Merge pull request #3066 from psydev/bleed

d2k: cleaning up weapons & pre-requisites
This commit is contained in:
Matthias Mailänder
2013-04-15 03:29:45 -07:00
11 changed files with 612 additions and 446 deletions

View File

@@ -67,6 +67,8 @@ ChromeLayout:
mods/ra/chrome/cheats.yaml
Weapons:
mods/d2k/weapons/defaults.yaml
mods/d2k/weapons/explosions.yaml
mods/d2k/weapons.yaml
Voices:

View File

@@ -8,62 +8,29 @@ CONYARDA:
PWRA:
Inherits: ^POWER
Buildable:
Prerequisites: conyarda
Owner: atreides
REFA:
Inherits: ^REFINERY
Buildable:
Prerequisites: pwra
Owner: atreides
RenderBuildingWarFactory:
Image: REFA
TRIKEA:
Inherits: ^TRIKE
Buildable:
Prerequisites: Light Factory#lighta
Owner: atreides, harkonnen
BuiltAt: lighta, lighth
RenderUnit:
Image: TRIKE
TRIKEA.starport:
Inherits: TRIKEA
Buildable:
Owner: atreides, harkonnen, ordos
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 149
CARRYALLA:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
CARRYALLA.starport:
Inherits: CARRYALLA
Valued:
Cost: 999
BARRA:
Inherits: ^BARRACKS
Buildable:
Prerequisites: pwra
Owner: atreides
HIGHTECHA:
Inherits: ^HIGHTECH
Buildable:
Prerequisites: radara
Owner: atreides
PALACEA:
Inherits: ^PALACE
Buildable:
Prerequisites: hightecha
Owner: atreides
AirstrikePower:
Image: orniicon
@@ -80,13 +47,11 @@ PALACEA:
SILOA:
Inherits: ^SILO
Buildable:
Prerequisites: refa
Owner: atreides
LIGHTA:
Inherits: ^LIGHT
Buildable:
Prerequisites: refa
Owner: atreides
RenderBuildingWarFactory:
Image: LIGHTA
@@ -94,7 +59,6 @@ LIGHTA:
HEAVYA:
Inherits: ^HEAVY
Buildable:
Prerequisites: lighta
Owner: atreides
RenderBuildingWarFactory:
Image: HEAVYA
@@ -102,13 +66,11 @@ HEAVYA:
RADARA:
Inherits: ^RADAR
Buildable:
Prerequisites: barra
Owner: atreides
STARPORTA:
Inherits: ^STARPORT
Buildable:
Prerequisites: heavya,hightecha
Owner: atreides
MCVA:
@@ -131,7 +93,34 @@ MCVA.starport:
Queue: Starport
BuiltAt: starporta
Valued:
Cost: 1499
Cost: 2500
TRIKEA:
Inherits: ^TRIKE
Buildable:
Owner: atreides, harkonnen
BuiltAt: lighta, lighth
RenderUnit:
Image: TRIKE
TRIKEA.starport:
Inherits: TRIKEA
Buildable:
Owner: atreides, harkonnen, ordos
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 315
CARRYALLA:
Inherits: ^CARRYALL
RenderUnit:
Image: CARRYALL
CARRYALLA.starport:
Inherits: CARRYALLA
Valued:
Cost: 1500
COMBATA:
Inherits: ^COMBAT
@@ -169,7 +158,7 @@ COMBATA.starport:
Queue: Starport
BuiltAt: starporta
Valued:
Cost: 489
Cost: 875
SONICTANK:
Inherits: ^Vehicle
@@ -181,7 +170,7 @@ SONICTANK:
BuiltAt: heavya
Hotkey: o
Valued:
Cost: 1100
Cost: 1250
Tooltip:
Name: Sonic Tank
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft

View File

@@ -257,7 +257,7 @@
Notification: OI_BLOST.AUD
EditorAppearance:
RelativeToTopLeft: yes
#AutoTargetIgnore:
AutoTargetIgnore:
ShakeOnDeath:
ProximityCaptor:
Types:Building

