Remove bogus undefined/unused trait property definitions.

None of these exist in current bleed, so this
won't change any in-game behaviour.
This commit is contained in:
Paul Chote
2018-06-12 22:31:31 +01:00
committed by reaperrr
parent 6435869846
commit 75f78f8d27
20 changed files with 6 additions and 38 deletions

View File

@@ -17,6 +17,9 @@ World:
TechLevel: unrestricted
MPStartLocations:
SeparateTeamSpawnsCheckboxVisible: false
Locomotor@LIGHTTRACKED:
WaitAverage: 1
WaitSpread: 1
APWR:
Buildable:
@@ -118,8 +121,6 @@ MNLYR:
Type: Heavy
Mobile:
Speed: 128
WaitAverage: 1
WaitSpread: 1
TurnSpeed: 900
RevealsShroud:
Range: 40c0

View File

@@ -48,9 +48,7 @@ LST:
Name: secondary
Weapon: M60mg
AttackFrontal:
WithMuzzleOverlay@PRIMARY:
WithMuzzleOverlay@SECONDARY:
Armament: secondary
WithMuzzleOverlay:
MustBeDestroyed:
RequiredForShortGame: true

View File

@@ -30,9 +30,8 @@ powerproxy.paratroopers:
HBOX:
Buildable:
# Invalid targets for YakAttack
Prerequisites: ~disabled
EditorOnlyTooltip:
Description: invalid targets for YakAttack
E7:
Buildable:
@@ -182,7 +181,6 @@ GAP:
CAMERA.Large:
Inherits: CAMERA
# Required for YakAttack to work
RevealsShroud:
Range: 49c0
EditorOnlyTooltip:
Description: required for YakAttack to work

View File

@@ -148,7 +148,6 @@ SCUD:
Range: 7c0
ReloadDelay: 280
Projectile: Bullet
Arm: 10
TrailImage: smokey
Blockable: false
Inaccuracy: 0c426