Remove bogus undefined/unused trait property definitions.

None of these exist in current bleed, so this
won't change any in-game behaviour.
This commit is contained in:
Paul Chote
2018-06-12 22:31:31 +01:00
committed by reaperrr
parent 6435869846
commit 75f78f8d27
20 changed files with 6 additions and 38 deletions

View File

@@ -3,7 +3,6 @@ CABHUT:
Tooltip:
Name: Bridge repair hut
Building:
Adjacent: 0
Footprint: x
Dimensions: 1, 1
BridgeHut:

View File

@@ -109,8 +109,6 @@
Sequence: emp-overlay
Palette: effect
RequiresCondition: empdisable
ShowToEnemies: true
ZOffset: 512
PowerMultiplier@EMPDISABLE:
RequiresCondition: empdisable
Modifier: 0
@@ -439,7 +437,6 @@
RenderSprites:
Palette: terraindecoration
WithCrateBody:
Images: crate
EditorTilesetFilter:
Categories: System
Interactable:
@@ -1113,7 +1110,6 @@
Targetable:
AlwaysVisible:
TunnelEntrance:
Dimensions: 3, 3
EditorTilesetFilter:
Categories: Tunnel
Interactable:

View File

@@ -132,7 +132,6 @@
Alpha: 0.4
TSShroudPalette@shroud:
Name: shroud
Type: Shroud
VoxelNormalsPalette@normals:
Name: normals
Type: TiberianSun

View File

@@ -147,7 +147,6 @@ LPST:
DeploySound: place2.aud
UndeploySound: clicky1.aud
WithVoxelBody:
Image: lpst
RequiresCondition: undeployed
WithSpriteBody@deployed:
RequiresCondition: !undeployed && real-actor

View File

@@ -374,5 +374,4 @@ EditorWorld:
EditorResourceLayer:
EditorSelectionLayer:
Palette: placebuilding
LineBuildSegmentPalette: placelinesegment
LoadWidgetAtGameStart: