Merge pull request #6698 from RoosterDragon/memory-savings
Small memory savings
This commit is contained in:
@@ -77,12 +77,12 @@ namespace OpenRA.Graphics
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Flush();
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vertices[nv++] = new Vertex(start + offset,
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new float2(startColor.R / 255.0f, startColor.G / 255.0f),
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new float2(startColor.B / 255.0f, startColor.A / 255.0f));
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startColor.R / 255.0f, startColor.G / 255.0f,
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startColor.B / 255.0f, startColor.A / 255.0f);
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vertices[nv++] = new Vertex(end + offset,
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new float2(endColor.R / 255.0f, endColor.G / 255.0f),
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new float2(endColor.B / 255.0f, endColor.A / 255.0f));
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endColor.R / 255.0f, endColor.G / 255.0f,
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endColor.B / 255.0f, endColor.A / 255.0f);
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}
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public void FillRect(RectangleF r, Color color)
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@@ -115,7 +115,7 @@ namespace OpenRA.Graphics
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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var custom = map.CustomTerrain[mapX, mapY];
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if (custom == -1)
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if (custom == byte.MaxValue)
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continue;
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colors[y * stride + x] = world.TileSet[custom].Color.ToArgb();
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}
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@@ -43,17 +43,21 @@ namespace OpenRA.Graphics
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}
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}
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public void FillRect(RectangleF r, Color color)
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public void FillRect(RectangleF rect, Color color)
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{
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Renderer.CurrentBatchRenderer = this;
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if (nv + 4 > Renderer.TempBufferSize)
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Flush();
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vertices[nv] = new Vertex(new float2(r.Left, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 1] = new Vertex(new float2(r.Right, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 2] = new Vertex(new float2(r.Right, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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vertices[nv + 3] = new Vertex(new float2(r.Left, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv] = new Vertex(new float2(rect.Left, rect.Top), r, g, b, a);
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vertices[nv + 1] = new Vertex(new float2(rect.Right, rect.Top), r, g, b, a);
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vertices[nv + 2] = new Vertex(new float2(rect.Right, rect.Bottom), r, g, b, a);
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vertices[nv + 3] = new Vertex(new float2(rect.Left, rect.Bottom), r, g, b, a);
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nv += 4;
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Graphics
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public readonly float2 size;
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public readonly float2 offset;
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public readonly float2 fractionalOffset;
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readonly float2[] textureCoords;
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public readonly float top, left, bottom, right;
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public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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: this(sheet, bounds, float2.Zero, channel, BlendMode.Alpha) {}
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@@ -40,22 +40,10 @@ namespace OpenRA.Graphics
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this.fractionalOffset = offset / this.size;
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var left = (float)(bounds.Left) / sheet.Size.Width;
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var top = (float)(bounds.Top) / sheet.Size.Height;
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var right = (float)(bounds.Right) / sheet.Size.Width;
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var bottom = (float)(bounds.Bottom) / sheet.Size.Height;
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textureCoords = new float2[]
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{
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new float2(left, top),
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new float2(right, top),
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new float2(left, bottom),
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new float2(right, bottom),
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};
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}
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public float2 FastMapTextureCoords(int k)
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{
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return textureCoords[k];
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left = (float)(bounds.Left) / sheet.Size.Width;
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top = (float)(bounds.Top) / sheet.Size.Height;
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right = (float)(bounds.Right) / sheet.Size.Width;
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bottom = (float)(bounds.Bottom) / sheet.Size.Height;
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}
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}
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@@ -29,12 +29,13 @@ namespace OpenRA.Graphics
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public static void FastCreateQuad(Vertex[] vertices, float2 a, float2 b, float2 c, float2 d, Sprite r, int palette, int nv)
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{
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var attrib = new float2(palette / (float)HardwarePalette.MaxPalettes, channelSelect[(int)r.channel]);
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var attribP = palette / (float)HardwarePalette.MaxPalettes;
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var attribC = channelSelect[(int)r.channel];
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vertices[nv] = new Vertex(a, r.FastMapTextureCoords(0), attrib);
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vertices[nv + 1] = new Vertex(b, r.FastMapTextureCoords(1), attrib);
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vertices[nv + 2] = new Vertex(c, r.FastMapTextureCoords(3), attrib);
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vertices[nv + 3] = new Vertex(d, r.FastMapTextureCoords(2), attrib);
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vertices[nv] = new Vertex(a, r.left, r.top, attribP, attribC);
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vertices[nv + 1] = new Vertex(b, r.right, r.top, attribP, attribC);
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vertices[nv + 2] = new Vertex(c, r.right, r.bottom, attribP, attribC);
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vertices[nv + 3] = new Vertex(d, r.left, r.bottom, attribP, attribC);
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}
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static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.
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@@ -18,18 +18,18 @@ namespace OpenRA.Graphics
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public float x, y, z, u, v;
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public float p, c;
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public Vertex(float2 xy, float2 uv, float2 pc)
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public Vertex(float2 xy, float u, float v, float p, float c)
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{
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this.x = xy.X; this.y = xy.Y; this.z = 0;
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this.u = uv.X; this.v = uv.Y;
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this.p = pc.X; this.c = pc.Y;
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this.u = u; this.v = v;
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this.p = p; this.c = c;
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}
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public Vertex(float[] xyz, float2 uv, float2 pc)
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public Vertex(float[] xyz, float u, float v, float p, float c)
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{
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this.x = xyz[0]; this.y = xyz[1]; this.z = xyz[2];
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this.u = uv.X; this.v = uv.Y;
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this.p = pc.X; this.c = pc.Y;
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this.u = u; this.v = v;
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this.p = p; this.c = c;
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}
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}
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}
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@@ -87,13 +87,14 @@ namespace OpenRA.Graphics
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Util.FastCopyIntoChannel(s, 1, normals);
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s.sheet.CommitData();
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var channels = new float2(channelSelect[(int)s.channel], channelSelect[(int)s.channel + 1]);
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var channelP =channelSelect[(int)s.channel];
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var channelC = channelSelect[(int)s.channel + 1];
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return new Vertex[4]
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{
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new Vertex(coord(0, 0), s.FastMapTextureCoords(0), channels),
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new Vertex(coord(su, 0), s.FastMapTextureCoords(1), channels),
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new Vertex(coord(su, sv), s.FastMapTextureCoords(3), channels),
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new Vertex(coord(0, sv), s.FastMapTextureCoords(2), channels)
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new Vertex(coord(0, 0), s.left, s.top, channelP, channelC),
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new Vertex(coord(su, 0),s.right, s.top, channelP, channelC),
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new Vertex(coord(su, sv), s.right, s.bottom, channelP, channelC),
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new Vertex(coord(0, sv), s.left, s.bottom, channelP, channelC)
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};
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}
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@@ -122,7 +122,7 @@ namespace OpenRA
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[FieldLoader.Ignore] public Lazy<CellLayer<TerrainTile>> MapTiles;
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[FieldLoader.Ignore] public Lazy<CellLayer<ResourceTile>> MapResources;
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[FieldLoader.Ignore] public CellLayer<int> CustomTerrain;
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[FieldLoader.Ignore] public CellLayer<byte> CustomTerrain;
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[FieldLoader.Ignore] Lazy<TileSet> cachedTileSet;
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[FieldLoader.Ignore] Lazy<Ruleset> rules;
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@@ -281,9 +281,9 @@ namespace OpenRA
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var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
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Cells = new CellRegion(TileShape, tl, br);
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CustomTerrain = new CellLayer<int>(this);
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CustomTerrain = new CellLayer<byte>(this);
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foreach (var cell in Cells)
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CustomTerrain[cell] = -1;
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CustomTerrain[cell] = byte.MaxValue;
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}
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public Ruleset PreloadRules()
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@@ -673,10 +673,10 @@ namespace OpenRA
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}
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}
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public int GetTerrainIndex(CPos cell)
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public byte GetTerrainIndex(CPos cell)
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{
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var custom = CustomTerrain[cell];
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return custom != -1 ? custom : cachedTileSet.Value.GetTerrainIndex(MapTiles.Value[cell]);
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return custom != byte.MaxValue ? custom : cachedTileSet.Value.GetTerrainIndex(MapTiles.Value[cell]);
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}
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public TerrainTypeInfo GetTerrainInfo(CPos cell)
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@@ -39,9 +39,9 @@ namespace OpenRA
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public readonly bool PickAny;
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public readonly string Category;
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int[] tiles;
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byte[] tiles;
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public TileTemplate(ushort id, string image, int2 size, int[] tiles)
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public TileTemplate(ushort id, string image, int2 size, byte[] tiles)
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{
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this.Id = id;
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this.Image = image;
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@@ -56,16 +56,16 @@ namespace OpenRA
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tiles = LoadTiles(tileSet, my);
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}
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int[] LoadTiles(TileSet tileSet, MiniYaml y)
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byte[] LoadTiles(TileSet tileSet, MiniYaml y)
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{
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var nodes = y.ToDictionary()["Tiles"].Nodes;
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if (!PickAny)
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{
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var tiles = new int[Size.X * Size.Y];
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var tiles = new byte[Size.X * Size.Y];
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for (var i = 0; i < tiles.Length; i++)
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tiles[i] = -1;
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tiles[i] = byte.MaxValue;
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foreach (var node in nodes)
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{
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@@ -80,7 +80,7 @@ namespace OpenRA
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}
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else
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{
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var tiles = new int[nodes.Count];
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var tiles = new byte[nodes.Count];
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var i = 0;
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foreach (var node in nodes)
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@@ -98,7 +98,7 @@ namespace OpenRA
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static readonly string[] Fields = { "Id", "Image", "Frames", "Size", "PickAny" };
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public int this[int index]
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public byte this[int index]
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{
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get { return tiles[index]; }
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}
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@@ -145,8 +145,8 @@ namespace OpenRA
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public readonly string[] EditorTemplateOrder;
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public readonly TerrainTypeInfo[] TerrainInfo;
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readonly Dictionary<string, int> terrainIndexByType = new Dictionary<string, int>();
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readonly int defaultWalkableTerrainIndex;
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readonly Dictionary<string, byte> terrainIndexByType = new Dictionary<string, byte>();
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readonly byte defaultWalkableTerrainIndex;
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static readonly string[] Fields = { "Name", "Id", "SheetSize", "Palette", "Extensions" };
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@@ -162,7 +162,9 @@ namespace OpenRA
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.Select(y => new TerrainTypeInfo(y))
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.OrderBy(tt => tt.Type)
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.ToArray();
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for (var i = 0; i < TerrainInfo.Length; i++)
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if (TerrainInfo.Length >= byte.MaxValue)
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throw new InvalidDataException("Too many terrain types.");
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for (byte i = 0; i < TerrainInfo.Length; i++)
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{
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var tt = TerrainInfo[i].Type;
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@@ -186,8 +188,9 @@ namespace OpenRA
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this.Palette = palette;
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this.Extensions = extensions;
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this.TerrainInfo = terrainInfo;
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for (var i = 0; i < terrainInfo.Length; i++)
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if (TerrainInfo.Length >= byte.MaxValue)
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throw new InvalidDataException("Too many terrain types.");
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for (byte i = 0; i < terrainInfo.Length; i++)
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{
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var tt = terrainInfo[i].Type;
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@@ -199,7 +202,7 @@ namespace OpenRA
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defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
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}
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public TerrainTypeInfo this[int index]
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public TerrainTypeInfo this[byte index]
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{
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get { return TerrainInfo[index]; }
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}
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@@ -209,28 +212,28 @@ namespace OpenRA
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get { return TerrainInfo.Length; }
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}
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public bool TryGetTerrainIndex(string type, out int index)
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public bool TryGetTerrainIndex(string type, out byte index)
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{
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return terrainIndexByType.TryGetValue(type, out index);
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}
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public int GetTerrainIndex(string type)
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public byte GetTerrainIndex(string type)
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{
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int index;
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byte index;
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if (terrainIndexByType.TryGetValue(type, out index))
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return index;
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throw new InvalidDataException("Tileset '{0}' lacks terrain type '{1}'".F(Id, type));
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}
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public int GetTerrainIndex(TerrainTile r)
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public byte GetTerrainIndex(TerrainTile r)
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{
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var tpl = Templates[r.Type];
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if (tpl.Contains(r.Index))
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{
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var ti = tpl[r.Index];
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if (ti != -1)
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if (ti != byte.MaxValue)
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return ti;
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}
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@@ -263,7 +266,7 @@ namespace OpenRA
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public TerrainTypeInfo GetTerrainInfo(TerrainTile r)
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{
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return TerrainInfo[GetTerrainIndex(r)];
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return this[GetTerrainIndex(r)];
