more heli polish (paul)

This commit is contained in:
Chris Forbes
2010-06-19 15:06:02 +12:00
parent 66adbee2a6
commit 75bfedecb2
5 changed files with 101 additions and 4 deletions

View File

@@ -28,7 +28,9 @@ using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
class HelicopterInfo : AircraftInfo
{
{
public readonly float InstabilityMagnitude = 2.0f;
public readonly int InstabilityTicks = 5;
public readonly int IdealSeparation = 40;
public readonly bool LandWhenIdle = true;
@@ -99,10 +101,16 @@ namespace OpenRA.Mods.RA
}
}
int offsetTicks = 0;
public void Tick(Actor self)
{
var unit = self.traits.Get<Unit>();
if (unit.Altitude <= 0)
return;
var Info = self.Info.Traits.Get<HelicopterInfo>();
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, self.Info.Traits.Get<HelicopterInfo>().IdealSeparation)
var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation)
.Where(a => a.traits.Contains<Helicopter>());
var f = otherHelis
@@ -110,7 +118,15 @@ namespace OpenRA.Mods.RA
.Aggregate(float2.Zero, (a, b) => a + b);
self.CenterLocation += rawSpeed * f;
Location = ((1 / 24f) * self.CenterLocation).ToInt2();
if (--offsetTicks <= 0)
{
self.CenterLocation += Info.InstabilityMagnitude * self.World.SharedRandom.Gauss2D(5);
unit.Altitude += (int)(Info.InstabilityMagnitude * self.World.SharedRandom.Gauss1D(5));
offsetTicks = Info.InstabilityTicks;
}
Location = ((1 / 24f) * self.CenterLocation).ToInt2();
}
const float Epsilon = .5f;

View File

@@ -183,6 +183,7 @@
<Compile Include="ReplaceWithActor.cs" />
<Compile Include="OreRefineryDockAction.cs" />
<Compile Include="Activities\Drag.cs" />
<Compile Include="ProducesHelicopters.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,73 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
public class ProducesHelicoptersInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProducesHelicopters(); }
}
class ProducesHelicopters : Production
{
// Hack around visibility bullshit in Production
public override bool Produce( Actor self, ActorInfo producee )
{
var location = CreationLocation( self, producee );
if( location == null || self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( location.Value ).Any() )
return false;
var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner );
newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
var pi = self.Info.Traits.Get<ProductionInfo>();
var rp = self.traits.GetOrDefault<RallyPoint>();
if( rp != null || pi.ExitOffset != null)
{
if( newUnit.traits.Contains<Helicopter>() )
{
if (pi.ExitOffset != null)
newUnit.QueueActivity(new Activities.HeliFly(Util.CenterOfCell(ExitLocation( self, producee ).Value)));
if (rp != null)
newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) );
}
}
if (pi != null && pi.SpawnOffset != null)
newUnit.CenterLocation = self.CenterLocation
+ new float2(pi.SpawnOffset[0], pi.SpawnOffset[1]);
foreach (var t in self.traits.WithInterface<INotifyProduction>())
t.UnitProduced(self, newUnit);
Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
return true;
}
}
}

View File

@@ -293,6 +293,7 @@ FIX:
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
HPAD:
Inherits: ^Building
@@ -314,11 +315,13 @@ HPAD:
Crewed: yes
Sight: 5
Bib:
Production:
ProducesHelicopters:
SpawnOffset: 0,-4
Produces: Plane
BelowUnits:
Reservable:
RepairsUnits:
RallyPoint:
EYE:
RequiresPower:

View File

@@ -440,6 +440,8 @@ HELI:
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RearmBuildings:
RepairBuildings: hpad
LandWhenIdle: no
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
@@ -470,6 +472,8 @@ ORCA:
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RearmBuildings:
RepairBuildings: hpad
LandWhenIdle: no
RenderUnit:
WithShadow: