Fixed 2387 - dont shade possible build items in cnc just because something else is building
This commit is contained in:
@@ -213,7 +213,6 @@ namespace OpenRA.Mods.Cnc.Widgets
|
||||
if (CurrentQueue == null)
|
||||
return;
|
||||
|
||||
var isBuildingSomething = CurrentQueue.CurrentItem() != null;
|
||||
var buildableItems = CurrentQueue.BuildableItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
|
||||
|
||||
// Background
|
||||
@@ -235,7 +234,7 @@ namespace OpenRA.Mods.Cnc.Widgets
|
||||
clock.Tick();
|
||||
WidgetUtils.DrawSHP(clock.Image, icon.Pos, worldRenderer);
|
||||
}
|
||||
else if (isBuildingSomething || !buildableItems.Any(a => a.Name == icon.Name))
|
||||
else if (!buildableItems.Any(a => a.Name == icon.Name))
|
||||
WidgetUtils.DrawSHP(cantBuild.Image, icon.Pos, worldRenderer);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user