View File

@@ -8,21 +8,101 @@ CONYARDH:
PWRH:
Inherits: ^POWER
Buildable:
Prerequisites: conyardh
Owner: harkonnen
REFH:
Inherits: ^REFINERY
Buildable:
Prerequisites: pwrh
Owner: harkonnen
RenderBuildingWarFactory:
Image: REFH
BARRH:
Inherits: ^BARRACKS
Buildable:
Owner: harkonnen
-RepairsUnits:
SILOH:
Inherits: ^SILO
Buildable:
Owner: harkonnen
LIGHTH:
Inherits: ^LIGHT
Buildable:
Owner: harkonnen
RenderBuildingWarFactory:
Image: LIGHTH
HEAVYH:
Inherits: ^HEAVY
Buildable:
Owner: harkonnen
RenderBuildingWarFactory:
Image: HEAVYH
RADARH:
Inherits: ^RADAR
Buildable:
Owner: harkonnen
STARPORTH:
Inherits: ^STARPORT
Buildable:
Owner: harkonnen
HIGHTECHH:
Inherits: ^HIGHTECH
Buildable:
Owner: harkonnen
PALACEH:
Inherits: ^PALACE
Buildable:
Owner: harkonnen
Tooltip:
Description: Provides elite infantry\n Special Ability: Death Hand Missile
NukePower:
Image: deathhandicon
ChargeTime: 540
Description: Death Hand
LongDesc: Launches a nuclear missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
LaunchSound:
MissileWeapon: atomic
SpawnOffset: 28,12
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
MCVH:
Inherits: ^MCV
Buildable:
Prerequisites: heavyh,repair
Owner: harkonnen
BuiltAt: heavyh
Transforms:
Facing: 16
IntoActor: conyardh
Offset:-1,-1
NoTransformSounds: HI_DPLOY.AUD
RenderUnit:
Image: DMCV
MCVH.starport:
Inherits: MCVH
Buildable:
Queue: Starport
BuiltAt: starporth
Valued:
Cost: 2500
#TRIKEH:
# Inherits: ^TRIKE
# Buildable:
# Prerequisites: lighth
# Owner: harkonnen
# BuiltAt: lighth
# Valued:
@@ -46,7 +126,6 @@ REFH:
#TRIKEH.starport:
# Inherits: ^TRIKE
# Buildable:
# Prerequisites: lighth
# Owner: harkonnen
# Queue: Starport
# BuiltAt: starporth
@@ -63,98 +142,7 @@ CARRYALLH:
CARRYALLH.starport:
Inherits: CARRYALLH
Valued:
Cost: 999
BARRH:
Inherits: ^BARRACKS
Buildable:
Prerequisites: pwrh
Owner: harkonnen
-RepairsUnits:
HIGHTECHH:
Inherits: ^HIGHTECH
Buildable:
Prerequisites: radarh
Owner: harkonnen
PALACEH:
Inherits: ^PALACE
Buildable:
Prerequisites: hightechh
Owner: harkonnen
Tooltip:
Description: Provides elite infantry\n Special Ability: Death Hand Missile
NukePower:
Image: deathhandicon
ChargeTime: 540
Description: Death Hand
LongDesc: Launches a nuclear missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
LaunchSound:
MissileWeapon: atomic
SpawnOffset: 28,12
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
SILOH:
Inherits: ^SILO
Buildable:
Prerequisites: refh
Owner: harkonnen
LIGHTH:
Inherits: ^LIGHT
Buildable:
Prerequisites: refh
Owner: harkonnen
RenderBuildingWarFactory:
Image: LIGHTH
HEAVYH:
Inherits: ^HEAVY
Buildable:
Prerequisites: lighth
Owner: harkonnen
RenderBuildingWarFactory:
Image: HEAVYH
RADARH:
Inherits: ^RADAR
Buildable:
Prerequisites: barrh
Owner: harkonnen
STARPORTH:
Inherits: ^STARPORT
Buildable:
Prerequisites: radarh,hightechh
Owner: harkonnen
MCVH:
Inherits: ^MCV
Buildable:
Prerequisites: heavyh,repair
Owner: harkonnen
BuiltAt: heavyh
Transforms:
Facing: 16
IntoActor: conyardh
Offset:-1,-1
NoTransformSounds: HI_DPLOY.AUD
RenderUnit:
Image: DMCV
MCVH.starport:
Inherits: MCVH
Buildable:
Queue: Starport
BuiltAt: starporth
Valued:
Cost: 1499
Cost: 1500
COMBATH:
Inherits: ^COMBAT
@@ -189,7 +177,7 @@ COMBATH.starport:
Queue: Starport
BuiltAt: starporth
Valued:
Cost: 489
Cost: 875
DEVAST:
Inherits: ^Tank

