Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this won't change any in-game behaviour.
This commit is contained in:
@@ -3,7 +3,6 @@ CABHUT:
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Tooltip:
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Name: Bridge repair hut
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Building:
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Adjacent: 0
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Footprint: x
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Dimensions: 1, 1
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BridgeHut:
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@@ -109,8 +109,6 @@
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Sequence: emp-overlay
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Palette: effect
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RequiresCondition: empdisable
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ShowToEnemies: true
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ZOffset: 512
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PowerMultiplier@EMPDISABLE:
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RequiresCondition: empdisable
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Modifier: 0
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@@ -439,7 +437,6 @@
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RenderSprites:
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Palette: terraindecoration
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WithCrateBody:
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Images: crate
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EditorTilesetFilter:
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Categories: System
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Interactable:
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@@ -1113,7 +1110,6 @@
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Targetable:
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AlwaysVisible:
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TunnelEntrance:
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Dimensions: 3, 3
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EditorTilesetFilter:
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Categories: Tunnel
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Interactable:
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@@ -132,7 +132,6 @@
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Alpha: 0.4
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TSShroudPalette@shroud:
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Name: shroud
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Type: Shroud
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VoxelNormalsPalette@normals:
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Name: normals
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Type: TiberianSun
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@@ -147,7 +147,6 @@ LPST:
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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WithVoxelBody:
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Image: lpst
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RequiresCondition: undeployed
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WithSpriteBody@deployed:
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RequiresCondition: !undeployed && real-actor
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@@ -374,5 +374,4 @@ EditorWorld:
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EditorResourceLayer:
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EditorSelectionLayer:
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Palette: placebuilding
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LineBuildSegmentPalette: placelinesegment
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LoadWidgetAtGameStart:
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