Fix units not attack moving to waypoints after resupply/takeoff
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@@ -212,7 +212,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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if (self.CurrentActivity.NextActivity == null && rp != null && rp.Path.Count > 0)
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foreach (var cell in rp.Path)
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QueueChild(move.MoveTo(cell, 1, ignoreActor: repairableNear != null ? null : host.Actor, targetLineColor: Color.Green));
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QueueChild(new AttackMoveActivity(self, () => move.MoveTo(cell, 1, ignoreActor: repairableNear != null ? null : host.Actor, targetLineColor: Color.OrangeRed)));
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else
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QueueChild(new TakeOff(self));
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@@ -233,7 +233,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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if (rp != null && rp.Path.Count > 0)
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foreach (var cell in rp.Path)
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QueueChild(move.MoveTo(cell, 1, repairableNear != null ? null : host.Actor, true, Color.Green));
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QueueChild(new AttackMoveActivity(self, () => move.MoveTo(cell, 1, repairableNear != null ? null : host.Actor, true, Color.OrangeRed)));
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else if (repairableNear == null)
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QueueChild(move.MoveToTarget(self, host));
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}
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (rallyPoint != null && rallyPoint.Path.Count > 0)
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foreach (var cell in rallyPoint.Path)
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reservedFor.QueueActivity(reservedForAircraft.MoveTo(cell, 1, targetLineColor: Color.Green));
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reservedFor.QueueActivity(new AttackMoveActivity(reservedFor, () => reservedForAircraft.MoveTo(cell, 1, targetLineColor: Color.OrangeRed)));
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else
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reservedFor.QueueActivity(new TakeOff(reservedFor));
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}
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