Craters and scorches smoke.
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@@ -14,7 +14,8 @@ using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA
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{
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@@ -22,7 +23,9 @@ namespace OpenRA.Mods.RA
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{
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public readonly string Type = "Scorch";
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public readonly string[] Types = {"sc1", "sc2", "sc3", "sc4", "sc5", "sc6"};
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public readonly int[] Depths = {1,1,1,1,1,1};
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public readonly int[] Depths = {1,1,1,1,1,1};
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public readonly int SmokePercentage = 25;
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public readonly string SmokeType = "smoke_m";
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public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
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}
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@@ -53,7 +56,10 @@ namespace OpenRA.Mods.RA
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public void AddSmudge(int2 loc)
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{
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if (!world.GetTerrainInfo(loc).AcceptSmudge)
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return;
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return;
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if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage)
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world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType)));
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// No smudge; create a new one
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if (!tiles.ContainsKey(loc))
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@@ -119,6 +119,7 @@ World:
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AllowUnderActors: false
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SmudgeLayer@SCORCH:
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Type:Scorch
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SmokePercentage:50
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Types:sc1,sc2,sc3,sc4,sc5,sc6
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Depths:1,1,1,1,1,1
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SmudgeLayer@CRATER:
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@@ -177,6 +177,7 @@ World:
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AllowUnderActors: false
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SmudgeLayer@SCORCH:
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Type:Scorch
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SmokePercentage:50
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Types:sc1,sc2,sc3,sc4,sc5,sc6
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Depths:1,1,1,1,1,1
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SmudgeLayer@CRATER:
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