Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this won't change any in-game behaviour.
This commit is contained in:
@@ -549,6 +549,3 @@ MOEBIUS:
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VICE:
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Inherits: ^Viceroid
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 25
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MaxMoveDelayInTicks: 45
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@@ -99,7 +99,6 @@
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A: 180
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ShroudPalette@shroud:
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Name: shroud
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Type: Shroud
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ShroudPalette@fog:
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Name: fog
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Fog: true
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@@ -293,7 +293,6 @@ PYLE:
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ProductionQueue:
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Type: Infantry.GDI
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Group: Infantry
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RequireOwner: false
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionBar:
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@@ -339,7 +338,6 @@ HAND:
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ProductionQueue:
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Type: Infantry.Nod
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Group: Infantry
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RequireOwner: false
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionBar:
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@@ -391,7 +389,6 @@ AFLD:
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ProductionQueue:
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Type: Vehicle.Nod
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Group: Vehicle
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RequireOwner: false
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LowPowerSlowdown: 3
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ReadyAudio:
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LimitedAudio: BuildingInProgress
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@@ -444,7 +441,6 @@ WEAP:
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Produces: Vehicle.GDI
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ProductionQueue:
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Type: Vehicle.GDI
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RequireOwner: false
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Group: Vehicle
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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@@ -87,7 +87,6 @@ BIO:
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ProductionQueue:
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Type: Biolab
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Group: Infantry
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RequireOwner: false
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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ProductionBar:
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