Reference the Map Scripting page from the Lua API page
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@@ -53,6 +53,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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"* Individual players expose a collection of properties and commands that query information or modify their state.\n" +
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"The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n");
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Console.WriteLine();
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Console.WriteLine("For a basic guide about map scripts see the [`Map Scripting` wiki page](https://github.com/OpenRA/OpenRA/wiki/Map-scripting).");
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Console.WriteLine();
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var tables = Game.ModData.ObjectCreator.GetTypesImplementing<ScriptGlobal>()
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.OrderBy(t => t.Name);
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