Enable "Unable to comply, building in progress" notification.
This commit is contained in:
@@ -33,6 +33,7 @@ FACT:
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LowPowerSlowdown: 2
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LowPowerSlowdown: 2
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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LimitedAudio: BuildingInProgress
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ProductionQueue@NodBuilding:
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ProductionQueue@NodBuilding:
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Type: Building.Nod
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Type: Building.Nod
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Factions: nod
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Factions: nod
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@@ -40,6 +41,7 @@ FACT:
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LowPowerSlowdown: 2
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LowPowerSlowdown: 2
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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LimitedAudio: BuildingInProgress
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ProductionQueue@GDIDefense:
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ProductionQueue@GDIDefense:
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Type: Defence.GDI
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Type: Defence.GDI
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Factions: gdi
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Factions: gdi
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@@ -47,6 +49,7 @@ FACT:
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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LimitedAudio: BuildingInProgress
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ProductionQueue@NodDefense:
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ProductionQueue@NodDefense:
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Type: Defence.Nod
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Type: Defence.Nod
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Factions: nod
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Factions: nod
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@@ -54,6 +57,7 @@ FACT:
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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LimitedAudio: BuildingInProgress
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BaseBuilding:
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BaseBuilding:
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ProductionBar@BuildingGDI:
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ProductionBar@BuildingGDI:
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ProductionType: Building.GDI
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ProductionType: Building.GDI
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@@ -290,6 +294,7 @@ PYLE:
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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Amount: -20
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Amount: -20
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@@ -335,6 +340,7 @@ HAND:
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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Amount: -20
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Amount: -20
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@@ -387,6 +393,7 @@ AFLD:
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RequireOwner: false
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RequireOwner: false
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ReadyAudio:
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ReadyAudio:
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LimitedAudio: BuildingInProgress
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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Amount: -50
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Amount: -50
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@@ -439,6 +446,7 @@ WEAP:
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RequireOwner: false
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RequireOwner: false
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Group: Vehicle
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Group: Vehicle
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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Amount: -50
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Amount: -50
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@@ -481,11 +489,13 @@ HPAD:
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Factions: gdi
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Factions: gdi
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Group: Aircraft
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Group: Aircraft
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionQueue@Nod:
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ProductionQueue@Nod:
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Type: Aircraft.Nod
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Type: Aircraft.Nod
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Factions: nod
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Factions: nod
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Group: Aircraft
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Group: Aircraft
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionBar@GDI:
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ProductionBar@GDI:
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ProductionType: Aircraft.GDI
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ProductionType: Aircraft.GDI
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ProductionBar@Nod:
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ProductionBar@Nod:
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@@ -71,6 +71,7 @@ BIO:
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionBar:
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ProductionBar:
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RallyPoint:
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RallyPoint:
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Offset: -1,-1
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Offset: -1,-1
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@@ -13,32 +13,38 @@ Player:
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Defense:
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ClassicProductionQueue@Defense:
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Type: Defense
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Type: Defense
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Vehicle:
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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Type: Vehicle
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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BuildTimeSpeedReduction: 100, 75, 60, 50
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BuildTimeSpeedReduction: 100, 75, 60, 50
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ClassicProductionQueue@Infantry:
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ClassicProductionQueue@Infantry:
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Type: Infantry
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Type: Infantry
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Ship:
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ClassicProductionQueue@Ship:
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Type: Ship
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Type: Ship
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Aircraft:
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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Type: Aircraft
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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PlaceBuilding:
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PlaceBuilding:
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SupportPowerManager:
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SupportPowerManager:
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@@ -47,7 +47,7 @@ Speech:
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NavalUnitLost: 00-i074
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NavalUnitLost: 00-i074
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NewOptions: 00-i032
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NewOptions: 00-i032
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NewTerrainDiscovered: 00-i198
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NewTerrainDiscovered: 00-i198
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NoBuild: 00-i064
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BuildingInProgress: 00-i064
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OnHold: 00-i218
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OnHold: 00-i218
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OurAllyIsUnderAttack: 00-i308
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OurAllyIsUnderAttack: 00-i308
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PlayerHasResigned: 00-i252
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PlayerHasResigned: 00-i252
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@@ -15,6 +15,7 @@ Player:
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Defense:
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ClassicProductionQueue@Defense:
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Type: Defense
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Type: Defense
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@@ -22,21 +23,25 @@ Player:
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Vehicle:
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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Type: Vehicle
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BuildDurationModifier: 120
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Infantry:
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ClassicProductionQueue@Infantry:
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Type: Infantry
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Type: Infantry
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BuildDurationModifier: 120
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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ClassicProductionQueue@Air:
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ClassicProductionQueue@Air:
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Type: Air
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Type: Air
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BuildDurationModifier: 120
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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SpeedUp: True
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SpeedUp: True
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PlaceBuilding:
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PlaceBuilding:
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Palette: placebuilding
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Palette: placebuilding
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