added smudge

palette problems and engine does not care for terrain type
This commit is contained in:
Matthias Mailänder
2012-06-05 18:14:17 +02:00
parent 83ee6b758e
commit 749301899e
5 changed files with 32 additions and 26 deletions

View File

@@ -48,6 +48,7 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
{
var files = new string[][] {
new [] { diskRoot, "music", "ambush.aud" },
new [] { diskRoot, "setup", "setup.z" },
};
return files.All(f => File.Exists(f.Aggregate(Path.Combine)));

View File

@@ -6,10 +6,9 @@
# construction yard crane animations missing
# welding animation (factories) missing
# chimney animation (refinery) missing
# create a tileset extractor for gamefiles to remove copyrighted content from distribution
# create a tileset extractor for gamefiles to remove copyrighted content from distribution (convert BLOX*.R8 to TMP files)
# replace mines with spice blooms
# spice tiles do not fit
# add Smudge Types (stored in SHPs not in tileset)
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls
# support separate turret sequence with RenderBuildingTurreted
@@ -34,7 +33,10 @@
# add install rules to makefile (once more polished)
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# complete Arrakis tileset (blocked by issue #2178)
# complete Arrakis tileset (blocked by TilesetBuilder crashing on export)
# allow frigate to deliver 5 units at once to starport
# starport prices should vary
# add shroud (Dune's 32x32 tiles differ completely from RA/CnC)
# reinforcements have arrived is played twice when ordering via starport
# add shroud (Dune's 32x32 tiles differ completely from RA/CnC)
# black spots on buildings should be transparent
# gamefile extraction (setup/setup.z) from CD fails

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@@ -183,15 +183,10 @@ World:
PipColor: Yellow
AllowedTerrainTypes: Clear
AllowUnderActors: false
# SmudgeLayer@SCORCH:
# Type:Scorch
# SmokePercentage:50
# Types:sc1,sc2,sc3,sc4,sc5,sc6
# Depths:1,1,1,1,1,1
# SmudgeLayer@CRATER:
# Type:Crater
# Types:cr1,cr2,cr3,cr4,cr5,cr6
# Depths:5,5,5,5,5,5
SmudgeLayer@CRATER:
Type:Crater
Types:rockcrater1,rockcrater2,sandcrater1,sandcrater2
Depths:15,15,15,15
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:

View File

@@ -42,7 +42,7 @@ Dragon:
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
# SmudgeType: Crater
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom12
@@ -75,7 +75,7 @@ QuadRockets:
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
# SmudgeType: Crater
SmudgeType: Crater
Damage: 35
TurretGun:
@@ -95,7 +95,7 @@ TurretGun:
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
# SmudgeType: Crater
SmudgeType: Crater
Damage: 60
25mm:
@@ -115,7 +115,7 @@ TurretGun:
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
# SmudgeType: Crater
SmudgeType: Crater
Damage: 16
90mm:
@@ -135,7 +135,7 @@ TurretGun:
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
# SmudgeType: Crater
SmudgeType: Crater
Damage: 30
105mm:
@@ -157,7 +157,7 @@ TurretGun:
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
# SmudgeType: Crater
SmudgeType: Crater
Damage: 40
120mm:
@@ -178,7 +178,7 @@ TurretGun:
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
# SmudgeType: Crater
SmudgeType: Crater
Damage: 50
227mm:
@@ -210,7 +210,7 @@ TurretGun:
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12
# SmudgeType: Crater
SmudgeType: Crater
Damage: 25
#for rocket turret
@@ -242,7 +242,7 @@ MammothTusk:
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 2
# SmudgeType: Crater
SmudgeType: Crater
Damage: 45
155mm:
@@ -268,7 +268,7 @@ MammothTusk:
Explosion: large_explosion
WaterExplosion: med_splash
InfDeath: 2
# SmudgeType: Crater
SmudgeType: Crater
Damage: 220
TTankZap:

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@@ -11,10 +11,16 @@ mono OpenRA.Utility.exe --r8 $R8 $PAL 102 105 "crates"
mono OpenRA.Utility.exe --shp crates.png 32
mono OpenRA.Utility.exe --r8 $R8 $PAL 106 109 "spicebloom"
mono OpenRA.Utility.exe --shp spicebloom.png 32
# stars, arrow-up
mono OpenRA.Utility.exe --r8 $R8 $PAL 114 129 "rockcrater1"
mono OpenRA.Utility.exe --shp rockcrater1.png 32
mono OpenRA.Utility.exe --r8 $R8 $PAL 130 145 "rockcrater2"
mono OpenRA.Utility.exe --shp rockcrater2.png 32
mono OpenRA.Utility.exe --r8 $R8 $PAL 146 161 "sandcrater1"
mono OpenRA.Utility.exe --shp sandcrater1.png 32
mono OpenRA.Utility.exe --r8 $R8 $PAL 162 177 "sandcrater2"
mono OpenRA.Utility.exe --shp sandcrater2.png 32
#mono OpenRA.Utility.exe --r8 $R8 $PAL 194 205 "spice"
#mono OpenRA.Utility.exe --shp spice.png 48
mono OpenRA.Utility.exe --r8 $R8 $PAL 206 381 "rifle" --infantry
mono OpenRA.Utility.exe --shp rifle.png 48
mono OpenRA.Utility.exe --r8 $R8 $PAL 382 457 "rifledeath" --infantrydeath
@@ -383,6 +389,8 @@ mono OpenRA.Utility.exe --shp mouse.png 48
R8="$HOME/.openra/Content/d2k/BLOXBASE.R8"
mono OpenRA.Utility.exe --r8 $R8 $PAL 0 799 "BLOXBASE"
mono OpenRA.Utility.exe --r8 $R8 $PAL 0 0 "sand0"
#mono OpenRA.Utility.exe --r8 $R8 $PAL 748 757 "spice0"
#mono OpenRA.Utility.exe --shp spice0.png 32