Merge ModRuleset and MapRuleset into Ruleset

This commit is contained in:
Pavlos Touboulidis
2014-05-10 10:29:26 +03:00
parent 48d1dde8a7
commit 750fc4e02c
18 changed files with 54 additions and 80 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
public class ProductionTooltipLogic
{
[ObjectCreator.UseCtor]
public ProductionTooltipLogic(Widget widget, MapRuleset rules, TooltipContainerWidget tooltipContainer, ProductionPaletteWidget palette)
public ProductionTooltipLogic(Widget widget, Ruleset rules, TooltipContainerWidget tooltipContainer, ProductionPaletteWidget palette)
{
var pm = palette.World.LocalPlayer.PlayerActor.Trait<PowerManager>();
var pr = palette.World.LocalPlayer.PlayerActor.Trait<PlayerResources>();
@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
};
}
static string ActorName(MapRuleset rules, string a)
static string ActorName(Ruleset rules, string a)
{
ActorInfo ai;
if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai) && ai.Traits.Contains<TooltipInfo>())