View File

@@ -27,6 +27,7 @@ RIFLE:
ENGINEER:
Inherits: ^Infantry
Buildable:
Prerequisites: Outpost
Queue: Infantry
BuildPaletteOrder: 50
Owner: atreides,harkonnen,ordos
@@ -57,6 +58,7 @@ ENGINEER:
BAZOOKA:
Inherits: ^Infantry
Buildable:
Prerequisites: Outpost
Queue: Infantry
BuildPaletteOrder: 20
Owner: atreides,harkonnen,ordos
@@ -72,11 +74,8 @@ BAZOOKA:
HP: 45
Mobile:
Speed: 4
Armament@PRIMARY:
Weapon: RedEye
LocalOffset: 0,0,555
Armament@SECONDARY:
Weapon: Dragon
Armament:
Weapon: Bazooka
LocalOffset: 0,0,555
AttackFrontal:
TakeCover:

View File

@@ -8,13 +8,11 @@ CONYARDO:
PWRO:
Inherits: ^POWER
Buildable:
Prerequisites: conyardo
Owner: ordos
REFO:
Inherits: ^REFINERY
Buildable:
Prerequisites: pwro
Owner: ordos
RenderBuildingWarFactory:
Image: REFO
@@ -22,19 +20,45 @@ REFO:
BARRO:
Inherits: ^BARRACKS
Buildable:
Prerequisites: pwro
Owner: ordos
SILOO:
Inherits: ^SILO
Buildable:
Owner: ordos
LIGHTO:
Inherits: ^LIGHT
Buildable:
Owner: ordos
RenderBuildingWarFactory:
Image: LIGHTO
HEAVYO:
Inherits: ^HEAVY
Buildable:
Owner: ordos
RenderBuildingWarFactory:
Image: HEAVYO
RADARO:
Inherits: ^RADAR
Buildable:
Owner: ordos
STARPORTO:
Inherits: ^STARPORT
Buildable:
Owner: ordos
HIGHTECHO:
Inherits: ^HIGHTECH
Buildable:
Prerequisites: radaro
Owner: ordos
PALACEO:
Inherits: ^PALACE
Buildable:
Prerequisites: hightecho
Owner: ordos
AirstrikePower:
Image: orniicon
@@ -48,40 +72,6 @@ PALACEO:
RequiresPower:
SupportPowerChargeBar:
SILOO:
Inherits: ^SILO
Buildable:
Prerequisites: refo
Owner: ordos
LIGHTO:
Inherits: ^LIGHT
Buildable:
Prerequisites: refo
Owner: ordos
RenderBuildingWarFactory:
Image: LIGHTO
HEAVYO:
Inherits: ^HEAVY
Buildable:
Prerequisites: lighto
Owner: ordos
RenderBuildingWarFactory:
Image: HEAVYO
RADARO:
Inherits: ^RADAR
Buildable:
Prerequisites: barro
Owner: ordos
STARPORTO:
Inherits: ^STARPORT
Buildable:
Prerequisites: radaro,hightecho
Owner: ordos
MCVO:
Inherits: ^MCV
Buildable:
@@ -102,7 +92,7 @@ MCVO.starport:
Queue: Starport
BuiltAt: starporto
Valued:
Cost: 1499
Cost: 2500
COMBATO:
Inherits: ^COMBAT
@@ -138,7 +128,7 @@ COMBATO.starport:
Queue: Starport
BuiltAt: starporto
Valued:
Cost: 489
Cost: 875
TRIKEO:
Inherits: ^TRIKE
@@ -186,7 +176,7 @@ CARRYALLO:
CARRYALLO.starport:
Inherits: CARRYALLO
Valued:
Cost: 999
Cost: 1500
DEVIATORTANK:
Inherits: ^Tank

