fix build failure from bad merge in prev

This commit is contained in:
Chris Forbes
2010-10-07 18:24:40 +13:00
parent 44fe0396bb
commit 759a52d86e

View File

@@ -429,7 +429,7 @@ namespace OpenRA.Mods.RA
if (location == null)
{
Game.Debug("AI: Nowhere to place {0}".F(currentBuilding.Item));
Game.IssueOrder(Order.CancelProduction(queue.self, currentBuilding.Item));
Game.IssueOrder(Order.CancelProduction(queue.self, currentBuilding.Item, 1));
}
else
{