fix build failure from bad merge in prev
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@@ -429,7 +429,7 @@ namespace OpenRA.Mods.RA
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if (location == null)
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if (location == null)
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{
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{
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Game.Debug("AI: Nowhere to place {0}".F(currentBuilding.Item));
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Game.Debug("AI: Nowhere to place {0}".F(currentBuilding.Item));
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Game.IssueOrder(Order.CancelProduction(queue.self, currentBuilding.Item));
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Game.IssueOrder(Order.CancelProduction(queue.self, currentBuilding.Item, 1));
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}
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}
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else
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else
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{
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{
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