Introduce FirstEnabledConditionalTraitOrDefault
This commit is contained in:
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
if (token == Actor.InvalidConditionToken)
|
||||
token = self.GrantCondition(info.Condition);
|
||||
|
||||
var wsb = wsbs.FirstEnabledTraitOrDefault();
|
||||
var wsb = wsbs.FirstEnabledConditionalTraitOrDefault();
|
||||
|
||||
if (wsb == null)
|
||||
return;
|
||||
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
if (token == Actor.InvalidConditionToken)
|
||||
token = self.GrantCondition(info.Condition);
|
||||
|
||||
var wsb = wsbs.FirstEnabledTraitOrDefault();
|
||||
var wsb = wsbs.FirstEnabledConditionalTraitOrDefault();
|
||||
|
||||
if (wsb == null)
|
||||
return;
|
||||
@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
// (sell/transform/etc) runs. This causes visual glitches that we attempt to minimize
|
||||
// by forcing the animation to frame 0 and regranting the make condition.
|
||||
// These workarounds will break the actor if the followup activity doesn't dispose it!
|
||||
wsbs.FirstEnabledTraitOrDefault()?.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
|
||||
wsbs.FirstEnabledConditionalTraitOrDefault()?.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
|
||||
|
||||
token = self.GrantCondition(info.Condition);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user