more heli polish (paul)
This commit is contained in:
@@ -28,7 +28,9 @@ using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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{
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class HelicopterInfo : AircraftInfo
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{
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{
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public readonly float InstabilityMagnitude = 2.0f;
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public readonly int InstabilityTicks = 5;
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public readonly int IdealSeparation = 40;
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public readonly bool LandWhenIdle = true;
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@@ -99,10 +101,16 @@ namespace OpenRA.Mods.RA
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}
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}
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int offsetTicks = 0;
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public void Tick(Actor self)
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{
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var unit = self.traits.Get<Unit>();
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if (unit.Altitude <= 0)
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return;
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var Info = self.Info.Traits.Get<HelicopterInfo>();
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var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
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var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, self.Info.Traits.Get<HelicopterInfo>().IdealSeparation)
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var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation)
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.Where(a => a.traits.Contains<Helicopter>());
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var f = otherHelis
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@@ -110,7 +118,15 @@ namespace OpenRA.Mods.RA
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.Aggregate(float2.Zero, (a, b) => a + b);
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self.CenterLocation += rawSpeed * f;
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Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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if (--offsetTicks <= 0)
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{
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self.CenterLocation += Info.InstabilityMagnitude * self.World.SharedRandom.Gauss2D(5);
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unit.Altitude += (int)(Info.InstabilityMagnitude * self.World.SharedRandom.Gauss1D(5));
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offsetTicks = Info.InstabilityTicks;
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}
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Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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}
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const float Epsilon = .5f;
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@@ -183,6 +183,7 @@
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<Compile Include="ReplaceWithActor.cs" />
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<Compile Include="OreRefineryDockAction.cs" />
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<Compile Include="Activities\Drag.cs" />
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<Compile Include="ProducesHelicopters.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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73
OpenRA.Mods.RA/ProducesHelicopters.cs
Normal file
73
OpenRA.Mods.RA/ProducesHelicopters.cs
Normal file
@@ -0,0 +1,73 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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{
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public class ProducesHelicoptersInfo : ProductionInfo
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{
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public override object Create(ActorInitializer init) { return new ProducesHelicopters(); }
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}
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class ProducesHelicopters : Production
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{
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// Hack around visibility bullshit in Production
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public override bool Produce( Actor self, ActorInfo producee )
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{
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var location = CreationLocation( self, producee );
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if( location == null || self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( location.Value ).Any() )
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return false;
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var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner );
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newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
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var pi = self.Info.Traits.Get<ProductionInfo>();
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var rp = self.traits.GetOrDefault<RallyPoint>();
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if( rp != null || pi.ExitOffset != null)
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{
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if( newUnit.traits.Contains<Helicopter>() )
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{
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if (pi.ExitOffset != null)
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newUnit.QueueActivity(new Activities.HeliFly(Util.CenterOfCell(ExitLocation( self, producee ).Value)));
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if (rp != null)
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newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) );
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}
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}
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if (pi != null && pi.SpawnOffset != null)
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newUnit.CenterLocation = self.CenterLocation
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+ new float2(pi.SpawnOffset[0], pi.SpawnOffset[1]);
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foreach (var t in self.traits.WithInterface<INotifyProduction>())
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t.UnitProduced(self, newUnit);
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Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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return true;
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}
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}
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}
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@@ -293,6 +293,7 @@ FIX:
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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HPAD:
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Inherits: ^Building
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@@ -314,11 +315,13 @@ HPAD:
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Crewed: yes
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Sight: 5
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Bib:
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Production:
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ProducesHelicopters:
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SpawnOffset: 0,-4
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Produces: Plane
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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EYE:
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RequiresPower:
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@@ -440,6 +440,8 @@ HELI:
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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Helicopter:
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RearmBuildings:
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RepairBuildings: hpad
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LandWhenIdle: no
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RenderUnitRotor:
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PrimaryOffset: 0,0,0,-2
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@@ -470,6 +472,8 @@ ORCA:
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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Helicopter:
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RearmBuildings:
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RepairBuildings: hpad
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LandWhenIdle: no
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RenderUnit:
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WithShadow:
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