View File

@@ -1,7 +1,7 @@
^CONYARD:
Inherits: ^Building
Building:
Power: 0
Power: 20
Footprint: xxx xxx
Dimensions: 3,2
Adjacent: 4
@@ -20,24 +20,27 @@
Production:
Produces: Building
Valued:
Cost: 2500
Cost: 2000
Tooltip:
Name: Construction Yard
CustomSellValue:
Value: 2500
Value: 2000
BaseBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Conyard
^POWER:
Inherits: ^Building
Buildable:
Prerequisites: Conyard
Queue: Building
BuildPaletteOrder: 0
Hotkey: w
Selectable:
Bounds: 64,64
Valued:
Cost: 400
Cost: 300
Tooltip:
Name: Windtrap
Description: Provides power for other structures
@@ -51,17 +54,20 @@
Type: Wood
RevealsShroud:
Range: 4
ProvidesCustomPrerequisite:
Prerequisite: Power
^BARRACKS:
Inherits: ^Building
Buildable:
Prerequisites: Power
Queue: Building
BuildPaletteOrder: 15
Hotkey: b
Selectable:
Bounds: 64,64
Valued:
Cost: 500
Cost: 300
Tooltip:
Name: Barracks
Description: Trains infantry
@@ -87,106 +93,15 @@
Produces: Infantry
PrimaryBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Barracks
RepairsUnits:
ValuePercentage: 0
^HIGHTECH:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 50
Hotkey: t
Selectable:
Bounds: 96,96
Valued:
Cost: 2000
Tooltip:
Name: High Tech Facility
Description: Unlocks advanced technology
Building:
Power: -40
Footprint: _x_ xxx xxx
Dimensions: 3,3
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 4
ProvidesCustomPrerequisite:
Prerequisite: High Tech Facility
RESEARCH:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost,High Tech Facility
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 65
Hotkey: v
Selectable:
Bounds: 96,64
Valued:
Cost: 2500
Tooltip:
Name: IX Research Center
Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
ParatroopersPower:
Image: carryallicon
UnitType: carryall.infantry
FlareTime: 0
ChargeTime: 360
Description: Paratroopers
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
Prerequisites: HIGHTECHO
DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
SelectTargetSound:
FlareType:
Building:
Power: -40
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 4
^PALACE:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 70
Hotkey: p
Selectable:
Bounds: 96,96
Valued:
Cost: 4000
Tooltip:
Name: Palace
Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
Building:
Power: -50
Footprint: _x_ xxx =xx
Dimensions: 3,3
Health:
HP: 2000
Armor:
Type: Concrete
RevealsShroud:
Range: 8
ProvidesCustomPrerequisite:
Prerequisite: TPal
RenderDetectionCircle:
DetectCloaked:
Range: 2
Prerequisite: Barracks
^REFINERY:
Inherits: ^Building
Buildable:
Prerequisites: Power
Queue: Building
BuildPaletteOrder: 5
Hotkey: r
@@ -218,17 +133,18 @@ RESEARCH:
Capacity: 3000
CustomSellValue:
Value: 500
ProvidesCustomPrerequisite:
Prerequisite: Spice Refinery
FreeActor:
Actor: HARVESTER
InitialActivity: FindResources
SpawnOffset: 2,1
Facing: 160
ProvidesCustomPrerequisite:
Prerequisite: Refinery
^SILO:
Inherits: ^Building
Buildable:
Prerequisites: Refinery
Queue: Building
BuildPaletteOrder: 10
Hotkey: i
@@ -259,13 +175,14 @@ RESEARCH:
^LIGHT:
Inherits: ^Building
Buildable:
Prerequisites: Refinery
Queue: Building
BuildPaletteOrder: 30
Hotkey: l
Selectable:
Bounds: 96,64
Valued:
Cost: 1000
Cost: 500
Tooltip:
Name: Light Factory
Description: Produces light vehicles
@@ -290,11 +207,12 @@ RESEARCH:
PrimaryBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Light Factory
Prerequisite: Light
^HEAVY:
Inherits: ^Building
Buildable:
Prerequisites: Refinery
Queue: Building
BuildPaletteOrder: 35
Hotkey: h
@@ -326,13 +244,14 @@ RESEARCH:
PrimaryBuilding:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Heavy Factory
Prerequisite: Heavy
^RADAR:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Buildable:
Prerequisites: Barracks
Queue: Building
BuildPaletteOrder: 20
Hotkey: o
@@ -362,11 +281,12 @@ RESEARCH:
^STARPORT:
Inherits: ^Building
Valued:
Cost: 3000
Cost: 2000
Tooltip:
Name: Starport
Description: Dropzone for cheap reinforcements\n Requires power to operate
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Buildable:
Prerequisites: Outpost
Queue: Building
BuildPaletteOrder: 60
Hotkey: c
@@ -448,12 +368,12 @@ GUNTOWER:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost
Prerequisites: Barracks
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 40
Hotkey: g
Valued:
Cost: 600
Cost: 550
Tooltip:
Name: Gun Tower
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
@@ -473,7 +393,7 @@ GUNTOWER:
Range: 6
RenderRangeCircle:
-RenderBuilding:
#-AutoTargetIgnore:
-AutoTargetIgnore:
RenderBuildingSeparateTurret:
# HasMakeAnimation: false
Turreted:
@@ -505,12 +425,12 @@ ROCKETTOWER:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost, High Tech Facility
Prerequisites: Outpost
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 55
Hotkey: m
Valued:
Cost: 800
Cost: 750
Tooltip:
Name: Missile Tower
Icon: rturreticon
@@ -530,7 +450,7 @@ ROCKETTOWER:
Range: 6
RenderRangeCircle:
-RenderBuilding:
#-AutoTargetIgnore:
-AutoTargetIgnore:
RenderBuildingSeparateTurret:
# HasMakeAnimation: false
Armament:
@@ -564,12 +484,12 @@ REPAIR:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost
Prerequisites: Heavy
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 45
Hotkey: e
Valued:
Cost: 1000
Cost: 800
Tooltip:
Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs
@@ -591,6 +511,102 @@ REPAIR:
RallyPoint:
RallyPoint: 1,3
^HIGHTECH:
Inherits: ^Building
Buildable:
Prerequisites: Outpost
Queue: Building
BuildPaletteOrder: 50
Hotkey: t
Selectable:
Bounds: 96,96
Valued:
Cost: 1150
Tooltip:
Name: High Tech Facility
Description: Unlocks advanced technology
Building:
Power: -40
Footprint: _x_ xxx xxx
Dimensions: 3,3
Health:
HP: 1500
Armor:
Type: Wood
RevealsShroud:
Range: 4
ProvidesCustomPrerequisite:
Prerequisite: Hitech
RESEARCH:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 65
Hotkey: v
Selectable:
Bounds: 96,64
Valued:
Cost: 1000
Tooltip:
Name: IX Research Center
Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
ParatroopersPower:
Image: carryallicon
UnitType: carryall.infantry
FlareTime: 0
ChargeTime: 280
Description: Paratroopers
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
Prerequisites: HIGHTECHO
DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
SelectTargetSound:
FlareType:
Building:
Power: -40
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1000
Armor:
Type: Wood
RevealsShroud:
Range: 4
ProvidesCustomPrerequisite:
Prerequisite: Ix
^PALACE:
Inherits: ^Building
Buildable:
Prerequisites: Ix
Queue: Building
BuildPaletteOrder: 70
Hotkey: p
Selectable:
Bounds: 96,96
Valued:
Cost: 2000
Tooltip:
Name: Palace
Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
Building:
Power: -50
Footprint: _x_ xxx =xx
Dimensions: 3,3
Health:
HP: 2000
Armor:
Type: Concrete
RevealsShroud:
Range: 8
RenderDetectionCircle:
DetectCloaked:
Range: 2
ProvidesCustomPrerequisite:
Prerequisite: TPal
SIETCH:
Inherits: ^Building
Tooltip:
@@ -680,3 +696,26 @@ HEAVYC:
# CrushClasses: plates
# -SelectionDecorations:
# -Selectable:
# custom prerequisites:
CONYARD:
Tooltip:
Name: Construction Yard
LIGHT:
Tooltip:
Name: Light Factory
HEAVY:
Tooltip:
Name: Heavy Factory
HITECH:
Tooltip:
Name: High-Tech Facility
IX:
Tooltip:
Name: IX Research Center

