Adapt TS to power-related trait refactorings
This commit is contained in:
@@ -1200,18 +1200,38 @@
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SpawnAtLastPosition: false
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RequiresCondition: !inside-tunnel
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^DisabledOverlay:
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^DisableOnLowPower:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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GrantConditionOnDisabled@IDISABLE:
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GrantConditionOnPowerState@LOWPOWER:
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Condition: lowpower
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ValidPowerStates: Low, Critical
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GrantCondition@IDISABLE:
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RequiresCondition: lowpower
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Condition: disabled
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^DisabledByPowerOutage:
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AffectedByPowerOutage:
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Condition: power-outage
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InfiltrateForPowerOutage:
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DisableOnCondition@POWER_OUTAGE:
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RequiresCondition: power-outage
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Power:
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RequiresCondition: !power-outage
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^DisableOnPowerDown:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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GrantCondition@IDISABLE:
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RequiresCondition: powerdown
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Condition: disabled
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CanPowerDown:
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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PowerdownCondition: powerdown
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WithDecoration@POWERDOWN:
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Image: poweroff
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Sequence: offline
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Palette: mouse
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RequiresCondition: powerdown
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ReferencePoint: Center
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^DisableOnLowPowerOrPowerDown:
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Inherits@LOWPOWER: ^DisableOnLowPower
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Inherits@POWERDOWN: ^DisableOnPowerDown
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GrantCondition@IDISABLE:
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RequiresCondition: lowpower || powerdown
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Condition: disabled
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@@ -1,7 +1,5 @@
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GAPOWR:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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@@ -25,15 +23,16 @@ GAPOWR:
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Range: 4c0
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MaxHeightDelta: 3
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !disabled
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RequiresCondition: !empdisable
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Sequence: idle-lights
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WithIdleOverlay@PLUG:
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PauseOnCondition: disabled
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PauseOnCondition: empdisable
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Sequence: idle-plug
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Selectable:
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Bounds: 90, 48, 0, -6
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Power:
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Amount: 100
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RequiresCondition: !empdisable
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PowerTooltip:
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Targetable:
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TargetTypes: Ground, Building, C4, SpyInfiltrate
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@@ -43,11 +42,11 @@ GAPOWR:
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Conditions:
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powrup: powrup.a
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Power@pluga:
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RequiresCondition: powrup.a && !power-outage
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RequiresCondition: !empdisable && powrup.a
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Amount: 50
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WithIdleOverlay@pluga:
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RequiresCondition: powrup.a
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PauseOnCondition: disabled
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PauseOnCondition: empdisable
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Sequence: idle-powrupa
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Pluggable@plugb:
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Offset: 1,1
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@@ -55,10 +54,10 @@ GAPOWR:
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powrup: powrup.b
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WithIdleOverlay@plugb:
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RequiresCondition: powrup.b
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PauseOnCondition: disabled
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PauseOnCondition: empdisable
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Sequence: idle-powrupb
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Power@plugb:
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RequiresCondition: powrup.b && !power-outage
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RequiresCondition: !empdisable && powrup.b
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Amount: 50
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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@@ -302,7 +301,7 @@ GADEPT:
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GARADR:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisabledOverlay
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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@@ -324,13 +323,8 @@ GARADR:
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HP: 1000
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Armor:
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Type: Wood
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RequiresPower:
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CanPowerDown:
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IndicatorPalette: mouse
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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ProvidesRadar:
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RequiresCondition: !disabled
