moved Activity to Actor (from Mobile)
This commit is contained in:
@@ -9,6 +9,7 @@ using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Graphics;
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using System.Drawing;
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using System.Drawing;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game
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namespace OpenRa.Game
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{
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{
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@@ -21,6 +22,7 @@ namespace OpenRa.Game
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public int2 Location;
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public int2 Location;
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public Player Owner;
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public Player Owner;
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public int Health;
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public int Health;
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IActivity currentActivity;
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public Actor( string name, int2 location, Player owner )
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public Actor( string name, int2 location, Player owner )
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{
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{
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@@ -54,6 +56,13 @@ namespace OpenRa.Game
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public void Tick()
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public void Tick()
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{
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{
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var nextActivity = currentActivity;
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while( nextActivity != null )
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{
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currentActivity = nextActivity;
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nextActivity = nextActivity.Tick( this );
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}
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foreach (var tick in traits.WithInterface<Traits.ITick>())
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foreach (var tick in traits.WithInterface<Traits.ITick>())
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tick.Tick(this);
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tick.Tick(this);
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}
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}
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@@ -124,5 +133,32 @@ namespace OpenRa.Game
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foreach (var ndx in traits.WithInterface<INotifyDamageEx>())
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foreach (var ndx in traits.WithInterface<INotifyDamageEx>())
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ndx.Damaged(this, damage);
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ndx.Damaged(this, damage);
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}
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}
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public void QueueActivity( IActivity nextActivity )
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{
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if( currentActivity == null )
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{
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currentActivity = nextActivity;
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return;
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}
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var act = currentActivity;
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while( act.NextActivity != null )
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{
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act = act.NextActivity;
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}
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act.NextActivity = nextActivity;
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}
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public void CancelActivity( Actor self )
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{
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if( currentActivity != null )
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currentActivity.Cancel( self );
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}
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// For pathdebug, et al
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public IActivity GetCurrentActivity()
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{
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return currentActivity;
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}
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}
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}
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}
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}
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@@ -381,7 +381,7 @@ namespace OpenRa.Game
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if( mobile != null )
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if( mobile != null )
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{
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{
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unit.Facing = 128;
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unit.Facing = 128;
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mobile.QueueActivity(new Traits.Activities.Move(dest, 1));
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newActor.QueueActivity(new Traits.Activities.Move(dest, 1));
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}
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}
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var heli = newActor.traits.GetOrDefault<Helicopter>();
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var heli = newActor.traits.GetOrDefault<Helicopter>();
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@@ -17,7 +17,7 @@ namespace OpenRa.Game.Traits
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var unit = harvester.traits.Get<Unit>();
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var unit = harvester.traits.Get<Unit>();
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var mobile = harvester.traits.Get<Mobile>();
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var mobile = harvester.traits.Get<Mobile>();
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unit.Facing = 64;
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unit.Facing = 64;
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mobile.QueueActivity(new Harvest());
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harvester.QueueActivity(new Harvest());
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w.Add(harvester);
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w.Add(harvester);
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});
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});
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}
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}
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@@ -41,7 +41,7 @@ namespace OpenRa.Game.Traits.Activities
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}
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}
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else
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else
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{
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{
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mobile.QueueActivity( new Move(
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self.QueueActivity( new Move(
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() =>
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() =>
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{
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{
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var search = new PathSearch
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var search = new PathSearch
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@@ -53,7 +53,7 @@ namespace OpenRa.Game.Traits.Activities
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search.AddInitialCell( self.Location );
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search.AddInitialCell( self.Location );
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return Game.PathFinder.FindPath( search );
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return Game.PathFinder.FindPath( search );
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} ) );
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} ) );
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mobile.QueueActivity( new Harvest() );
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self.QueueActivity( new Harvest() );
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return NextActivity;
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return NextActivity;
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}
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}
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}
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}
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@@ -8,7 +8,7 @@ using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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namespace OpenRa.Game.Traits
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{
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{
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class Mobile : ITick, IOrder
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class Mobile : IOrder
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{
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{
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public Actor self;
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public Actor self;
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@@ -17,7 +17,6 @@ namespace OpenRa.Game.Traits
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public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
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public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
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public int Voice = Game.CosmeticRandom.Next(2);
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public int Voice = Game.CosmeticRandom.Next(2);
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IActivity currentActivity;
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public Mobile(Actor self)
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public Mobile(Actor self)
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{
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{
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@@ -26,37 +25,6 @@ namespace OpenRa.Game.Traits
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Game.UnitInfluence.Update( this );
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Game.UnitInfluence.Update( this );
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}
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}
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public void QueueActivity( IActivity nextActivity )
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{
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if( currentActivity == null )
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{
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currentActivity = nextActivity;
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return;
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}
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var act = currentActivity;
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while( act.NextActivity != null )
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{
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act = act.NextActivity;
