Merge ModRuleset and MapRuleset into Ruleset
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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public class ProductionTooltipLogic
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{
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[ObjectCreator.UseCtor]
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public ProductionTooltipLogic(Widget widget, MapRuleset rules, TooltipContainerWidget tooltipContainer, ProductionPaletteWidget palette)
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public ProductionTooltipLogic(Widget widget, Ruleset rules, TooltipContainerWidget tooltipContainer, ProductionPaletteWidget palette)
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{
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var pm = palette.World.LocalPlayer.PlayerActor.Trait<PowerManager>();
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var pr = palette.World.LocalPlayer.PlayerActor.Trait<PlayerResources>();
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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};
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}
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static string ActorName(MapRuleset rules, string a)
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static string ActorName(Ruleset rules, string a)
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{
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ActorInfo ai;
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if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai) && ai.Traits.Contains<TooltipInfo>())
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