View File

@@ -47,7 +47,7 @@ HARVESTER:
Inherits: ^Vehicle
Buildable:
Queue: Armor
Prerequisites: Heavy Factory,Spice Refinery
Prerequisites: Heavy,Refinery
Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh, heavyo
BuildPaletteOrder: 10
@@ -104,7 +104,7 @@ HARVESTER.starport:
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 895
Cost: 1500
^TRIKE:
Inherits: ^Vehicle
@@ -152,7 +152,7 @@ QUAD:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
Prerequisites: Light Factory
Prerequisites: Light,Outpost
Owner: atreides, harkonnen, ordos
BuiltAt: lighta, lighth, lighto
BuildPaletteOrder: 20
@@ -194,7 +194,7 @@ QUAD.starport:
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 295
Cost: 500
^COMBAT:
Inherits: ^Tank
@@ -247,7 +247,7 @@ SIEGETANK:
Inherits: ^Tank
Buildable:
Queue: Armor
Prerequisites: Heavy Factory,Outpost
Prerequisites: Outpost
Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh, heavyo
BuildPaletteOrder: 30
@@ -259,9 +259,9 @@ SIEGETANK:
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Icon: siegetankicon
Health:
HP: 85
HP: 120
Armor:
Type: Light
Type: Heavy
Mobile:
Speed: 5
ROT: 3
@@ -305,7 +305,7 @@ SIEGETANK.starport:
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 594
Cost: 1075
MISSILETANK:
Inherits: ^Tank
@@ -317,8 +317,8 @@ MISSILETANK:
Icon: missiletankicon
Buildable:
Queue: Armor
Prerequisites: Heavy Factory,High Tech Facility
Owner: atreides, harkonnen
Prerequisites: Heavy,Hitech
Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh
BuildPaletteOrder: 40
Hotkey: r
@@ -326,7 +326,7 @@ MISSILETANK:
Speed: 6
ROT: 3
Health:
HP: 110
HP: 130
Armor:
Type: Light
RevealsShroud:
@@ -363,4 +363,4 @@ MISSILETANK.starport:
Owner: atreides, harkonnen, ordos
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 699
Cost: 1250

