fixed Defense unittype

This commit is contained in:
Chris Forbes
2009-11-17 20:43:59 +13:00
parent 2c05e2d6e0
commit 746ab904e6
4 changed files with 10 additions and 10 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRa.Game.GameRules
public Cache<string, List<Actor>> GatherBuildings( Player player )
{
var ret = new Cache<string, List<Actor>>( x => new List<Actor>() );
foreach( var b in Game.world.Actors.Where( x => x.Owner == player && Rules.UnitCategory[ x.unitInfo.Name ] == "Building" ) )
foreach( var b in Game.world.Actors.Where( x => x.Owner == player && x.unitInfo is UnitInfo.BuildingInfo ) )
ret[ b.unitInfo.Name ].Add( b );
return ret;
}