Revert FlightDynamics yaml changes
- TD and RA were straight up reverted. - D2k was manually reverted with following changes: -- Frigate staying VTOL. -- Carryall staying CanSlide: true but CanHover: false. -- bogus VTOL/CanHover flags on Ornithopter staying removed. - TS was manually reverted to keep the behavior improvements of the original FlightDynamics PR.
This commit is contained in:
@@ -325,9 +325,11 @@
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LandWhenIdle: false
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LandWhenIdle: false
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AirborneCondition: airborne
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AirborneCondition: airborne
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CruisingCondition: cruising
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CruisingCondition: cruising
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CanHover: True
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TakeOffOnResupply: true
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VTOL: true
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LandableTerrainTypes: Clear, Rough, Road, Beach, Tiberium, BlueTiberium
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LandableTerrainTypes: Clear, Rough, Road, Beach, Tiberium, BlueTiberium
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Crushes: crate, infantry
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Crushes: crate, infantry
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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InitialFacing: 224
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InitialFacing: 224
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HiddenUnderFog:
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HiddenUnderFog:
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Type: GroundPosition
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Type: GroundPosition
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@@ -1087,7 +1089,8 @@
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Offset: 43, 128, 0
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Offset: 43, 128, 0
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ZOffset: -129
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ZOffset: -129
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Aircraft:
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Aircraft:
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation
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CanHover: True
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VTOL: true
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FallsToEarth:
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FallsToEarth:
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Spins: True
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Spins: True
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Moves: False
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Moves: False
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@@ -9,7 +9,6 @@ carryall.reinforce:
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Armor:
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Armor:
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Type: light
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Type: light
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Aircraft:
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Aircraft:
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FlightDynamics: VTOL, Slide, MoveIntoShroud, TakeOffOnCreation
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CruiseAltitude: 2160
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CruiseAltitude: 2160
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CruisingCondition: cruising
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CruisingCondition: cruising
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InitialFacing: 0
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InitialFacing: 0
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@@ -19,6 +18,8 @@ carryall.reinforce:
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Repulsable: False
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Repulsable: False
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LandWhenIdle: False
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LandWhenIdle: False
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AirborneCondition: airborne
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AirborneCondition: airborne
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CanSlide: True
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VTOL: true
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IdleTurnSpeed: 1
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IdleTurnSpeed: 1
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Targetable@GROUND:
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Targetable@GROUND:
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TargetTypes: Ground, Vehicle
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TargetTypes: Ground, Vehicle
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@@ -76,12 +77,14 @@ frigate:
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Tooltip:
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Tooltip:
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Name: Frigate
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Name: Frigate
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Aircraft:
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Aircraft:
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FlightDynamics: VTOL, Hover, MoveIntoShroud, TakeOffOnCreation
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Speed: 189
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Speed: 189
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TurnSpeed: 1
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TurnSpeed: 1
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Repulsable: False
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Repulsable: False
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MaximumPitch: 20
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MaximumPitch: 20
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CruiseAltitude: 2048
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CruiseAltitude: 2048
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VTOL: true
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CanHover: true
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CanSlide: true
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-AppearsOnRadar:
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-AppearsOnRadar:
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Cargo:
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Cargo:
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MaxWeight: 20
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MaxWeight: 20
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@@ -99,7 +102,6 @@ ornithopter:
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Armor:
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Armor:
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Type: light
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Type: light
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Aircraft:
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Aircraft:
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FlightDynamics: MoveIntoShroud, TakeOffOnCreation
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Speed: 224
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Speed: 224
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TurnSpeed: 2
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TurnSpeed: 2
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Repulsable: False
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Repulsable: False
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@@ -131,7 +133,8 @@ carryall.husk:
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Aircraft:
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Aircraft:
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TurnSpeed: 4
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TurnSpeed: 4
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Speed: 144
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Speed: 144
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FlightDynamics: VTOL, Slide, MoveIntoShroud, TakeOffOnCreation
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CanSlide: True
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VTOL: true
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RenderSprites:
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RenderSprites:
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Image: carryall
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Image: carryall
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@@ -144,6 +147,7 @@ carryall.huskVTOL:
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Velocity: 0c128
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Velocity: 0c128
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Aircraft:
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Aircraft:
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TurnSpeed: 4
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TurnSpeed: 4
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FlightDynamics: VTOL, Slide, MoveIntoShroud, TakeOffOnCreation
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CanSlide: True
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VTOL: true
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RenderSprites:
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RenderSprites:
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Image: carryall
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Image: carryall
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@@ -626,12 +626,14 @@
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Tooltip:
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Tooltip:
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GenericName: Helicopter
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GenericName: Helicopter
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Aircraft:
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Aircraft:
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CanHover: True
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CruisingCondition: cruising
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CruisingCondition: cruising
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WaitDistanceFromResupplyBase: 4c0
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WaitDistanceFromResupplyBase: 4c0
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TakeOffOnResupply: true
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VTOL: true
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LandableTerrainTypes: Clear, Rough, Road, Ore, Beach, Gems
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LandableTerrainTypes: Clear, Rough, Road, Ore, Beach, Gems
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Crushes: crate, mine, infantry
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Crushes: crate, mine, infantry