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RequiresCondition: !disabled && !empdisable
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10c0
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@@ -340,18 +334,19 @@ GARADR:
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MaxHeightDelta: 3
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnCondition: disabled
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PauseOnCondition: disabled || empdisable
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Targetable:
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TargetTypes: Ground, Building, C4, SpyInfiltrate
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Power:
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Amount: -50
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RequiresCondition: !powerdown
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96, 118, 0, -38
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GATECH:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLED: ^DisableOnLowPower
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Inherits@SHAPE: ^3x2Shape
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Buildable:
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Queue: Building
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@@ -381,14 +376,13 @@ GATECH:
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Sequence: idle-lights
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Power:
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Amount: -150
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RequiresPower:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 110, 60, 3, -4
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GAPLUG:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x3Shape
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Valued:
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Cost: 1000
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@@ -404,19 +398,14 @@ GAPLUG:
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Building:
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Footprint: xxx xxx
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Dimensions: 2,3
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RequiresPower:
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CanPowerDown:
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IndicatorPalette: mouse
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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WithIdleOverlay@DISH:
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PauseOnCondition: disabled
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PauseOnCondition: disabled || empdisable
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Sequence: idle-dish
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !disabled
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RequiresCondition: !disabled && !empdisable
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Sequence: idle-lights
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WithIdleOverlay@STRIP:
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RequiresCondition: !disabled
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RequiresCondition: !disabled && !empdisable
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Sequence: idle-strip
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Health:
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HP: 1000
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@@ -456,12 +445,13 @@ GAPLUG:
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ExitsDebugOverlay:
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SupportPowerChargeBar:
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Power:
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RequiresCondition: !powerdown
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Amount: -150
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Power@ioncannon:
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RequiresCondition: plug.ioncannona || plug.ioncannonb
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RequiresCondition: !powerdown && (plug.ioncannona || plug.ioncannonb)
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Amount: -100
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Power@hunterseeker:
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RequiresCondition: plug.hunterseekera || plug.hunterseekerb
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RequiresCondition: !powerdown && (plug.hunterseekera || plug.hunterseekerb)
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Amount: -50
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Pluggable@pluga:
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Offset: 0,2
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@@ -37,7 +37,7 @@ GAGATE_B:
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GACTWR:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnPowerDown
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Inherits@AUTOTARGET: ^AutoTargetAll
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-WithSpriteBody:
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WithWallSpriteBody:
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@@ -69,10 +69,6 @@ GACTWR:
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InitialFacing: 224
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AttackTurreted:
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RequiresCondition: tower.vulcan || tower.rocket || tower.sam
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CanPowerDown:
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IndicatorPalette: mouse
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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WithSpriteTurret@VULC:
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RequiresCondition: tower.vulcan
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Recoils: false
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@@ -117,11 +113,12 @@ GACTWR:
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Types: turret
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Power@base:
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Amount: -10
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RequiresCondition: !powerdown
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Power@turrets:
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RequiresCondition: tower.vulcan || tower.rocket || tower.sam
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RequiresCondition: (tower.vulcan || tower.rocket || tower.sam) && !powerdown
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Amount: -20
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Power@samextra:
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RequiresCondition: tower.sam
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RequiresCondition: tower.sam && !powerdown
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Amount: -10
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Pluggable:
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Conditions:
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@@ -1,7 +1,5 @@
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NAPOWR:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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@@ -27,10 +25,11 @@ NAPOWR:
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Range: 4c0
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MaxHeightDelta: 3
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !disabled
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RequiresCondition: !empdisable
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Sequence: idle-lights
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Power:
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Amount: 100
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RequiresCondition: !empdisable
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Targetable:
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TargetTypes: Ground, Building, C4, SpyInfiltrate
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ScalePowerWithHealth:
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@@ -40,8 +39,6 @@ NAPOWR:
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NAAPWR:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
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Inherits@SHAPE: ^2x3Shape
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Buildable:
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Queue: Building
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@@ -67,10 +64,11 @@ NAAPWR:
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Range: 4c0
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MaxHeightDelta: 3
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !disabled
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RequiresCondition: !empdisable
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Sequence: idle-lights
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Power:
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Amount: 200
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RequiresCondition: !empdisable
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Targetable:
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TargetTypes: Ground, Building, C4, SpyInfiltrate
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ScalePowerWithHealth:
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@@ -254,7 +252,7 @@ NAHPAD:
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NARADR:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisabledOverlay
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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@@ -276,13 +274,8 @@ NARADR:
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HP: 1000
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Armor:
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Type: Wood
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RequiresPower:
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CanPowerDown:
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IndicatorPalette: mouse
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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ProvidesRadar:
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RequiresCondition: !disabled
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RequiresCondition: !disabled && !empdisable
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InfiltrateForExploration:
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DetectCloaked:
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Range: 10c0
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@@ -292,18 +285,19 @@ NARADR:
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MaxHeightDelta: 3
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnCondition: disabled
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PauseOnCondition: disabled || empdisable
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Targetable:
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TargetTypes: Ground, Building, C4, SpyInfiltrate
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Power:
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Amount: -40
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RequiresCondition: !powerdown
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96, 72, 0, -12
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NATECH:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisabledOverlay
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Inherits@IDISABLED: ^DisableOnLowPower
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Inherits@SHAPE: ^2x2Shape
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Buildable:
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Queue: Building
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@@ -333,14 +327,13 @@ NATECH:
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Sequence: idle-lights
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Power:
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Amount: -150
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RequiresPower:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 86, 58, 0, -4
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NATMPL:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisabledOverlay
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^4x3Shape
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HitShape:
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TargetableOffsets: -1280,363,0
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@@ -369,12 +362,12 @@ NATMPL:
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MaxHeightDelta: 3
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Power:
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Amount: -200
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RequiresPower:
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RequiresCondition: !powerdown
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !disabled
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Sequence: idle-lights
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ProduceActorPower:
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PauseOnCondition: empdisable
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PauseOnCondition: empdisable || disabled
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Description: Hunter Seeker
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LongDesc: Releases a drone that will acquire and destroy an enemy target.
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Prerequisites: ~techlevel.superweapons
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@@ -37,7 +37,7 @@ NAGATE_B:
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NAPOST:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisabledOverlay
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 150
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@@ -64,6 +64,7 @@ NAPOST:
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Types: laserfencenode
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Power:
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Amount: -25
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RequiresCondition: !powerdown
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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@@ -72,11 +73,6 @@ NAPOST:
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WithIdleOverlay@CHAINOFLIGHTS:
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RequiresCondition: !disabled
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Sequence: chainoflights
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CanPowerDown:
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IndicatorPalette: mouse
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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RequiresPower:
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LineBuildSegmentExternalCondition:
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RequiresCondition: !disabled && !make-animation-playing
