Fix PerCell damage calculation.

This commit is contained in:
Paul Chote
2013-11-06 17:33:24 +13:00
parent c77d360f2a
commit 74cbc39c22

View File

@@ -116,7 +116,7 @@ namespace OpenRA.Mods.RA
case DamageModel.PerCell: case DamageModel.PerCell:
{ {
foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0])) foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
foreach (var unit in world.FindActorsInBox(t, t)) foreach (var unit in world.ActorMap.GetUnitsAt(t))
{ {
var damage = (int)GetDamageToInflict(pos, unit, warhead, weapon, firepowerModifier, false); var damage = (int)GetDamageToInflict(pos, unit, warhead, weapon, firepowerModifier, false);
unit.InflictDamage(firedBy, damage, warhead); unit.InflictDamage(firedBy, damage, warhead);