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}
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act.NextActivity = nextActivity;
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}
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public void Tick(Actor self)
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{
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if( currentActivity == null )
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{
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fromCell = toCell;
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return;
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}
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var nextActivity = currentActivity;
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while( nextActivity != null )
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{
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currentActivity = nextActivity;
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nextActivity = nextActivity.Tick( self );
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}
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}
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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{
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if( lmb ) return null;
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if( lmb ) return null;
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@@ -70,12 +38,6 @@ namespace OpenRa.Game.Traits
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!Game.IsCellBuildable(xy, GetMovementType()) );
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!Game.IsCellBuildable(xy, GetMovementType()) );
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}
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}
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public void Cancel(Actor self)
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{
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if (currentActivity != null)
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currentActivity.Cancel(self);
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}
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public IEnumerable<int2> OccupiedCells()
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public IEnumerable<int2> OccupiedCells()
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{
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{
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return new[] { fromCell, toCell };
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return new[] { fromCell, toCell };
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@@ -100,11 +62,9 @@ namespace OpenRa.Game.Traits
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public IEnumerable<int2> GetCurrentPath()
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public IEnumerable<int2> GetCurrentPath()
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{
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{
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var move = currentActivity as Traits.Activities.Move;
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var move = self.GetCurrentActivity() as Traits.Activities.Move;
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if (move == null || move.path == null) return new int2[] { };
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if (move == null || move.path == null) return new int2[] { };
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return Enumerable.Reverse(move.path);
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return Enumerable.Reverse(move.path);
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}
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}
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public bool HasActivity { get { return currentActivity != null; } }
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}
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}
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}
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}
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@@ -18,8 +18,8 @@ namespace OpenRa.Game
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var mobile = order.Subject.traits.GetOrDefault<Mobile>();
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var mobile = order.Subject.traits.GetOrDefault<Mobile>();
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if (mobile != null)
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if (mobile != null)
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{
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{
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mobile.Cancel(order.Subject);
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order.Subject.CancelActivity( order.Subject );
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mobile.QueueActivity(new Traits.Activities.Move(order.TargetLocation, 8));
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order.Subject.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 8 ) );
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}
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}
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var heli = order.Subject.traits.GetOrDefault<Helicopter>();
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var heli = order.Subject.traits.GetOrDefault<Helicopter>();
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@@ -38,10 +38,10 @@ namespace OpenRa.Game
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/* todo: choose the appropriate weapon, when only one works against this target */
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/* todo: choose the appropriate weapon, when only one works against this target */
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var weapon = order.Subject.unitInfo.Primary ?? order.Subject.unitInfo.Secondary;
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var weapon = order.Subject.unitInfo.Primary ?? order.Subject.unitInfo.Secondary;
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mobile.Cancel(order.Subject);
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order.Subject.CancelActivity(order.Subject);
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if (order.Subject.traits.Contains<AttackTurreted>())
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if (order.Subject.traits.Contains<AttackTurreted>())
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{
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{
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mobile.QueueActivity(
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order.Subject.QueueActivity(
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new Traits.Activities.Follow(order.TargetActor,
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new Traits.Activities.Follow(order.TargetActor,
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Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
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Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
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@@ -49,7 +49,7 @@ namespace OpenRa.Game
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}
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}
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else
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else
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{
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{
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mobile.QueueActivity(
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order.Subject.QueueActivity(
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new Traits.Activities.Attack(order.TargetActor,
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new Traits.Activities.Attack(order.TargetActor,
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Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
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Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
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}
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}
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@@ -61,25 +61,22 @@ namespace OpenRa.Game
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if( !Game.CanPlaceBuilding( factBuildingInfo, order.Subject.Location - new int2( 1, 1 ), order.Subject, false ) )
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if( !Game.CanPlaceBuilding( factBuildingInfo, order.Subject.Location - new int2( 1, 1 ), order.Subject, false ) )
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break; /* throw the order on the floor */
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break; /* throw the order on the floor */
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var mobile = order.Subject.traits.Get<Mobile>();
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order.Subject.CancelActivity( order.Subject );
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mobile.Cancel(order.Subject);
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order.Subject.QueueActivity( new Traits.Activities.Turn( 96 ) );
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mobile.QueueActivity( new Traits.Activities.Turn( 96 ) );
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order.Subject.QueueActivity( new Traits.Activities.DeployMcv() );
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mobile.QueueActivity( new Traits.Activities.DeployMcv() );
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break;
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break;
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}
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}
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case "DeliverOre":
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case "DeliverOre":
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{
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{
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var mobile = order.Subject.traits.Get<Mobile>();
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order.Subject.CancelActivity( order.Subject );
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mobile.Cancel(order.Subject);
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order.Subject.QueueActivity( new Traits.Activities.DeliverOre( order.TargetActor ) );
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mobile.QueueActivity(new Traits.Activities.DeliverOre(order.TargetActor));
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break;
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break;
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}
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}
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case "Harvest":
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case "Harvest":
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{
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{
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var mobile = order.Subject.traits.Get<Mobile>();
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order.Subject.CancelActivity( order.Subject );
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mobile.Cancel(order.Subject);
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order.Subject.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 0 ) );
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mobile.QueueActivity(new Traits.Activities.Move(order.TargetLocation, 0));
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order.Subject.QueueActivity( new Traits.Activities.Harvest() );
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mobile.QueueActivity(new Traits.Activities.Harvest() );
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break;
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break;
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}
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}
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case "PlaceBuilding":
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case "PlaceBuilding":
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