Add smudges to TS weapons
This commit is contained in:
@@ -84,13 +84,33 @@ World:
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Name: Nod
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Name: Nod
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Race: nod
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Race: nod
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DomainIndex:
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DomainIndex:
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SmudgeLayer@SCORCH:
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SmudgeLayer@SMALLSCORCH:
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Type: Scorch
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Type: SmallScorch
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Sequence: scorches
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Sequence: smallscorches
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SmokeType: smallfire
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SmokePercentage: 50
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SmokePercentage: 50
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SmudgeLayer@CRATER:
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SmudgeLayer@MEDIUMSCORCH:
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Type: Crater
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Type: MediumScorch
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Sequence: craters
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Sequence: mediumscorches
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SmokeType: mediumfire
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SmokePercentage: 75
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SmudgeLayer@LARGESCORCH:
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Type: LargeScorch
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Sequence: largescorches
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SmokeType: largefire
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SmokePercentage: 100
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SmudgeLayer@SMALLCRATER:
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Type: SmallCrater
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SmokeType: smallsmoke
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Sequence: smallcraters
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SmudgeLayer@MEDIUMCRATER:
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Type: MediumCrater
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SmokeType: smallsmoke
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Sequence: mediumcraters
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SmudgeLayer@LARGECRATER:
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Type: LargeCrater
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SmokeType: largesmoke
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Sequence: largecraters
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ResourceLayer:
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ResourceLayer:
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ResourceClaimLayer:
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ResourceClaimLayer:
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FixedColorPalette@GreenTiberium:
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FixedColorPalette@GreenTiberium:
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@@ -310,12 +310,36 @@ flameall:
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Facings: -8
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Facings: -8
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Tick: 160
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Tick: 160
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#TODO: placeholder to fix crashes related to smoke
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largesmoke:
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smoke_m:
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idle: lgrysmk1
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Start: 0
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Length: *
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smallsmoke:
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idle: sgrysmk1
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Start: 0
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Length: *
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largefire:
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idle: fire1
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Start: 0
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Length: *
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mediumfire:
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idle: fire2
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Start: 0
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Length: *
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smallfire:
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idle: fire3
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idle: fire3
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Start: 0
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Start: 0
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Length: *
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Length: *
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tinyfire:
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idle: fire4
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Start: 0
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Length: *
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moveflsh:
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moveflsh:
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idle: ring
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idle: ring
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Start: 0
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Start: 0
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@@ -430,42 +454,86 @@ shroud:
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fog: fog
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fog: fog
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Length: *
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Length: *
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scorches: #TODO: make use of 07-12 as well
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smallscorches:
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sc1: burnt01
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sc1: burnt01
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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sc2: burnt02
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sc2: burnt02
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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sc3: burnt03
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sc3: burnt03
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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sc4: burnt04
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sc4: burnt04
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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sc5: burnt05
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sc5: burnt05
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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sc6: burnt06
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sc6: burnt06
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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craters: #TODO: make use of 07-12 as well
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mediumscorches:
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sc7: burnt07
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Length: 1
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Offset: 0, -18
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sc8: burnt08
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Length: 1
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Offset: 0, -18
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sc9: burnt09
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Length: 1
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Offset: 0, -18
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sc10: burnt10
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Length: 1
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Offset: 0, -18
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largescorches:
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sc11: burnt11
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Length: 1
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Offset: 0, -24
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sc12: burnt12
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Length: 1
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Offset: 0, -24
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smallcraters:
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cr1: crater01
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cr1: crater01
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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cr2: crater02
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cr2: crater02
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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cr3: crater03
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cr3: crater03
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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cr4: crater04
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cr4: crater04
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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cr5: crater05
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cr5: crater05
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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cr6: crater06
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cr6: crater06
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Length: *
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Length: 1
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Offset: 0, -12
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Offset: 0, -12
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mediumcraters:
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cr7: crater07
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Length: 1
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Offset: 0, -12
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cr8: crater08
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Length: 1
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Offset: 0, -12
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cr9: crater09
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Length: 1
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Offset: 0, -12
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cr10: crater10
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Length: 1
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Offset: 0, -12
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largecraters:
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cr11: crater11
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Length: 1
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Offset: 0, -24
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cr12: crater12
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Length: 1
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Offset: 0, -24
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@@ -9,7 +9,7 @@ General:
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Terrain:
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Terrain:
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TerrainType@Clear:
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TerrainType@Clear:
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Type: Clear
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Type: Clear
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AcceptsSmudgeType: Crater, Scorch
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AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
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Color: 116, 85, 55
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Color: 116, 85, 55
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TargetTypes: Ground
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TargetTypes: Ground
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TerrainType@Road:
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TerrainType@Road:
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@@ -42,12 +42,12 @@ Terrain:
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TargetTypes: Ground
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TargetTypes: Ground
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TerrainType@Tiberium:
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TerrainType@Tiberium:
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Type: Tiberium
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Type: Tiberium
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AcceptsSmudgeType: Crater, Scorch
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AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
