TS wolverine changed to use WithFacingSpriteBody
...in conjunction with WithMoveAnimation and WithAttackAnimation, replacing WithInfantryBody.
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@@ -105,9 +105,14 @@ SMECH:
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Armament:
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Armament:
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Weapon: AssaultCannon
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Weapon: AssaultCannon
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RenderSprites:
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RenderSprites:
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WithInfantryBody:
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Voiced:
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Voiced:
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VoiceSet: Mech
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VoiceSet: Mech
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WithFacingSpriteBody:
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Sequence: stand
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WithAttackAnimation:
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AttackSequence: shoot
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WithMoveAnimation:
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MoveSequence: run
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Selectable:
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Selectable:
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Bounds: 20, 32, 0, -8
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Bounds: 20, 32, 0, -8
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