Introduce FirstEnabledConditionalTraitOrDefault

This commit is contained in:
abcdefg30
2022-10-09 22:56:40 +02:00
committed by Gustas
parent 858d782af1
commit 75f642bd09
6 changed files with 27 additions and 7 deletions

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits.Render
if (token == Actor.InvalidConditionToken)
token = self.GrantCondition(info.Condition);
var wsb = wsbs.FirstEnabledTraitOrDefault();
var wsb = wsbs.FirstEnabledConditionalTraitOrDefault();
if (wsb == null)
return;
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits.Render
if (token == Actor.InvalidConditionToken)
token = self.GrantCondition(info.Condition);
var wsb = wsbs.FirstEnabledTraitOrDefault();
var wsb = wsbs.FirstEnabledConditionalTraitOrDefault();
if (wsb == null)
return;
@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits.Render
// (sell/transform/etc) runs. This causes visual glitches that we attempt to minimize
// by forcing the animation to frame 0 and regranting the make condition.
// These workarounds will break the actor if the followup activity doesn't dispose it!
wsbs.FirstEnabledTraitOrDefault()?.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
wsbs.FirstEnabledConditionalTraitOrDefault()?.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
token = self.GrantCondition(info.Condition);