Fix PerCell damage calculation.
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@@ -116,7 +116,7 @@ namespace OpenRA.Mods.RA
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case DamageModel.PerCell:
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{
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foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
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foreach (var unit in world.FindActorsInBox(t, t))
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foreach (var unit in world.ActorMap.GetUnitsAt(t))
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{
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var damage = (int)GetDamageToInflict(pos, unit, warhead, weapon, firepowerModifier, false);
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unit.InflictDamage(firedBy, damage, warhead);
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