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
class ForcedPaletteInfo : ITraitInfo
{
public readonly string Palette = null;
public object Create(Actor self) { return new ForcedPalette(this); }
}
class ForcedPalette : IRenderModifier
{
string palette;
public ForcedPalette(ForcedPaletteInfo info) { palette = info.Palette; }
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return r.Select(rr => rr.WithPalette(palette));
}
}
}