Include Armament and Barrel in INotifyAttack.
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Render
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}
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}
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public void Attacking(Actor self, Target target)
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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isShowing = true;
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foreach( var mf in muzzleFlashes.Values )
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