Include Armament and Barrel in INotifyAttack.

This commit is contained in:
Paul Chote
2013-08-03 16:21:57 +12:00
parent deb03e7a02
commit 755fa6eaf4
11 changed files with 17 additions and 9 deletions

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Render
}
}
public void Attacking(Actor self, Target target)
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
isShowing = true;
foreach( var mf in muzzleFlashes.Values )