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InitialFacing: 224
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InitialFacing: 224
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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GpsDot:
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GpsDot:
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String: Helicopter
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String: Helicopter
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Hovers@CRUISING:
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Hovers@CRUISING:
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@@ -1043,7 +1045,8 @@
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Tooltip:
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Tooltip:
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GenericName: Destroyed Helicopter
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GenericName: Destroyed Helicopter
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Aircraft:
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Aircraft:
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation
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CanHover: True
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VTOL: true
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FallsToEarth:
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FallsToEarth:
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Explosion: UnitExplodeHeli
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Explosion: UnitExplodeHeli
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BodyOrientation:
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BodyOrientation:
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@@ -49,7 +49,7 @@ DSHP:
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IdealSeparation: 1275
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IdealSeparation: 1275
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CruiseAltitude: 12c512
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CruiseAltitude: 12c512
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AltitudeVelocity: 256
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AltitudeVelocity: 256
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FlightDynamics: VTOL, Hover, MoveIntoShroud, TakeOffOnCreation, TurnToDock
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MoveIntoShroud: true
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Health:
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Health:
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HP: 20000
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HP: 20000
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Armor:
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Armor:
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@@ -90,7 +90,8 @@ ORCA:
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TakeoffSounds: orcaup1.aud
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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LandingSounds: orcadwn1.aud
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AltitudeVelocity: 128
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AltitudeVelocity: 128
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FlightDynamics: VTOL, Hover, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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CanSlide: false
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TakeOffOnResupply: true
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Health:
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Health:
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HP: 20000
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HP: 20000
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Armor:
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Armor:
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@@ -144,6 +145,8 @@ ORCAB:
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CruisingCondition: cruising
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CruisingCondition: cruising
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TakeoffSounds: orcaup1.aud
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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LandingSounds: orcadwn1.aud
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CanHover: false
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CanSlide: false
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ReturnOnIdle:
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ReturnOnIdle:
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Health:
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Health:
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HP: 26000
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HP: 26000
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@@ -199,7 +202,6 @@ ORCATRAN:
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TakeoffSounds: orcaup1.aud
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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LandingSounds: orcadwn1.aud
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IdealSeparation: 1275
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IdealSeparation: 1275
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FlightDynamics: VTOL, Hover, MoveIntoShroud, TakeOffOnCreation, TurnToDock
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Health:
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Health:
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HP: 20000
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HP: 20000
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Armor:
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Armor:
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@@ -281,6 +283,8 @@ SCRIN:
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AirborneCondition: airborne
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AirborneCondition: airborne
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TakeoffSounds: dropup1.aud
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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LandingSounds: dropdwn1.aud
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CanHover: false
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CanSlide: false
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ReturnOnIdle:
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ReturnOnIdle:
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Health:
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Health:
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HP: 28000
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HP: 28000
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@@ -332,7 +336,8 @@ APACHE:
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Aircraft:
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Aircraft:
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TurnSpeed: 5
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TurnSpeed: 5
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Speed: 130
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Speed: 130
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FlightDynamics: VTOL, Hover, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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CanSlide: false
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TakeOffOnResupply: true
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Health:
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Health:
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HP: 22500
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HP: 22500
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Armor:
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Armor:
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@@ -384,7 +389,7 @@ HUNTER:
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Speed: 355
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Speed: 355
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CruiseAltitude: 3c128
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CruiseAltitude: 3c128
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CruisingCondition: cruising
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CruisingCondition: cruising
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation
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MoveIntoShroud: true
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AttackAircraft:
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AttackAircraft:
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FacingTolerance: 128
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FacingTolerance: 128
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AttackType: Hover
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AttackType: Hover
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@@ -880,7 +880,10 @@
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MaximumPitch: 120
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MaximumPitch: 120
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LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins
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LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins
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Crushes: crate, infantry
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Crushes: crate, infantry
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FlightDynamics: VTOL, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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MoveIntoShroud: false
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CanHover: true
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CanSlide: true
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VTOL: true
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Voiced:
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Voiced:
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VoiceSet: Heli
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VoiceSet: Heli
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HiddenUnderFog:
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HiddenUnderFog:
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@@ -174,7 +174,8 @@ JUMPJET.Husk:
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Explosion:
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Explosion:
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Aircraft:
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Aircraft:
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Speed: 186
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Speed: 186
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud
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CanHover: True
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VTOL: true
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RenderSprites:
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RenderSprites:
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Image: jumpjet
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Image: jumpjet
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WithSpriteBody:
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WithSpriteBody:
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