Introduce FirstEnabledConditionalTraitOrDefault
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@@ -538,6 +538,26 @@ namespace OpenRA
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return default;
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}
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public static T FirstEnabledConditionalTraitOrDefault<T>(this IEnumerable<T> ts) where T : IDisabledTrait
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{
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// PERF: Avoid LINQ.
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foreach (var t in ts)
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if (!t.IsTraitDisabled)
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return t;
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return default(T);
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}
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public static T FirstEnabledConditionalTraitOrDefault<T>(this T[] ts) where T : IDisabledTrait
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{
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// PERF: Avoid LINQ.
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foreach (var t in ts)
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if (!t.IsTraitDisabled)
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return t;
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return default(T);
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}
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public static LineSplitEnumerator SplitLines(this string str, char separator)
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{
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return new LineSplitEnumerator(str.AsSpan(), separator);
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Cnc.Scripting
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}
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var cs = actor.TraitsImplementing<Chronoshiftable>()
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.FirstEnabledTraitOrDefault();
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.FirstEnabledConditionalTraitOrDefault();
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if (cs != null && cs.CanChronoshiftTo(actor, cell))
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cs.Teleport(actor, cell, duration, killCargo, Self);
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Cnc.Traits
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foreach (var target in UnitsInRange(order.ExtraLocation))
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{
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var cs = target.TraitsImplementing<Chronoshiftable>()
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.FirstEnabledTraitOrDefault();
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.FirstEnabledConditionalTraitOrDefault();
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if (cs == null)
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continue;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Scripting
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public void Demolish(Actor target)
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{
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// NB: Scripted actions get no visible targetlines.
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var demolition = demolitions.FirstEnabledTraitOrDefault();
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var demolition = demolitions.FirstEnabledConditionalTraitOrDefault();
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if (demolition != null)
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Self.QueueActivity(demolition.GetDemolishActivity(Self, Target.FromActor(target), null));
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}
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@@ -185,7 +185,7 @@ namespace OpenRA.Mods.Common.Scripting
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{
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get
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{
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var tooltip = tooltips.FirstEnabledTraitOrDefault();
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var tooltip = tooltips.FirstEnabledConditionalTraitOrDefault();
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return tooltip?.Info.Name;
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}
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (token == Actor.InvalidConditionToken)
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token = self.GrantCondition(info.Condition);
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var wsb = wsbs.FirstEnabledTraitOrDefault();
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var wsb = wsbs.FirstEnabledConditionalTraitOrDefault();
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if (wsb == null)
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return;
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (token == Actor.InvalidConditionToken)
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token = self.GrantCondition(info.Condition);
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var wsb = wsbs.FirstEnabledTraitOrDefault();
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var wsb = wsbs.FirstEnabledConditionalTraitOrDefault();
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if (wsb == null)
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return;
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@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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// (sell/transform/etc) runs. This causes visual glitches that we attempt to minimize
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// by forcing the animation to frame 0 and regranting the make condition.
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// These workarounds will break the actor if the followup activity doesn't dispose it!
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wsbs.FirstEnabledTraitOrDefault()?.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
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wsbs.FirstEnabledConditionalTraitOrDefault()?.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
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token = self.GrantCondition(info.Condition);
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