Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this won't change any in-game behaviour.
This commit is contained in:
@@ -549,6 +549,3 @@ MOEBIUS:
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VICE:
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VICE:
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Inherits: ^Viceroid
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Inherits: ^Viceroid
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AttackWander:
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 25
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MaxMoveDelayInTicks: 45
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@@ -99,7 +99,6 @@
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A: 180
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A: 180
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ShroudPalette@shroud:
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ShroudPalette@shroud:
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Name: shroud
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Name: shroud
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Type: Shroud
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ShroudPalette@fog:
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ShroudPalette@fog:
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Name: fog
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Name: fog
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Fog: true
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Fog: true
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@@ -293,7 +293,6 @@ PYLE:
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ProductionQueue:
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ProductionQueue:
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Type: Infantry.GDI
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Type: Infantry.GDI
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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ProductionBar:
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ProductionBar:
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@@ -339,7 +338,6 @@ HAND:
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ProductionQueue:
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ProductionQueue:
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Type: Infantry.Nod
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Type: Infantry.Nod
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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ProductionBar:
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ProductionBar:
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@@ -391,7 +389,6 @@ AFLD:
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ProductionQueue:
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ProductionQueue:
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Type: Vehicle.Nod
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Type: Vehicle.Nod
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Group: Vehicle
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Group: Vehicle
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RequireOwner: false
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ReadyAudio:
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ReadyAudio:
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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@@ -444,7 +441,6 @@ WEAP:
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Produces: Vehicle.GDI
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Produces: Vehicle.GDI
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ProductionQueue:
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ProductionQueue:
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Type: Vehicle.GDI
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Type: Vehicle.GDI
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RequireOwner: false
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Group: Vehicle
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Group: Vehicle
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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@@ -87,7 +87,6 @@ BIO:
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ProductionQueue:
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ProductionQueue:
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Type: Biolab
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Type: Biolab
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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LimitedAudio: BuildingInProgress
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LimitedAudio: BuildingInProgress
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ProductionBar:
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ProductionBar:
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@@ -367,7 +367,6 @@
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Selectable:
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Selectable:
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Priority: 2
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Priority: 2
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RevealsShroud:
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RevealsShroud:
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VisibilityType: CenterPosition
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Targetable:
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Targetable:
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TargetTypes: Ground, C4, Structure
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TargetTypes: Ground, C4, Structure
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HitShape:
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HitShape:
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@@ -596,7 +596,6 @@ outpost:
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RequiresCondition: !severe-damaged
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RequiresCondition: !severe-damaged
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GrantConditionOnDamageState@STOPDISH:
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GrantConditionOnDamageState@STOPDISH:
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Condition: severe-damaged
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Condition: severe-damaged
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ValidDamageState: Medium, Heavy, Critical
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Power:
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Power:
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Amount: -125
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Amount: -125
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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@@ -1130,7 +1129,6 @@ palace:
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RequiresCondition: !launchpad-damaged && harkonnen
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RequiresCondition: !launchpad-damaged && harkonnen
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GrantConditionOnDamageState@LAUNCHPADDAMAGED:
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GrantConditionOnDamageState@LAUNCHPADDAMAGED:
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Condition: launchpad-damaged
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Condition: launchpad-damaged
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ValidDamageState: Medium, Heavy, Critical
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ProduceActorPower@fremen:
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ProduceActorPower@fremen:
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Description: Recruit Fremen
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Description: Recruit Fremen
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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@@ -17,6 +17,9 @@ World:
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TechLevel: unrestricted
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TechLevel: unrestricted
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MPStartLocations:
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MPStartLocations:
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SeparateTeamSpawnsCheckboxVisible: false
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SeparateTeamSpawnsCheckboxVisible: false
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Locomotor@LIGHTTRACKED:
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WaitAverage: 1
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WaitSpread: 1
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APWR:
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APWR:
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Buildable:
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Buildable:
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@@ -118,8 +121,6 @@ MNLYR:
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Type: Heavy
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Type: Heavy
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Mobile:
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Mobile:
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Speed: 128
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Speed: 128
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WaitAverage: 1
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WaitSpread: 1
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TurnSpeed: 900
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TurnSpeed: 900
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RevealsShroud:
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RevealsShroud:
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Range: 40c0
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Range: 40c0
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@@ -48,9 +48,7 @@ LST:
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Name: secondary
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Name: secondary
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Weapon: M60mg
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Weapon: M60mg
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AttackFrontal:
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AttackFrontal:
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WithMuzzleOverlay@PRIMARY:
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WithMuzzleOverlay:
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WithMuzzleOverlay@SECONDARY:
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Armament: secondary
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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RequiredForShortGame: true
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@@ -30,9 +30,8 @@ powerproxy.paratroopers:
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HBOX:
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HBOX:
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Buildable:
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Buildable:
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# Invalid targets for YakAttack
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Prerequisites: ~disabled
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Prerequisites: ~disabled
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EditorOnlyTooltip:
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Description: invalid targets for YakAttack
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E7:
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E7:
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Buildable:
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Buildable:
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@@ -182,7 +181,6 @@ GAP:
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CAMERA.Large:
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CAMERA.Large:
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Inherits: CAMERA
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Inherits: CAMERA
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# Required for YakAttack to work
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RevealsShroud:
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RevealsShroud:
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Range: 49c0
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Range: 49c0
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EditorOnlyTooltip:
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Description: required for YakAttack to work
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@@ -148,7 +148,6 @@ SCUD:
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Range: 7c0
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Range: 7c0
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ReloadDelay: 280
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ReloadDelay: 280
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Projectile: Bullet
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Projectile: Bullet
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Arm: 10
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TrailImage: smokey
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TrailImage: smokey
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Blockable: false
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Blockable: false
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Inaccuracy: 0c426
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Inaccuracy: 0c426
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@@ -506,7 +506,6 @@ THF:
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Passenger:
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Passenger:
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PipType: Yellow
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PipType: Yellow
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Infiltrates:
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Infiltrates:
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InfiltrateTypes: Cash
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PlayerExperience: 50
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PlayerExperience: 50
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Voiced:
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Voiced:
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VoiceSet: ThiefVoice
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VoiceSet: ThiefVoice
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@@ -706,7 +705,6 @@ Ant:
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Mobile:
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Mobile:
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Speed: 99
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Speed: 99
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TurnSpeed: 12
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TurnSpeed: 12
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SharesCell: no
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-Crushable:
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-Crushable:
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AutoTarget:
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AutoTarget:
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ScanRadius: 5
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ScanRadius: 5
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@@ -85,7 +85,6 @@
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A: 180
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A: 180
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ShroudPalette@shroud:
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ShroudPalette@shroud:
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Name: shroud
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Name: shroud
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Type: Shroud
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ShroudPalette@fog:
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ShroudPalette@fog:
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Name: fog
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Name: fog
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Fog: true
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Fog: true
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@@ -274,7 +274,6 @@ TorpTube:
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Inaccuracy: 0c614
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Inaccuracy: 0c614
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HorizontalRateOfTurn: 15
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HorizontalRateOfTurn: 15
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RangeLimit: 9c0
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RangeLimit: 9c0
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LaunchAngle: 120
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Image: MISSILE
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Image: MISSILE
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TrailImage: smokey
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TrailImage: smokey
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ContrailLength: 30
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ContrailLength: 30
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@@ -3,7 +3,6 @@ CABHUT:
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Tooltip:
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Tooltip:
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Name: Bridge repair hut
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Name: Bridge repair hut
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Building:
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Building:
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Adjacent: 0
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Footprint: x
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Footprint: x
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Dimensions: 1, 1
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Dimensions: 1, 1
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BridgeHut:
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BridgeHut:
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@@ -109,8 +109,6 @@
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Sequence: emp-overlay
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Sequence: emp-overlay
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Palette: effect
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Palette: effect
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RequiresCondition: empdisable
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RequiresCondition: empdisable
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ShowToEnemies: true
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ZOffset: 512
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PowerMultiplier@EMPDISABLE:
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PowerMultiplier@EMPDISABLE:
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RequiresCondition: empdisable
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RequiresCondition: empdisable
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Modifier: 0
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Modifier: 0
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@@ -439,7 +437,6 @@
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RenderSprites:
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RenderSprites:
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Palette: terraindecoration
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Palette: terraindecoration
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WithCrateBody:
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WithCrateBody:
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Images: crate
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EditorTilesetFilter:
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EditorTilesetFilter:
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Categories: System
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Categories: System
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Interactable:
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Interactable:
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@@ -1113,7 +1110,6 @@
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Targetable:
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Targetable:
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AlwaysVisible:
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AlwaysVisible:
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TunnelEntrance:
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TunnelEntrance:
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Dimensions: 3, 3
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EditorTilesetFilter:
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EditorTilesetFilter:
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Categories: Tunnel
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Categories: Tunnel
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Interactable:
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Interactable:
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@@ -132,7 +132,6 @@
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Alpha: 0.4
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Alpha: 0.4
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TSShroudPalette@shroud:
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TSShroudPalette@shroud:
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Name: shroud
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Name: shroud
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Type: Shroud
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VoxelNormalsPalette@normals:
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VoxelNormalsPalette@normals:
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Name: normals
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Name: normals
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Type: TiberianSun
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Type: TiberianSun
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@@ -147,7 +147,6 @@ LPST:
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DeploySound: place2.aud
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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UndeploySound: clicky1.aud
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WithVoxelBody:
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WithVoxelBody:
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Image: lpst
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RequiresCondition: undeployed
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RequiresCondition: undeployed
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WithSpriteBody@deployed:
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WithSpriteBody@deployed:
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RequiresCondition: !undeployed && real-actor
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RequiresCondition: !undeployed && real-actor
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@@ -374,5 +374,4 @@ EditorWorld:
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EditorResourceLayer:
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EditorResourceLayer:
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EditorSelectionLayer:
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EditorSelectionLayer:
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Palette: placebuilding
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Palette: placebuilding
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LineBuildSegmentPalette: placelinesegment
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LoadWidgetAtGameStart:
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LoadWidgetAtGameStart:
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@@ -3,9 +3,7 @@
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Range: 6c0
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Range: 6c0
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Report: bigggun1.aud
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Report: bigggun1.aud
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Projectile: Railgun
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Projectile: Railgun
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Speed: 20c0
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Duration: 15
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Duration: 15
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Width: 80
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Blockable: true
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Blockable: true
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DamageActorsInLine: true
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DamageActorsInLine: true
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BeamColor: 0080FFC8
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BeamColor: 0080FFC8
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@@ -30,7 +28,6 @@ LtRail:
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Range: 0, 32
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Range: 0, 32
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Falloff: 50, 50 # Only does half damage to friendly units
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Falloff: 50, 50 # Only does half damage to friendly units
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Damage: 15000
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Damage: 15000
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InfDeath: 6
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AffectsParent: false
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AffectsParent: false
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ValidStances: Ally
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ValidStances: Ally
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Versus:
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Versus:
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@@ -88,7 +88,6 @@ MammothTusk:
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ImpactActors: false
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ImpactActors: false
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Explosions: medium_twlt
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Explosions: medium_twlt
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ImpactSounds: expnew07.aud
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ImpactSounds: expnew07.aud
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InvalidImpactTypes: Water
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-Warhead@3EffWater: CreateEffect
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-Warhead@3EffWater: CreateEffect
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BikeMissile:
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BikeMissile:
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Reference in New Issue
Block a user