add cloak crate action to cnc
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@@ -10,20 +10,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class CloakInfo : ITraitInfo
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public class CloakInfo : ITraitInfo
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{
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public readonly float InitialDelay = .4f; // seconds
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public readonly float CloakDelay = 1.2f; // Seconds
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public readonly string CloakSound = "subshow1.aud";
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public readonly string UncloakSound = "subshow1.aud";
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public object Create(ActorInitializer init) { return new Cloak(init.self); }
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public CloakInfo() { } /* only because we have other ctors */
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/* for CloakCrateAction */
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public CloakInfo(float initialDelay, float cloakDelay, string cloakSound, string uncloakSound)
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{
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InitialDelay = initialDelay;
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CloakDelay = cloakDelay;
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CloakSound = cloakSound;
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UncloakSound = uncloakSound;
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}
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public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
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}
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public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage, IVisibilityModifier, IRadarColorModifier
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@@ -32,10 +43,13 @@ namespace OpenRA.Mods.RA
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int remainingTime;
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Actor self;
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public Cloak(Actor self)
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CloakInfo info;
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public Cloak(Actor self, CloakInfo info)
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{
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remainingTime = (int)(self.Info.Traits.Get<CloakInfo>().InitialDelay * 25);
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this.info = info;
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this.self = self;
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remainingTime = (int)(info.InitialDelay * 25);
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}
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void DoSurface()
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@@ -43,7 +57,7 @@ namespace OpenRA.Mods.RA
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if (remainingTime <= 0)
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OnSurface();
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remainingTime = Math.Max(remainingTime, (int)(self.Info.Traits.Get<CloakInfo>().CloakDelay * 25));
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remainingTime = Math.Max(remainingTime, (int)(info.CloakDelay * 25));
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}
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public void Attacking(Actor self) { DoSurface(); }
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@@ -70,12 +84,12 @@ namespace OpenRA.Mods.RA
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void OnSurface()
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{
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Sound.Play(self.Info.Traits.Get<CloakInfo>().UncloakSound, self.CenterLocation);
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Sound.Play(info.UncloakSound, self.CenterLocation);
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}
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void OnDive()
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{
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Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound, self.CenterLocation);
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Sound.Play(info.CloakSound, self.CenterLocation);
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}
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public bool Cloaked { get { return remainingTime == 0; } }
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47
OpenRA.Mods.RA/Crates/CloakCrateAction.cs
Normal file
47
OpenRA.Mods.RA/Crates/CloakCrateAction.cs
Normal file
@@ -0,0 +1,47 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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namespace OpenRA.Mods.RA.Crates
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{
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class CloakCrateActionInfo : CrateActionInfo
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{
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public readonly float InitialDelay = .4f;
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public readonly float CloakDelay = 1.2f;
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public readonly string CloakSound = "subshow1.aud";
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public readonly string UncloakSound = "subshow1.aud";
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public override object Create(ActorInitializer init) { return new CloakCrateAction(init.self, this); }
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}
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class CloakCrateAction : CrateAction
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{
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CloakCrateActionInfo Info;
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public CloakCrateAction(Actor self, CloakCrateActionInfo info)
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: base(self, info) { Info = info; }
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public override int GetSelectionShares(Actor collector)
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{
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return collector.traits.Contains<Cloak>()
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? 0 : base.GetSelectionShares(collector);
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}
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public override void Activate(Actor collector)
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{
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var cloakInfo = new CloakInfo(Info.InitialDelay, Info.CloakDelay,
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Info.CloakSound, Info.UncloakSound);
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var cloak = cloakInfo.Create(new ActorInitializer(collector, collector.Location));
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collector.World.AddFrameEndTask(w => collector.traits.Add(cloak));
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base.Activate(collector);
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}
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}
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}
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@@ -78,6 +78,7 @@
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<Compile Include="Activities\Wait.cs" />
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<Compile Include="AttackBase.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Crates\CloakCrateAction.cs" />
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<Compile Include="Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Crates\GiveUnitCrateAction.cs" />
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<Compile Include="DetectCloaked.cs" />
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@@ -156,6 +156,8 @@ CRATE:
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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CloakCrateAction:
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SelectionShares: 1000
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Unit:
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RenderUnit:
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BelowUnits:
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