Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this won't change any in-game behaviour.
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@@ -17,6 +17,9 @@ World:
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TechLevel: unrestricted
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MPStartLocations:
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SeparateTeamSpawnsCheckboxVisible: false
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Locomotor@LIGHTTRACKED:
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WaitAverage: 1
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WaitSpread: 1
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APWR:
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Buildable:
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@@ -118,8 +121,6 @@ MNLYR:
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Type: Heavy
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Mobile:
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Speed: 128
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WaitAverage: 1
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WaitSpread: 1
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TurnSpeed: 900
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RevealsShroud:
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Range: 40c0
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@@ -48,9 +48,7 @@ LST:
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Name: secondary
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Weapon: M60mg
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AttackFrontal:
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WithMuzzleOverlay@PRIMARY:
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WithMuzzleOverlay@SECONDARY:
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Armament: secondary
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WithMuzzleOverlay:
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MustBeDestroyed:
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RequiredForShortGame: true
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@@ -30,9 +30,8 @@ powerproxy.paratroopers:
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HBOX:
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Buildable:
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# Invalid targets for YakAttack
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Prerequisites: ~disabled
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EditorOnlyTooltip:
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Description: invalid targets for YakAttack
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E7:
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Buildable:
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@@ -182,7 +181,6 @@ GAP:
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CAMERA.Large:
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Inherits: CAMERA
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# Required for YakAttack to work
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RevealsShroud:
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Range: 49c0
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EditorOnlyTooltip:
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Description: required for YakAttack to work
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@@ -148,7 +148,6 @@ SCUD:
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Range: 7c0
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ReloadDelay: 280
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Projectile: Bullet
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Arm: 10
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TrailImage: smokey
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Blockable: false
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Inaccuracy: 0c426
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