Reference the Map Scripting page from the Lua API page

This commit is contained in:
abcdefg30
2016-01-04 16:59:44 +01:00
parent bb399a536b
commit 749163464a

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@@ -53,6 +53,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
"* Individual players expose a collection of properties and commands that query information or modify their state.\n" +
"The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n");
Console.WriteLine();
Console.WriteLine("For a basic guide about map scripts see the [`Map Scripting` wiki page](https://github.com/OpenRA/OpenRA/wiki/Map-scripting).");
Console.WriteLine();
var tables = Game.ModData.ObjectCreator.GetTypesImplementing<ScriptGlobal>()
.OrderBy(t => t.Name);