added smudge
palette problems and engine does not care for terrain type
This commit is contained in:
@@ -48,6 +48,7 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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{
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var files = new string[][] {
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new [] { diskRoot, "music", "ambush.aud" },
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new [] { diskRoot, "setup", "setup.z" },
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};
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return files.All(f => File.Exists(f.Aggregate(Path.Combine)));
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@@ -6,10 +6,9 @@
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# construction yard crane animations missing
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# welding animation (factories) missing
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# chimney animation (refinery) missing
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# create a tileset extractor for gamefiles to remove copyrighted content from distribution
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# create a tileset extractor for gamefiles to remove copyrighted content from distribution (convert BLOX*.R8 to TMP files)
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# replace mines with spice blooms
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# spice tiles do not fit
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# add Smudge Types (stored in SHPs not in tileset)
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# support separate turret sequence with RenderBuildingTurreted
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@@ -34,7 +33,10 @@
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# add install rules to makefile (once more polished)
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# add sonic tank weapon (currently uses tesla)
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# make deviator change the allegiance of ememy units (currently shoots rockets)
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# complete Arrakis tileset (blocked by issue #2178)
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# complete Arrakis tileset (blocked by TilesetBuilder crashing on export)
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# allow frigate to deliver 5 units at once to starport
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# starport prices should vary
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# add shroud (Dune's 32x32 tiles differ completely from RA/CnC)
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# reinforcements have arrived is played twice when ordering via starport
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# add shroud (Dune's 32x32 tiles differ completely from RA/CnC)
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# black spots on buildings should be transparent
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# gamefile extraction (setup/setup.z) from CD fails
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@@ -183,15 +183,10 @@ World:
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PipColor: Yellow
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AllowedTerrainTypes: Clear
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AllowUnderActors: false
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# SmudgeLayer@SCORCH:
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# Type:Scorch
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# SmokePercentage:50
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# Types:sc1,sc2,sc3,sc4,sc5,sc6
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# Depths:1,1,1,1,1,1
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# SmudgeLayer@CRATER:
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# Type:Crater
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# Types:cr1,cr2,cr3,cr4,cr5,cr6
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# Depths:5,5,5,5,5,5
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SmudgeLayer@CRATER:
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Type:Crater
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Types:rockcrater1,rockcrater2,sandcrater1,sandcrater2
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Depths:15,15,15,15
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SpawnMapActors:
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CreateMPPlayers:
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MPStartLocations:
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@@ -42,7 +42,7 @@ Dragon:
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Explosion: med_explosion
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WaterExplosion: med_splash
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InfDeath: 3
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 50
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ImpactSound: kaboom12
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@@ -75,7 +75,7 @@ QuadRockets:
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 35
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TurretGun:
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@@ -95,7 +95,7 @@ TurretGun:
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 60
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25mm:
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@@ -115,7 +115,7 @@ TurretGun:
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 16
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90mm:
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@@ -135,7 +135,7 @@ TurretGun:
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 30
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105mm:
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@@ -157,7 +157,7 @@ TurretGun:
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 40
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120mm:
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@@ -178,7 +178,7 @@ TurretGun:
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Explosion: small_explosion
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WaterExplosion: small_splash
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InfDeath: 3
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 50
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227mm:
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@@ -210,7 +210,7 @@ TurretGun:
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 25
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#for rocket turret
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@@ -242,7 +242,7 @@ MammothTusk:
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Explosion: med_explosion
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WaterExplosion: med_splash
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InfDeath: 2
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 45
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155mm:
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@@ -268,7 +268,7 @@ MammothTusk:
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Explosion: large_explosion
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WaterExplosion: med_splash
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InfDeath: 2
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# SmudgeType: Crater
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SmudgeType: Crater
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Damage: 220
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TTankZap:
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@@ -11,10 +11,16 @@ mono OpenRA.Utility.exe --r8 $R8 $PAL 102 105 "crates"
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mono OpenRA.Utility.exe --shp crates.png 32
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mono OpenRA.Utility.exe --r8 $R8 $PAL 106 109 "spicebloom"
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mono OpenRA.Utility.exe --shp spicebloom.png 32
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# stars, arrow-up
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mono OpenRA.Utility.exe --r8 $R8 $PAL 114 129 "rockcrater1"
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mono OpenRA.Utility.exe --shp rockcrater1.png 32
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mono OpenRA.Utility.exe --r8 $R8 $PAL 130 145 "rockcrater2"
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mono OpenRA.Utility.exe --shp rockcrater2.png 32
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mono OpenRA.Utility.exe --r8 $R8 $PAL 146 161 "sandcrater1"
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mono OpenRA.Utility.exe --shp sandcrater1.png 32
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mono OpenRA.Utility.exe --r8 $R8 $PAL 162 177 "sandcrater2"
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mono OpenRA.Utility.exe --shp sandcrater2.png 32
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#mono OpenRA.Utility.exe --r8 $R8 $PAL 194 205 "spice"
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#mono OpenRA.Utility.exe --shp spice.png 48
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mono OpenRA.Utility.exe --r8 $R8 $PAL 206 381 "rifle" --infantry
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mono OpenRA.Utility.exe --shp rifle.png 48
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mono OpenRA.Utility.exe --r8 $R8 $PAL 382 457 "rifledeath" --infantrydeath
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@@ -383,6 +389,8 @@ mono OpenRA.Utility.exe --shp mouse.png 48
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R8="$HOME/.openra/Content/d2k/BLOXBASE.R8"
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mono OpenRA.Utility.exe --r8 $R8 $PAL 0 799 "BLOXBASE"
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mono OpenRA.Utility.exe --r8 $R8 $PAL 0 0 "sand0"
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#mono OpenRA.Utility.exe --r8 $R8 $PAL 748 757 "spice0"
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#mono OpenRA.Utility.exe --shp spice0.png 32
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