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}
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}
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}
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@@ -9,6 +9,7 @@
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common;
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@@ -158,7 +159,7 @@ namespace OpenRA.Mods.RA.AI
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bool enabled;
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int ticks;
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HashSet<int> resourceTypeIndices;
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BitArray resourceTypeIndices;
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RushFuzzy rushFuzzy = new RushFuzzy();
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@@ -208,10 +209,9 @@ namespace OpenRA.Mods.RA.AI
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random = new MersenneTwister((int)p.PlayerActor.ActorID);
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resourceTypeIndices = new HashSet<int>(
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Map.Rules.Actors["world"].Traits
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.WithInterface<ResourceTypeInfo>()
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.Select(t => world.TileSet.GetTerrainIndex(t.TerrainType)));
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resourceTypeIndices = new BitArray(world.TileSet.TerrainInfo.Length); // Big enough
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foreach (var t in Map.Rules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>())
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resourceTypeIndices.Set(world.TileSet.GetTerrainIndex(t.TerrainType), true);
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}
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ActorInfo ChooseRandomUnitToBuild(ProductionQueue queue)
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@@ -371,7 +371,7 @@ namespace OpenRA.Mods.RA.AI
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// Try and place the refinery near a resource field
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var nearbyResources = Map.FindTilesInCircle(baseCenter, Info.MaxBaseRadius)
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.Where(a => resourceTypeIndices.Contains(Map.GetTerrainIndex(a)))
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.Where(a => resourceTypeIndices.Get(Map.GetTerrainIndex(a)))
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.Shuffle(random);
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foreach (var c in nearbyResources)
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@@ -117,7 +117,7 @@ namespace OpenRA.Mods.RA
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self.World.Map.CustomTerrain[c] = GetTerrainType(c);
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}
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|
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int GetTerrainType(CPos cell)
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byte GetTerrainType(CPos cell)
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{
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var dx = cell - self.Location;
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var index = dx.X + self.World.TileSet.Templates[template].Size.X * dx.Y;
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Buildings
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continue;
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// Don't place under other buildings or custom terrain
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if (bi.GetBuildingAt(c) != self || map.CustomTerrain[c] != -1)
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if (bi.GetBuildingAt(c) != self || map.CustomTerrain[c] != byte.MaxValue)
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continue;
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var index = Game.CosmeticRandom.Next(template.TilesCount);
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA.Buildings
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continue;
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// Don't place under other buildings or custom terrain
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if (bi.GetBuildingAt(c) != self || map.CustomTerrain[c] != -1)
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if (bi.GetBuildingAt(c) != self || map.CustomTerrain[c] != byte.MaxValue)
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continue;
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layer.AddTile(c, new TerrainTile(template.Id, (byte)i));
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.RA.Move
|
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|
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foreach (var kvp in TerrainSpeeds)
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{
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int index;
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byte index;
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if (tileSet.TryGetTerrainIndex(kvp.Key, out index))
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info[index] = kvp.Value;
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}
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@@ -125,7 +125,7 @@ namespace OpenRA.Mods.RA.Move
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return int.MaxValue;
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var index = world.Map.GetTerrainIndex(cell);
|
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if (index == -1)
|
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if (index == byte.MaxValue)
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return int.MaxValue;
|
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return TilesetTerrainInfo[world.TileSet][index].Cost;
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@@ -526,7 +526,7 @@ namespace OpenRA.Mods.RA.Move
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public int MovementSpeedForCell(Actor self, CPos cell)
|
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{
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var index = self.World.Map.GetTerrainIndex(cell);
|
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if (index == -1)
|
||||
if (index == byte.MaxValue)
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return 0;
|
||||
|
||||
// TODO: Convert to integers
|
||||
|
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@@ -203,7 +203,7 @@ namespace OpenRA.Mods.RA
|
||||
if (--c.Density < 0)
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||||
{
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content[cell] = EmptyCell;
|
||||
world.Map.CustomTerrain[cell] = -1;
|
||||
world.Map.CustomTerrain[cell] = byte.MaxValue;
|
||||
}
|
||||
else
|
||||
content[cell] = c;
|
||||
@@ -222,7 +222,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
// Clear cell
|
||||
content[cell] = EmptyCell;
|
||||
world.Map.CustomTerrain[cell] = -1;
|
||||
world.Map.CustomTerrain[cell] = byte.MaxValue;
|
||||
|
||||
if (!dirty.Contains(cell))
|
||||
dirty.Add(cell);
|
||||
|
||||
@@ -385,7 +385,7 @@ namespace OpenRA.TilesetBuilder
|
||||
ushort cur = 0;
|
||||
foreach (var tp in surface1.Templates)
|
||||
{
|
||||
var tiles = new int[tp.Width * tp.Height];
|
||||
var tiles = new byte[tp.Width * tp.Height];
|
||||
foreach (var t in tp.Cells)
|
||||
{
|
||||
var ttype = TerrainType[surface1.TerrainTypes[t.Key.X, t.Key.Y]].Type;
|
||||
|
||||
Reference in New Issue
Block a user