Remove bogus undefined/unused trait property definitions.

None of these exist in current bleed, so this
won't change any in-game behaviour.
This commit is contained in:
Paul Chote
2018-06-12 22:31:31 +01:00
committed by reaperrr
parent 6435869846
commit 75f78f8d27
20 changed files with 6 additions and 38 deletions

View File

@@ -549,6 +549,3 @@ MOEBIUS:
VICE:
Inherits: ^Viceroid
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45

View File

@@ -99,7 +99,6 @@
A: 180
ShroudPalette@shroud:
Name: shroud
Type: Shroud
ShroudPalette@fog:
Name: fog
Fog: true

View File

@@ -293,7 +293,6 @@ PYLE:
ProductionQueue:
Type: Infantry.GDI
Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress
ProductionBar:
@@ -339,7 +338,6 @@ HAND:
ProductionQueue:
Type: Infantry.Nod
Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress
ProductionBar:
@@ -391,7 +389,6 @@ AFLD:
ProductionQueue:
Type: Vehicle.Nod
Group: Vehicle
RequireOwner: false
LowPowerSlowdown: 3
ReadyAudio:
LimitedAudio: BuildingInProgress
@@ -444,7 +441,6 @@ WEAP:
Produces: Vehicle.GDI
ProductionQueue:
Type: Vehicle.GDI
RequireOwner: false
Group: Vehicle
LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress

View File

@@ -87,7 +87,6 @@ BIO:
ProductionQueue:
Type: Biolab
Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress
ProductionBar: