Introduce FirstEnabledConditionalTraitOrDefault
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Cnc.Scripting
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}
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var cs = actor.TraitsImplementing<Chronoshiftable>()
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.FirstEnabledTraitOrDefault();
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.FirstEnabledConditionalTraitOrDefault();
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if (cs != null && cs.CanChronoshiftTo(actor, cell))
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cs.Teleport(actor, cell, duration, killCargo, Self);
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Cnc.Traits
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foreach (var target in UnitsInRange(order.ExtraLocation))
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{
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var cs = target.TraitsImplementing<Chronoshiftable>()
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.FirstEnabledTraitOrDefault();
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.FirstEnabledConditionalTraitOrDefault();
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if (cs == null)
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continue;
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