render in bridge code
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@@ -120,6 +120,7 @@ namespace OpenRa
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public bool IsDead { get { return Health <= 0; } }
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public bool IsInWorld { get; set; }
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public bool RemoveOnDeath = true;
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public DamageState GetDamageState()
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{
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@@ -145,7 +146,8 @@ namespace OpenRa
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if (attacker.Owner != null)
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attacker.Owner.Kills++;
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Game.world.AddFrameEndTask(w => w.Remove(this));
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if (RemoveOnDeath)
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Game.world.AddFrameEndTask(w => w.Remove(this));
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}
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var maxHP = this.GetMaxHP();
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@@ -4,36 +4,37 @@ using System.Linq;
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using System.Text;
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using OpenRa.Graphics;
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using OpenRa.FileFormats;
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using IjwFramework.Collections;
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using System.Drawing;
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namespace OpenRa.Traits
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{
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class BridgeInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Bridge(); }
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public object Create(Actor self) { return new Bridge(self); }
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}
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class Bridge : IRender, ITick, ICustomTerrain
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{
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Animation anim;
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Dictionary<int2, int> Tiles;
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TileTemplate Template;
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Dictionary<int2, Sprite> TileSprites;
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public Bridge(Actor self) { self.RemoveOnDeath = false; }
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static Cache<TileReference, Sprite> Sprites =
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new Cache<TileReference, Sprite>(
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x => SheetBuilder.Add(Game.world.TileSet.GetBytes(x),
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new Size(Game.CellSize, Game.CellSize)));
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public IEnumerable<Renderable> Render(Actor self)
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{
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if (anim != null)
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return new[] { Util.Centered(self, anim.Image, self.CenterLocation) };
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else
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return new Renderable[] { };
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if (Template == null) yield break;
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foreach (var t in TileSprites)
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yield return new Renderable(t.Value, Game.CellSize * t.Key, PaletteType.Gold);
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}
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public void Tick(Actor self)
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{
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if (anim == null)
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{
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anim = new Animation("3tnk");
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anim.PlayRepeating("idle");
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}
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}
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public void Tick(Actor self) {}
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public void SetTiles(TileTemplate template, Dictionary<int2, int> replacedTiles)
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{
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@@ -42,12 +43,15 @@ namespace OpenRa.Traits
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foreach (var t in replacedTiles.Keys)
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Game.world.customTerrain[t.X, t.Y] = this;
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TileSprites = replacedTiles.ToDictionary(
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a => a.Key,
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a => Sprites[new TileReference { tile = (ushort)template.Index, image = (byte)a.Value }]);
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}
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public double GetCost(int2 p, UnitMovementType umt)
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{
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var origTile = Tiles[p]; // if this explodes, then SetTiles did something horribly wrong.
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return 1.0;
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}
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}
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