Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this won't change any in-game behaviour.
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@@ -109,8 +109,6 @@
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Sequence: emp-overlay
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Palette: effect
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RequiresCondition: empdisable
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ShowToEnemies: true
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ZOffset: 512
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PowerMultiplier@EMPDISABLE:
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RequiresCondition: empdisable
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Modifier: 0
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@@ -439,7 +437,6 @@
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RenderSprites:
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Palette: terraindecoration
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WithCrateBody:
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Images: crate
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EditorTilesetFilter:
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Categories: System
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Interactable:
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@@ -1113,7 +1110,6 @@
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Targetable:
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AlwaysVisible:
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TunnelEntrance:
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Dimensions: 3, 3
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EditorTilesetFilter:
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Categories: Tunnel
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Interactable:
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