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Color: 161, 226, 28
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Color: 161, 226, 28
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TargetTypes: Ground
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TargetTypes: Ground
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TerrainType@BlueTiberium:
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TerrainType@BlueTiberium:
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Type: BlueTiberium
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Type: BlueTiberium
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AcceptsSmudgeType: Crater, Scorch
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AcceptsSmudgeType: SmallCrater, MediumCrater, LargeCrater, SmallScorch, MediumScorch, LargeScorch
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Color: 28, 64, 248
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Color: 28, 64, 248
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TargetTypes: Ground
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TargetTypes: Ground
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@@ -79,6 +79,8 @@ Grenade:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash3.aud
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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Bazooka:
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Bazooka:
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ReloadDelay: 60
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ReloadDelay: 60
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@@ -120,6 +122,8 @@ Bazooka:
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Explosion: small_twlt
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Explosion: small_twlt
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ImpactSound: expnew12.aud
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ImpactSound: expnew12.aud
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ValidImpactTypes: Air, AirHit
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ValidImpactTypes: Air, AirHit
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Warhead@5Smu: LeaveSmudge
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SmudgeType: SmallCrater
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MultiCluster:
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MultiCluster:
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ReloadDelay: 80
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ReloadDelay: 80
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@@ -155,6 +159,8 @@ MultiCluster:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash2.aud
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ImpactSound: ssplash2.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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Heal:
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Heal:
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ReloadDelay: 80
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ReloadDelay: 80
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@@ -265,6 +271,8 @@ CyCannon:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash3.aud
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallScorch
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Vulcan3:
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Vulcan3:
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ReloadDelay: 30
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ReloadDelay: 30
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@@ -427,6 +435,8 @@ HoverMissile:
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Explosion: small_twlt
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Explosion: small_twlt
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ImpactSound: expnew12.aud
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ImpactSound: expnew12.aud
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ValidImpactTypes: Air, AirHit
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ValidImpactTypes: Air, AirHit
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Warhead@5: LeaveSmudge
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SmudgeType: SmallCrater
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120mmx:
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120mmx:
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ReloadDelay: 80
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ReloadDelay: 80
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@@ -458,6 +468,8 @@ HoverMissile:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash3.aud
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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MammothTusk:
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MammothTusk:
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ReloadDelay: 80
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ReloadDelay: 80
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@@ -571,6 +583,8 @@ SuicideBomb:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash3.aud
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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MechRailgun:
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MechRailgun:
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ReloadDelay: 60
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ReloadDelay: 60
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@@ -652,6 +666,8 @@ BikeMissile:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash3.aud
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallCrater
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RaiderCannon:
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RaiderCannon:
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ReloadDelay: 55
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ReloadDelay: 55
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@@ -699,6 +715,8 @@ FireballLauncher:
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Light: 59
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Light: 59
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Heavy: 6
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Heavy: 6
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Concrete: 2
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Concrete: 2
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SmallScorch
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SonicZap:
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SonicZap:
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ReloadDelay: 120
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ReloadDelay: 120
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@@ -756,6 +774,8 @@ Dragon:
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Explosion: small_twlt
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Explosion: small_twlt
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ImpactSound: expnew12.aud
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ImpactSound: expnew12.aud
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ValidImpactTypes: Air, AirHit
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ValidImpactTypes: Air, AirHit
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Warhead@5Smu: LeaveSmudge
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SmudgeType: SmallCrater
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90mm:
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90mm:
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ReloadDelay: 50
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ReloadDelay: 50
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@@ -785,6 +805,8 @@ Dragon:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash3.aud
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallCrater
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155mm:
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155mm:
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ReloadDelay: 110
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ReloadDelay: 110
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@@ -817,6 +839,8 @@ Dragon:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash2.aud
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ImpactSound: ssplash2.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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Hellfire:
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Hellfire:
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ReloadDelay: 50
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ReloadDelay: 50
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@@ -857,6 +881,8 @@ Hellfire:
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Explosion: small_twlt
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Explosion: small_twlt
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ImpactSound: expnew12.aud
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ImpactSound: expnew12.aud
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ValidImpactTypes: Air, AirHit
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ValidImpactTypes: Air, AirHit
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Warhead@5Smu: LeaveSmudge
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SmudgeType: SmallCrater
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Bomb:
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Bomb:
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ReloadDelay: 10
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ReloadDelay: 10
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@@ -885,6 +911,8 @@ Bomb:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash3.aud
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ImpactSound: ssplash3.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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Proton:
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Proton:
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ReloadDelay: 3
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ReloadDelay: 3
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@@ -1003,7 +1031,7 @@ IonCannon:
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Delay: 3
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Delay: 3
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ValidTargets: Ground, Air
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ValidTargets: Ground, Air
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Warhead@4Smu_area: LeaveSmudge
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Warhead@4Smu_area: LeaveSmudge
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SmudgeType: Scorch
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SmudgeType: SmallScorch
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Size: 2,1
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Size: 2,1
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Delay: 3
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Delay: 3
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@@ -1059,6 +1087,8 @@ RPGTower:
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Explosion: small_watersplash
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Explosion: small_watersplash
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ImpactSound: ssplash2.aud
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ImpactSound: ssplash2.aud
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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SAMTower:
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SAMTower:
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ReloadDelay: 55
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ReloadDelay: 55
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@@ -1096,8 +1126,6 @@ ObeliskLaser:
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Damage: 250
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Damage: 250
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DeathType: 5
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DeathType: 5
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ProneModifier: 60
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ProneModifier: 60
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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TurretLaser:
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TurretLaser:
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ReloadDelay: 40
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ReloadDelay: 40
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@@ -1111,8 +1139,6 @@ TurretLaser:
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Damage: 30
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Damage: 30
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DeathType: 5
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DeathType: 5
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ProneModifier: 60
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ProneModifier: 60
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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EMPulseCannon:
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EMPulseCannon:
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ReloadDelay: 100
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ReloadDelay: 100
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Reference in New Issue
Block a user