moved Activity to Actor (from Mobile)
This commit is contained in:
@@ -9,6 +9,7 @@ using OpenRa.Game.GameRules;
|
||||
using OpenRa.Game.Graphics;
|
||||
using System.Drawing;
|
||||
using OpenRa.Game.Traits;
|
||||
using OpenRa.Game.Traits.Activities;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
@@ -21,6 +22,7 @@ namespace OpenRa.Game
|
||||
public int2 Location;
|
||||
public Player Owner;
|
||||
public int Health;
|
||||
IActivity currentActivity;
|
||||
|
||||
public Actor( string name, int2 location, Player owner )
|
||||
{
|
||||
@@ -54,6 +56,13 @@ namespace OpenRa.Game
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
var nextActivity = currentActivity;
|
||||
while( nextActivity != null )
|
||||
{
|
||||
currentActivity = nextActivity;
|
||||
nextActivity = nextActivity.Tick( this );
|
||||
}
|
||||
|
||||
foreach (var tick in traits.WithInterface<Traits.ITick>())
|
||||
tick.Tick(this);
|
||||
}
|
||||
@@ -124,5 +133,32 @@ namespace OpenRa.Game
|
||||
foreach (var ndx in traits.WithInterface<INotifyDamageEx>())
|
||||
ndx.Damaged(this, damage);
|
||||
}
|
||||
|
||||
public void QueueActivity( IActivity nextActivity )
|
||||
{
|
||||
if( currentActivity == null )
|
||||
{
|
||||
currentActivity = nextActivity;
|
||||
return;
|
||||
}
|
||||
var act = currentActivity;
|
||||
while( act.NextActivity != null )
|
||||
{
|
||||
act = act.NextActivity;
|
||||
}
|
||||
act.NextActivity = nextActivity;
|
||||
}
|
||||
|
||||
public void CancelActivity( Actor self )
|
||||
{
|
||||
if( currentActivity != null )
|
||||
currentActivity.Cancel( self );
|
||||
}
|
||||
|
||||
// For pathdebug, et al
|
||||
public IActivity GetCurrentActivity()
|
||||
{
|
||||
return currentActivity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -381,7 +381,7 @@ namespace OpenRa.Game
|
||||
if( mobile != null )
|
||||
{
|
||||
unit.Facing = 128;
|
||||
mobile.QueueActivity(new Traits.Activities.Move(dest, 1));
|
||||
newActor.QueueActivity(new Traits.Activities.Move(dest, 1));
|
||||
}
|
||||
|
||||
var heli = newActor.traits.GetOrDefault<Helicopter>();
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace OpenRa.Game.Traits
|
||||
var unit = harvester.traits.Get<Unit>();
|
||||
var mobile = harvester.traits.Get<Mobile>();
|
||||
unit.Facing = 64;
|
||||
mobile.QueueActivity(new Harvest());
|
||||
harvester.QueueActivity(new Harvest());
|
||||
w.Add(harvester);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenRa.Game.Traits.Activities
|
||||
}
|
||||
else
|
||||
{
|
||||
mobile.QueueActivity( new Move(
|
||||
self.QueueActivity( new Move(
|
||||
() =>
|
||||
{
|
||||
var search = new PathSearch
|
||||
@@ -53,7 +53,7 @@ namespace OpenRa.Game.Traits.Activities
|
||||
search.AddInitialCell( self.Location );
|
||||
return Game.PathFinder.FindPath( search );
|
||||
} ) );
|
||||
mobile.QueueActivity( new Harvest() );
|
||||
self.QueueActivity( new Harvest() );
|
||||
return NextActivity;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ using OpenRa.Game.Traits.Activities;
|
||||
|
||||
namespace OpenRa.Game.Traits
|
||||
{
|
||||
class Mobile : ITick, IOrder
|
||||
class Mobile : IOrder
|
||||
{
|
||||
public Actor self;
|
||||
|
||||
@@ -17,7 +17,6 @@ namespace OpenRa.Game.Traits
|
||||
public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
|
||||
|
||||
public int Voice = Game.CosmeticRandom.Next(2);
|
||||
IActivity currentActivity;
|
||||
|
||||
public Mobile(Actor self)
|
||||
{
|
||||
@@ -26,37 +25,6 @@ namespace OpenRa.Game.Traits
|
||||
Game.UnitInfluence.Update( this );
|
||||
}
|
||||
|
||||
public void QueueActivity( IActivity nextActivity )
|
||||
{
|
||||
if( currentActivity == null )
|
||||
{
|
||||
currentActivity = nextActivity;
|
||||
return;
|
||||
}
|
||||
var act = currentActivity;
|
||||
while( act.NextActivity != null )
|
||||
{
|
||||
act = act.NextActivity;
|
||||
}
|
||||
act.NextActivity = nextActivity;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if( currentActivity == null )
|
||||
{
|
||||
fromCell = toCell;
|
||||
return;
|
||||
}
|
||||
|
||||