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Condition: active-posts
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@@ -136,7 +132,7 @@ NAFNCE:
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NALASR:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnPowerDown
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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Cost: 300
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@@ -170,6 +166,7 @@ NALASR:
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WithVoxelTurret:
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Power:
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Amount: -40
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RequiresCondition: !powerdown
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SelectionDecorations:
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VisualBounds: 40, 36, -8, -8
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BodyOrientation:
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@@ -177,7 +174,7 @@ NALASR:
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NAOBEL:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetGround
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Inherits@SHAPE: ^2x2Shape
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Valued:
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@@ -194,7 +191,6 @@ NAOBEL:
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Dimensions: 2,2
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Selectable:
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Bounds: 88, 42, 0, -6
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RequiresPower:
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Health:
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HP: 725
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Armor:
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@@ -205,10 +201,11 @@ NAOBEL:
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Weapon: ObeliskLaserFire
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LocalOffset: 1980,297,1131
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AttackCharges:
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RequiresCondition: !disabled
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||||
ChargeLevel: 65
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ChargingCondition: charging
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||||
AmbientSound:
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RequiresCondition: charging
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||||
RequiresCondition: charging && !disabled
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SoundFiles: obelpowr.aud
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Interval: 30, 40
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||||
WithChargeOverlay:
|
||||
@@ -219,12 +216,13 @@ NAOBEL:
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||||
Sequence: idle-lights
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Power:
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||||
Amount: -150
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||||
RequiresCondition: !powerdown
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||||
SelectionDecorations:
|
||||
VisualBounds: 88, 72, 0, -12
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||||
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||||
NASAM:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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||||
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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||||
Inherits@AUTOTARGET: ^AutoTargetAir
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||||
Valued:
|
||||
Cost: 500
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||||
@@ -237,7 +235,6 @@ NASAM:
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||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
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Selectable:
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||||
Bounds: 40, 30, -3, -8
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||||
RequiresPower:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
@@ -250,6 +247,7 @@ NASAM:
|
||||
TurnSpeed: 10
|
||||
InitialFacing: 224
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||||
AttackTurreted:
|
||||
RequiresCondition: !disabled
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||||
WithSpriteTurret:
|
||||
Recoils: false
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||||
Armament:
|
||||
@@ -257,12 +255,13 @@ NASAM:
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||||
LocalOffset: 543,0,815
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||||
Power:
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||||
Amount: -30
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||||
RequiresCondition: !powerdown
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||||
SelectionDecorations:
|
||||
VisualBounds: 40, 36, -3, -8
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||||
|
||||
NASTLH:
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Inherits: ^Building
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||||
Inherits@IDISABLED: ^DisabledOverlay
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||||
Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
|
||||
Inherits@SHAPE: ^3x2Shape
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||||
HitShape:
|
||||
TargetableOffsets: 250,0,0, 600,-864,0
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||||
@@ -293,11 +292,7 @@ NASTLH:
|
||||
Type: cloakgenerator
|
||||
Power:
|
||||
Amount: -350
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
PowerupSpeech: EnablePower
|
||||
PowerdownSpeech: DisablePower
|
||||
IndicatorPalette: mouse
|
||||
RequiresCondition: !powerdown
|
||||
ProximityExternalCondition:
|
||||
RequiresCondition: !disabled
|
||||
Condition: cloakgenerator
|
||||
@@ -312,7 +307,7 @@ NASTLH:
|
||||
|
||||
NAMISL:
|
||||
Inherits: ^Building
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||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
|
||||
Inherits@SHAPE: ^2x2Shape
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
@@ -342,15 +337,11 @@ NAMISL:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -50
|
||||
CanPowerDown:
|
||||
IndicatorPalette: mouse
|
||||
PowerupSpeech: EnablePower
|
||||
PowerdownSpeech: DisablePower
|
||||
RequiresPower:
|
||||
RequiresCondition: !powerdown
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SupportPowerChargeBar:
|
||||
NukePower:
|
||||
PauseOnCondition: disabled
|
||||
PauseOnCondition: empdisable || disabled
|
||||
Cursor: nuke
|
||||
Icon: clustermissile
|
||||
ChargeTime: 540
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
NAPULS:
|
||||
Inherits: ^Defense
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
|
||||
Inherits@SHAPE: ^2x2Shape
|
||||
Valued:
|
||||
Cost: 1000
|
||||
@@ -16,7 +16,6 @@ NAPULS:
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 78, 54, 0, -12
|
||||
RequiresPower:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -27,6 +26,7 @@ NAPULS:
|
||||
TurnSpeed: 10
|
||||
InitialFacing: 224
|
||||
AttackTurreted:
|
||||
RequiresCondition: !empdisable && !disabled
|
||||
Armament:
|
||||
Weapon: EMPulseCannon
|
||||
LocalOffset: 212,0,1768
|
||||
@@ -35,6 +35,7 @@ NAPULS:
|
||||
Sequence: turret
|
||||
Power:
|
||||
Amount: -150
|
||||
RequiresCondition: !powerdown
|
||||
SelectionDecorations:
|
||||
VisualBounds: 78, 54, 0, -12
|
||||
RenderSprites:
|
||||
|
||||
Reference in New Issue
Block a user