View File

@@ -19,7 +19,7 @@ LMG:
InfDeath: 2
Damage: 15
Dragon:
Bazooka:
ROF: 50
Range: 5
Report: BAZOOK1
@@ -50,35 +50,6 @@ Dragon:
Damage: 50
ImpactSound: kaboom12
RedEye:
ROF: 50
Range: 8
Report: BAZOOK1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: true
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 60
ImpactSound: kaboom12
Sniper:
ROF: 100
Range: 8.5
@@ -480,111 +451,6 @@ Heal:
InfDeath: 1
Damage: -50
Demolish:
Warhead:
ImpactSound: EXPLLG2
Explosion: building
Crush:
Warhead:
ImpactSound: CRUSH1
Damage: 100
Atomic:
Warhead:
Damage: 1000
Spread: 60
Versus:
None: 20%
Wood: 100%
Light: 25%
Heavy: 25%
Concrete: 75%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: building
InfDeath: 4
ImpactSound: EXPLSML4
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: EXPLMD1
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5
WormJaw:
ROF: 10
Range: 3

View File

@@ -0,0 +1,188 @@
# to do: explosion animations, spreads
### Warheads
W_Bullets: # Machine Guns
Report: MGUN2 #machine gun burst sound
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 75%
Light: 40%
Heavy: 20%
Concrete: 10%
Explosion: piffs
InfDeath: 2
W_Bazooka:
Warhead:
Spread: 3
Versus:
None: 8%
Wood: 45%
Light: 70%
Heavy: 100%
Concrete: 75%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
W_HE: # Grenadier, siege tank
Warhead:
Spread: 12
Versus:
None: 125%
Wood: 70%
Light: 30%
Heavy: 20%
Concrete: 100%
# vvv below taken from 155mm
InfDeath: 3
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: explsml2
SmudgeType: SandCrater, RockCrater
W_GT_AT: # Sardaukar & Fremen's longer range weapons
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 65%
Light: 100%
Heavy: 50%
Concrete: 100%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
SmudgeType: SandCrater, RockCrater
W_AT: # Tank shells, gun turret
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 60%
Light: 100%
Heavy: 75%
Concrete: 50%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
W_AT_Mis: # Rocket Launcher, tower missile
Warhead:
Spread: 8
Versus:
None: 15%
Wood: 65%
Light: 90%
Heavy: 100%
Concrete: 75%
InfDeath: 4
Explosion: large_explosion
WaterExplosion: med_splash
ImpactSound: explsml1
SmudgeType: SandCrater, RockCrater
W_Deviate
Warhead:
Spread: 8
Versus:
None: 20%
Wood: 20%
Light: 20%
Heavy: 20%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
W_Sonic
Warhead:
Spread: 6
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 60%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
W_Plasma:
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Concrete: 100%
Explosion: med_explosion
WaterExplosion: med_splash
### Projectiles
P_Bullets: #from M60mg
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
P_OneShot: #from Sniper
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
P_Bazooka: #From bazooka/1st (dragon?)
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: yes
Proximity: true
Trail: smokey
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
P_Rocket: #From QuadRockets
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 40
RangeLimit: 40
P_Missile: #From 227mm
Projectile: Bullet
Speed: 20
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 55
Angle: 0.2
Image: MISSILE
ROT: 5
ContrailLength: 5

View File

@@ -0,0 +1,105 @@
Crush:
Warhead:
ImpactSound: CRUSH1
Damage: 100
Demolish:
Warhead:
ImpactSound: EXPLLG2
Explosion: building
Atomic:
Warhead:
Damage: 1000
Spread: 60
Versus:
None: 20%
Wood: 100%
Light: 25%
Heavy: 25%
Concrete: 75%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: building
InfDeath: 4
ImpactSound: EXPLSML4
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: EXPLMD1
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5