var nextActivity = currentActivity;
|
||||
while( nextActivity != null )
|
||||
{
|
||||
currentActivity = nextActivity;
|
||||
nextActivity = nextActivity.Tick( self );
|
||||
}
|
||||
}
|
||||
|
||||
public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
|
||||
{
|
||||
if( lmb ) return null;
|
||||
@@ -70,12 +38,6 @@ namespace OpenRa.Game.Traits
|
||||
!Game.IsCellBuildable(xy, GetMovementType()) );
|
||||
}
|
||||
|
||||
public void Cancel(Actor self)
|
||||
{
|
||||
if (currentActivity != null)
|
||||
currentActivity.Cancel(self);
|
||||
}
|
||||
|
||||
public IEnumerable<int2> OccupiedCells()
|
||||
{
|
||||
return new[] { fromCell, toCell };
|
||||
@@ -100,11 +62,9 @@ namespace OpenRa.Game.Traits
|
||||
|
||||
public IEnumerable<int2> GetCurrentPath()
|
||||
{
|
||||
var move = currentActivity as Traits.Activities.Move;
|
||||
var move = self.GetCurrentActivity() as Traits.Activities.Move;
|
||||
if (move == null || move.path == null) return new int2[] { };
|
||||
return Enumerable.Reverse(move.path);
|
||||
}
|
||||
|
||||
public bool HasActivity { get { return currentActivity != null; } }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace OpenRa.Game
|
||||
var mobile = order.Subject.traits.GetOrDefault<Mobile>();
|
||||
if (mobile != null)
|
||||
{
|
||||
mobile.Cancel(order.Subject);
|
||||
mobile.QueueActivity(new Traits.Activities.Move(order.TargetLocation, 8));
|
||||
order.Subject.CancelActivity( order.Subject );
|
||||
order.Subject.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 8 ) );
|
||||
}
|
||||
|
||||
var heli = order.Subject.traits.GetOrDefault<Helicopter>();
|
||||
@@ -38,10 +38,10 @@ namespace OpenRa.Game
|
||||
/* todo: choose the appropriate weapon, when only one works against this target */
|
||||
var weapon = order.Subject.unitInfo.Primary ?? order.Subject.unitInfo.Secondary;
|
||||
|
||||
mobile.Cancel(order.Subject);
|
||||
order.Subject.CancelActivity(order.Subject);
|
||||
if (order.Subject.traits.Contains<AttackTurreted>())
|
||||
{
|
||||
mobile.QueueActivity(
|
||||
order.Subject.QueueActivity(
|
||||
new Traits.Activities.Follow(order.TargetActor,
|
||||
Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRa.Game
|
||||
}
|
||||
else
|
||||
{
|
||||
mobile.QueueActivity(
|
||||
order.Subject.QueueActivity(
|
||||
new Traits.Activities.Attack(order.TargetActor,
|
||||
Math.Max(0, (int)Rules.WeaponInfo[weapon].Range - RangeTolerance)));
|
||||
}
|
||||
@@ -61,25 +61,22 @@ namespace OpenRa.Game
|
||||
if( !Game.CanPlaceBuilding( factBuildingInfo, order.Subject.Location - new int2( 1, 1 ), order.Subject, false ) )
|
||||
break; /* throw the order on the floor */
|
||||
|
||||
var mobile = order.Subject.traits.Get<Mobile>();
|
||||
mobile.Cancel(order.Subject);
|
||||
mobile.QueueActivity( new Traits.Activities.Turn( 96 ) );
|
||||
mobile.QueueActivity( new Traits.Activities.DeployMcv() );
|
||||
order.Subject.CancelActivity( order.Subject );
|
||||
order.Subject.QueueActivity( new Traits.Activities.Turn( 96 ) );
|
||||
order.Subject.QueueActivity( new Traits.Activities.DeployMcv() );
|
||||
break;
|
||||
}
|
||||
case "DeliverOre":
|
||||
{
|
||||
var mobile = order.Subject.traits.Get<Mobile>();
|
||||
mobile.Cancel(order.Subject);
|
||||
mobile.QueueActivity(new Traits.Activities.DeliverOre(order.TargetActor));
|
||||
order.Subject.CancelActivity( order.Subject );
|
||||
order.Subject.QueueActivity( new Traits.Activities.DeliverOre( order.TargetActor ) );
|
||||
break;
|
||||
}
|
||||
case "Harvest":
|
||||
{
|
||||
var mobile = order.Subject.traits.Get<Mobile>();
|
||||
mobile.Cancel(order.Subject);
|
||||
mobile.QueueActivity(new Traits.Activities.Move(order.TargetLocation, 0));
|
||||
mobile.QueueActivity(new Traits.Activities.Harvest() );
|
||||
order.Subject.CancelActivity( order.Subject );
|
||||
order.Subject.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 0 ) );
|
||||
order.Subject.QueueActivity( new Traits.Activities.Harvest() );
|
||||
break;
|
||||
}
|
||||
case "PlaceBuilding":
|
||||
|
||||
Reference in New Issue
Block a user