Remove bogus undefined/unused trait property definitions.

None of these exist in current bleed, so this
won't change any in-game behaviour.
This commit is contained in:
Paul Chote
2018-06-12 22:31:31 +01:00
committed by reaperrr
parent 6435869846
commit 75f78f8d27
20 changed files with 6 additions and 38 deletions

View File

@@ -549,6 +549,3 @@ MOEBIUS:
VICE:
Inherits: ^Viceroid
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45

View File

@@ -99,7 +99,6 @@
A: 180
ShroudPalette@shroud:
Name: shroud
Type: Shroud
ShroudPalette@fog:
Name: fog
Fog: true

View File

@@ -293,7 +293,6 @@ PYLE:
ProductionQueue:
Type: Infantry.GDI
Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress
ProductionBar:
@@ -339,7 +338,6 @@ HAND:
ProductionQueue:
Type: Infantry.Nod
Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress
ProductionBar:
@@ -391,7 +389,6 @@ AFLD:
ProductionQueue:
Type: Vehicle.Nod
Group: Vehicle
RequireOwner: false
LowPowerSlowdown: 3
ReadyAudio:
LimitedAudio: BuildingInProgress
@@ -444,7 +441,6 @@ WEAP:
Produces: Vehicle.GDI
ProductionQueue:
Type: Vehicle.GDI
RequireOwner: false
Group: Vehicle
LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress

View File

@@ -87,7 +87,6 @@ BIO:
ProductionQueue:
Type: Biolab
Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress
ProductionBar:

View File

@@ -367,7 +367,6 @@
Selectable:
Priority: 2
RevealsShroud:
VisibilityType: CenterPosition
Targetable:
TargetTypes: Ground, C4, Structure
HitShape:

View File

@@ -596,7 +596,6 @@ outpost:
RequiresCondition: !severe-damaged
GrantConditionOnDamageState@STOPDISH:
Condition: severe-damaged
ValidDamageState: Medium, Heavy, Critical
Power:
Amount: -125
ProvidesPrerequisite@buildingname:
@@ -1130,7 +1129,6 @@ palace:
RequiresCondition: !launchpad-damaged && harkonnen
GrantConditionOnDamageState@LAUNCHPADDAMAGED:
Condition: launchpad-damaged
ValidDamageState: Medium, Heavy, Critical
ProduceActorPower@fremen:
Description: Recruit Fremen
LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility

View File

@@ -17,6 +17,9 @@ World:
TechLevel: unrestricted
MPStartLocations:
SeparateTeamSpawnsCheckboxVisible: false
Locomotor@LIGHTTRACKED:
WaitAverage: 1
WaitSpread: 1
APWR:
Buildable:
@@ -118,8 +121,6 @@ MNLYR:
Type: Heavy
Mobile:
Speed: 128
WaitAverage: 1
WaitSpread: 1
TurnSpeed: 900
RevealsShroud:
Range: 40c0

View File

@@ -48,9 +48,7 @@ LST:
Name: secondary
Weapon: M60mg
AttackFrontal:
WithMuzzleOverlay@PRIMARY:
WithMuzzleOverlay@SECONDARY:
Armament: secondary
WithMuzzleOverlay:
MustBeDestroyed:
RequiredForShortGame: true

View File

@@ -30,9 +30,8 @@ powerproxy.paratroopers:
HBOX:
Buildable:
# Invalid targets for YakAttack
Prerequisites: ~disabled
EditorOnlyTooltip:
Description: invalid targets for YakAttack
E7:
Buildable:
@@ -182,7 +181,6 @@ GAP:
CAMERA.Large:
Inherits: CAMERA
# Required for YakAttack to work
RevealsShroud:
Range: 49c0
EditorOnlyTooltip:
Description: required for YakAttack to work

View File

@@ -148,7 +148,6 @@ SCUD:
Range: 7c0
ReloadDelay: 280
Projectile: Bullet
Arm: 10
TrailImage: smokey
Blockable: false
Inaccuracy: 0c426

View File

@@ -506,7 +506,6 @@ THF:
Passenger:
PipType: Yellow
Infiltrates:
InfiltrateTypes: Cash
PlayerExperience: 50
Voiced:
VoiceSet: ThiefVoice
@@ -706,7 +705,6 @@ Ant:
Mobile:
Speed: 99
TurnSpeed: 12
SharesCell: no
-Crushable:
AutoTarget:
ScanRadius: 5

View File

@@ -85,7 +85,6 @@
A: 180
ShroudPalette@shroud:
Name: shroud
Type: Shroud
ShroudPalette@fog:
Name: fog
Fog: true

View File

@@ -274,7 +274,6 @@ TorpTube:
Inaccuracy: 0c614
HorizontalRateOfTurn: 15
RangeLimit: 9c0
LaunchAngle: 120
Image: MISSILE
TrailImage: smokey
ContrailLength: 30

View File

@@ -3,7 +3,6 @@ CABHUT:
Tooltip:
Name: Bridge repair hut
Building:
Adjacent: 0
Footprint: x
Dimensions: 1, 1
BridgeHut:

View File

@@ -109,8 +109,6 @@
Sequence: emp-overlay
Palette: effect
RequiresCondition: empdisable
ShowToEnemies: true
ZOffset: 512
PowerMultiplier@EMPDISABLE:
RequiresCondition: empdisable
Modifier: 0
@@ -439,7 +437,6 @@
RenderSprites:
Palette: terraindecoration
WithCrateBody:
Images: crate
EditorTilesetFilter:
Categories: System
Interactable:
@@ -1113,7 +1110,6 @@
Targetable:
AlwaysVisible:
TunnelEntrance:
Dimensions: 3, 3
EditorTilesetFilter:
Categories: Tunnel
Interactable:

View File

@@ -132,7 +132,6 @@
Alpha: 0.4
TSShroudPalette@shroud:
Name: shroud
Type: Shroud
VoxelNormalsPalette@normals:
Name: normals
Type: TiberianSun

View File

@@ -147,7 +147,6 @@ LPST:
DeploySound: place2.aud
UndeploySound: clicky1.aud
WithVoxelBody:
Image: lpst
RequiresCondition: undeployed
WithSpriteBody@deployed:
RequiresCondition: !undeployed && real-actor

View File

@@ -374,5 +374,4 @@ EditorWorld:
EditorResourceLayer:
EditorSelectionLayer:
Palette: placebuilding
LineBuildSegmentPalette: placelinesegment
LoadWidgetAtGameStart:

View File

@@ -3,9 +3,7 @@
Range: 6c0
Report: bigggun1.aud
Projectile: Railgun
Speed: 20c0
Duration: 15
Width: 80
Blockable: true
DamageActorsInLine: true
BeamColor: 0080FFC8
@@ -30,7 +28,6 @@ LtRail:
Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units
Damage: 15000
InfDeath: 6
AffectsParent: false
ValidStances: Ally
Versus:

View File

@@ -88,7 +88,6 @@ MammothTusk:
ImpactActors: false
Explosions: medium_twlt
ImpactSounds: expnew07.aud
InvalidImpactTypes: Water
-Warhead@3EffWater: CreateEffect
BikeMissile: