Remove bogus undefined/unused trait property definitions.

None of these exist in current bleed, so this
won't change any in-game behaviour.
This commit is contained in:
Paul Chote
2018-06-12 22:31:31 +01:00
committed by reaperrr
parent 6435869846
commit 75f78f8d27
20 changed files with 6 additions and 38 deletions

View File

@@ -549,6 +549,3 @@ MOEBIUS:
VICE: VICE:
Inherits: ^Viceroid Inherits: ^Viceroid
AttackWander: AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45

View File

@@ -99,7 +99,6 @@
A: 180 A: 180
ShroudPalette@shroud: ShroudPalette@shroud:
Name: shroud Name: shroud
Type: Shroud
ShroudPalette@fog: ShroudPalette@fog:
Name: fog Name: fog
Fog: true Fog: true

View File

@@ -293,7 +293,6 @@ PYLE:
ProductionQueue: ProductionQueue:
Type: Infantry.GDI Type: Infantry.GDI
Group: Infantry Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3 LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress LimitedAudio: BuildingInProgress
ProductionBar: ProductionBar:
@@ -339,7 +338,6 @@ HAND:
ProductionQueue: ProductionQueue:
Type: Infantry.Nod Type: Infantry.Nod
Group: Infantry Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3 LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress LimitedAudio: BuildingInProgress
ProductionBar: ProductionBar:
@@ -391,7 +389,6 @@ AFLD:
ProductionQueue: ProductionQueue:
Type: Vehicle.Nod Type: Vehicle.Nod
Group: Vehicle Group: Vehicle
RequireOwner: false
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ReadyAudio: ReadyAudio:
LimitedAudio: BuildingInProgress LimitedAudio: BuildingInProgress
@@ -444,7 +441,6 @@ WEAP:
Produces: Vehicle.GDI Produces: Vehicle.GDI
ProductionQueue: ProductionQueue:
Type: Vehicle.GDI Type: Vehicle.GDI
RequireOwner: false
Group: Vehicle Group: Vehicle
LowPowerSlowdown: 3 LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress LimitedAudio: BuildingInProgress

View File

@@ -87,7 +87,6 @@ BIO:
ProductionQueue: ProductionQueue:
Type: Biolab Type: Biolab
Group: Infantry Group: Infantry
RequireOwner: false
LowPowerSlowdown: 3 LowPowerSlowdown: 3
LimitedAudio: BuildingInProgress LimitedAudio: BuildingInProgress
ProductionBar: ProductionBar:

View File

@@ -367,7 +367,6 @@
Selectable: Selectable:
Priority: 2 Priority: 2
RevealsShroud: RevealsShroud:
VisibilityType: CenterPosition
Targetable: Targetable:
TargetTypes: Ground, C4, Structure TargetTypes: Ground, C4, Structure
HitShape: HitShape:

View File

@@ -596,7 +596,6 @@ outpost:
RequiresCondition: !severe-damaged RequiresCondition: !severe-damaged
GrantConditionOnDamageState@STOPDISH: GrantConditionOnDamageState@STOPDISH:
Condition: severe-damaged Condition: severe-damaged
ValidDamageState: Medium, Heavy, Critical
Power: Power:
Amount: -125 Amount: -125
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -1130,7 +1129,6 @@ palace:
RequiresCondition: !launchpad-damaged && harkonnen RequiresCondition: !launchpad-damaged && harkonnen
GrantConditionOnDamageState@LAUNCHPADDAMAGED: GrantConditionOnDamageState@LAUNCHPADDAMAGED:
Condition: launchpad-damaged Condition: launchpad-damaged
ValidDamageState: Medium, Heavy, Critical
ProduceActorPower@fremen: ProduceActorPower@fremen:
Description: Recruit Fremen Description: Recruit Fremen
LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility

View File

@@ -17,6 +17,9 @@ World:
TechLevel: unrestricted TechLevel: unrestricted
MPStartLocations: MPStartLocations:
SeparateTeamSpawnsCheckboxVisible: false SeparateTeamSpawnsCheckboxVisible: false
Locomotor@LIGHTTRACKED:
WaitAverage: 1
WaitSpread: 1
APWR: APWR:
Buildable: Buildable:
@@ -118,8 +121,6 @@ MNLYR:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 128 Speed: 128
WaitAverage: 1
WaitSpread: 1
TurnSpeed: 900 TurnSpeed: 900
RevealsShroud: RevealsShroud:
Range: 40c0 Range: 40c0

View File

@@ -48,9 +48,7 @@ LST:
Name: secondary Name: secondary
Weapon: M60mg Weapon: M60mg
AttackFrontal: AttackFrontal:
WithMuzzleOverlay@PRIMARY: WithMuzzleOverlay:
WithMuzzleOverlay@SECONDARY:
Armament: secondary
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true

View File

@@ -30,9 +30,8 @@ powerproxy.paratroopers:
HBOX: HBOX:
Buildable: Buildable:
# Invalid targets for YakAttack
Prerequisites: ~disabled Prerequisites: ~disabled
EditorOnlyTooltip:
Description: invalid targets for YakAttack
E7: E7:
Buildable: Buildable:
@@ -182,7 +181,6 @@ GAP:
CAMERA.Large: CAMERA.Large:
Inherits: CAMERA Inherits: CAMERA
# Required for YakAttack to work
RevealsShroud: RevealsShroud:
Range: 49c0 Range: 49c0
EditorOnlyTooltip:
Description: required for YakAttack to work

View File

@@ -148,7 +148,6 @@ SCUD:
Range: 7c0 Range: 7c0
ReloadDelay: 280 ReloadDelay: 280
Projectile: Bullet Projectile: Bullet
Arm: 10
TrailImage: smokey TrailImage: smokey
Blockable: false Blockable: false
Inaccuracy: 0c426 Inaccuracy: 0c426

View File

@@ -506,7 +506,6 @@ THF:
Passenger: Passenger:
PipType: Yellow PipType: Yellow
Infiltrates: Infiltrates:
InfiltrateTypes: Cash
PlayerExperience: 50 PlayerExperience: 50
Voiced: Voiced:
VoiceSet: ThiefVoice VoiceSet: ThiefVoice
@@ -706,7 +705,6 @@ Ant:
Mobile: Mobile:
Speed: 99 Speed: 99
TurnSpeed: 12 TurnSpeed: 12
SharesCell: no
-Crushable: -Crushable:
AutoTarget: AutoTarget:
ScanRadius: 5 ScanRadius: 5

View File

@@ -85,7 +85,6 @@
A: 180 A: 180
ShroudPalette@shroud: ShroudPalette@shroud:
Name: shroud Name: shroud
Type: Shroud
ShroudPalette@fog: ShroudPalette@fog:
Name: fog Name: fog
Fog: true Fog: true

View File

@@ -274,7 +274,6 @@ TorpTube:
Inaccuracy: 0c614 Inaccuracy: 0c614
HorizontalRateOfTurn: 15 HorizontalRateOfTurn: 15
RangeLimit: 9c0 RangeLimit: 9c0
LaunchAngle: 120
Image: MISSILE Image: MISSILE
TrailImage: smokey TrailImage: smokey
ContrailLength: 30 ContrailLength: 30

View File

@@ -3,7 +3,6 @@ CABHUT:
Tooltip: Tooltip:
Name: Bridge repair hut Name: Bridge repair hut
Building: Building:
Adjacent: 0
Footprint: x Footprint: x
Dimensions: 1, 1 Dimensions: 1, 1
BridgeHut: BridgeHut:

View File

@@ -109,8 +109,6 @@
Sequence: emp-overlay Sequence: emp-overlay
Palette: effect Palette: effect
RequiresCondition: empdisable RequiresCondition: empdisable
ShowToEnemies: true
ZOffset: 512
PowerMultiplier@EMPDISABLE: PowerMultiplier@EMPDISABLE:
RequiresCondition: empdisable RequiresCondition: empdisable
Modifier: 0 Modifier: 0
@@ -439,7 +437,6 @@
RenderSprites: RenderSprites:
Palette: terraindecoration Palette: terraindecoration
WithCrateBody: WithCrateBody:
Images: crate
EditorTilesetFilter: EditorTilesetFilter:
Categories: System Categories: System
Interactable: Interactable:
@@ -1113,7 +1110,6 @@
Targetable: Targetable:
AlwaysVisible: AlwaysVisible:
TunnelEntrance: TunnelEntrance:
Dimensions: 3, 3
EditorTilesetFilter: EditorTilesetFilter:
Categories: Tunnel Categories: Tunnel
Interactable: Interactable:

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@@ -132,7 +132,6 @@
Alpha: 0.4 Alpha: 0.4
TSShroudPalette@shroud: TSShroudPalette@shroud:
Name: shroud Name: shroud
Type: Shroud
VoxelNormalsPalette@normals: VoxelNormalsPalette@normals:
Name: normals Name: normals
Type: TiberianSun Type: TiberianSun

View File

@@ -147,7 +147,6 @@ LPST:
DeploySound: place2.aud DeploySound: place2.aud
UndeploySound: clicky1.aud UndeploySound: clicky1.aud
WithVoxelBody: WithVoxelBody:
Image: lpst
RequiresCondition: undeployed RequiresCondition: undeployed
WithSpriteBody@deployed: WithSpriteBody@deployed:
RequiresCondition: !undeployed && real-actor RequiresCondition: !undeployed && real-actor

View File

@@ -374,5 +374,4 @@ EditorWorld:
EditorResourceLayer: EditorResourceLayer:
EditorSelectionLayer: EditorSelectionLayer:
Palette: placebuilding Palette: placebuilding
LineBuildSegmentPalette: placelinesegment
LoadWidgetAtGameStart: LoadWidgetAtGameStart:

View File

@@ -3,9 +3,7 @@
Range: 6c0 Range: 6c0
Report: bigggun1.aud Report: bigggun1.aud
Projectile: Railgun Projectile: Railgun
Speed: 20c0
Duration: 15 Duration: 15
Width: 80
Blockable: true Blockable: true
DamageActorsInLine: true DamageActorsInLine: true
BeamColor: 0080FFC8 BeamColor: 0080FFC8
@@ -30,7 +28,6 @@ LtRail:
Range: 0, 32 Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units Falloff: 50, 50 # Only does half damage to friendly units
Damage: 15000 Damage: 15000
InfDeath: 6
AffectsParent: false AffectsParent: false
ValidStances: Ally ValidStances: Ally
Versus: Versus:

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@@ -88,7 +88,6 @@ MammothTusk:
ImpactActors: false ImpactActors: false
Explosions: medium_twlt Explosions: medium_twlt
ImpactSounds: expnew07.aud ImpactSounds: expnew07.aud
InvalidImpactTypes: Water
-Warhead@3EffWater: CreateEffect -Warhead@3EffWater: CreateEffect
BikeMissile: BikeMissile: