@@ -68,6 +68,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Red Alert Lua scripts", "Re
|
||||
mods\ra\maps\soviet-05\soviet05.lua = mods\ra\maps\soviet-05\soviet05.lua
|
||||
mods\ra\maps\soviet-05\soviet05-AI.lua = mods\ra\maps\soviet-05\soviet05-AI.lua
|
||||
mods\ra\maps\soviet-05\soviet05-reinforcements_teams.lua = mods\ra\maps\soviet-05\soviet05-reinforcements_teams.lua
|
||||
mods\ra\maps\soviet-06a\soviet06a.lua = mods\ra\maps\soviet-06a\soviet06a.lua
|
||||
mods\ra\maps\soviet-06a\soviet06a-AI.lua = mods\ra\maps\soviet-06a\soviet06a-AI.lua
|
||||
mods\ra\maps\soviet-07\soviet07.lua = mods\ra\maps\soviet-07\soviet07.lua
|
||||
mods\ra\maps\survival01\survival01.lua = mods\ra\maps\survival01\survival01.lua
|
||||
mods\ra\maps\survival02\survival02.lua = mods\ra\maps\survival02\survival02.lua
|
||||
|
||||
BIN
mods/ra/maps/soviet-06a/map.bin
Normal file
BIN
mods/ra/maps/soviet-06a/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/soviet-06a/map.png
Normal file
BIN
mods/ra/maps/soviet-06a/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 28 KiB |
980
mods/ra/maps/soviet-06a/map.yaml
Normal file
980
mods/ra/maps/soviet-06a/map.yaml
Normal file
@@ -0,0 +1,980 @@
|
||||
MapFormat: 7
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: Soviet 06a: Bridge over the River Grotzny
|
||||
|
||||
Description: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
|
||||
MapSize: 128,128
|
||||
|
||||
Bounds: 5,1,93,53
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: soviet6.vqa
|
||||
GameStart: onthprwl.vqa
|
||||
GameWon: sitduck.vqa
|
||||
GameLost: dpthchrg.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 11500
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: allies
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
PlayerReference@Greece:
|
||||
Name: Greece
|
||||
Faction: allies
|
||||
ColorRamp: 161,134,236
|
||||
Enemies: USSR
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: soviet
|
||||
LockColor: True
|
||||
ColorRamp: 3,255,127
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: Greece, Creeps
|
||||
|
||||
Actors:
|
||||
Actor0: cycl
|
||||
Location: 17,1
|
||||
Owner: Greece
|
||||
Actor1: cycl
|
||||
Location: 18,1
|
||||
Owner: Greece
|
||||
Actor2: cycl
|
||||
Location: 19,1
|
||||
Owner: Greece
|
||||
Actor3: cycl
|
||||
Location: 20,1
|
||||
Owner: Greece
|
||||
Actor4: cycl
|
||||
Location: 21,1
|
||||
Owner: Greece
|
||||
Actor5: cycl
|
||||
Location: 22,1
|
||||
Owner: Greece
|
||||
Actor6: cycl
|
||||
Location: 23,1
|
||||
Owner: Greece
|
||||
Actor7: cycl
|
||||
Location: 24,1
|
||||
Owner: Greece
|
||||
Actor8: cycl
|
||||
Location: 25,1
|
||||
Owner: Greece
|
||||
Actor9: cycl
|
||||
Location: 26,1
|
||||
Owner: Greece
|
||||
Actor10: cycl
|
||||
Location: 27,1
|
||||
Owner: Greece
|
||||
Actor11: cycl
|
||||
Location: 28,1
|
||||
Owner: Greece
|
||||
Actor12: cycl
|
||||
Location: 29,1
|
||||
Owner: Greece
|
||||
Actor13: cycl
|
||||
Location: 30,1
|
||||
Owner: Greece
|
||||
Actor14: cycl
|
||||
Location: 31,1
|
||||
Owner: Greece
|
||||
Actor15: cycl
|
||||
Location: 32,1
|
||||
Owner: Greece
|
||||
Actor16: cycl
|
||||
Location: 33,1
|
||||
Owner: Greece
|
||||
Actor17: cycl
|
||||
Location: 34,1
|
||||
Owner: Greece
|
||||
Actor18: cycl
|
||||
Location: 35,1
|
||||
Owner: Greece
|
||||
Actor19: cycl
|
||||
Location: 17,2
|
||||
Owner: Greece
|
||||
Actor20: cycl
|
||||
Location: 17,3
|
||||
Owner: Greece
|
||||
Actor21: cycl
|
||||
Location: 18,3
|
||||
Owner: Greece
|
||||
Actor22: cycl
|
||||
Location: 17,4
|
||||
Owner: Greece
|
||||
Actor23: cycl
|
||||
Location: 18,4
|
||||
Owner: Greece
|
||||
Actor24: cycl
|
||||
Location: 17,10
|
||||
Owner: Greece
|
||||
Actor25: cycl
|
||||
Location: 18,10
|
||||
Owner: Greece
|
||||
Actor26: cycl
|
||||
Location: 17,11
|
||||
Owner: Greece
|
||||
Actor27: cycl
|
||||
Location: 18,11
|
||||
Owner: Greece
|
||||
Actor28: cycl
|
||||
Location: 17,12
|
||||
Owner: Greece
|
||||
Actor29: cycl
|
||||
Location: 17,13
|
||||
Owner: Greece
|
||||
Actor30: cycl
|
||||
Location: 17,14
|
||||
Owner: Greece
|
||||
Actor31: cycl
|
||||
Location: 17,15
|
||||
Owner: Greece
|
||||
Actor32: cycl
|
||||
Location: 17,16
|
||||
Owner: Greece
|
||||
Actor33: cycl
|
||||
Location: 17,17
|
||||
Owner: Greece
|
||||
Actor34: cycl
|
||||
Location: 17,18
|
||||
Owner: Greece
|
||||
Actor35: cycl
|
||||
Location: 18,18
|
||||
Owner: Greece
|
||||
Actor36: cycl
|
||||
Location: 18,19
|
||||
Owner: Greece
|
||||
Actor37: cycl
|
||||
Location: 31,19
|
||||
Owner: Greece
|
||||
Actor38: cycl
|
||||
Location: 32,19
|
||||
Owner: Greece
|
||||
Actor39: cycl
|
||||
Location: 18,20
|
||||
Owner: Greece
|
||||
Actor40: cycl
|
||||
Location: 31,20
|
||||
Owner: Greece
|
||||
Actor41: cycl
|
||||
Location: 17,21
|
||||
Owner: Greece
|
||||
Actor42: cycl
|
||||
Location: 18,21
|
||||
Owner: Greece
|
||||
Actor43: cycl
|
||||
Location: 31,21
|
||||
Owner: Greece
|
||||
Actor44: cycl
|
||||
Location: 17,22
|
||||
Owner: Greece
|
||||
Actor45: sbag
|
||||
Location: 19,22
|
||||
Owner: Greece
|
||||
Actor46: sbag
|
||||
Location: 20,22
|
||||
Owner: Greece
|
||||
Actor47: sbag
|
||||
Location: 21,22
|
||||
Owner: Greece
|
||||
Actor48: sbag
|
||||
Location: 27,22
|
||||
Owner: Greece
|
||||
Actor49: sbag
|
||||
Location: 28,22
|
||||
Owner: Greece
|
||||
Actor50: sbag
|
||||
Location: 29,22
|
||||
Owner: Greece
|
||||
Actor51: cycl
|
||||
Location: 31,22
|
||||
Owner: Greece
|
||||
Actor52: cycl
|
||||
Location: 17,23
|
||||
Owner: Greece
|
||||
Actor53: sbag
|
||||
Location: 21,23
|
||||
Owner: Greece
|
||||
Actor54: sbag
|
||||
Location: 27,23
|
||||
Owner: Greece
|
||||
Actor55: cycl
|
||||
Location: 31,23
|
||||
Owner: Greece
|
||||
Actor56: cycl
|
||||
Location: 17,24
|
||||
Owner: Greece
|
||||
Actor57: cycl
|
||||
Location: 18,24
|
||||
Owner: Greece
|
||||
Actor58: cycl
|
||||
Location: 19,24
|
||||
Owner: Greece
|
||||
Actor59: cycl
|
||||
Location: 20,24
|
||||
Owner: Greece
|
||||
Actor60: cycl
|
||||
Location: 21,24
|
||||
Owner: Greece
|
||||
Actor61: cycl
|
||||
Location: 27,24
|
||||
Owner: Greece
|
||||
Actor62: cycl
|
||||
Location: 28,24
|
||||
Owner: Greece
|
||||
Actor63: cycl
|
||||
Location: 29,24
|
||||
Owner: Greece
|
||||
Actor64: cycl
|
||||
Location: 30,24
|
||||
Owner: Greece
|
||||
Actor65: cycl
|
||||
Location: 31,24
|
||||
Owner: Greece
|
||||
Actor66: sbag
|
||||
Location: 71,31
|
||||
Owner: Greece
|
||||
Actor67: sbag
|
||||
Location: 72,31
|
||||
Owner: Greece
|
||||
Actor68: sbag
|
||||
Location: 71,32
|
||||
Owner: Greece
|
||||
Actor69: sbag
|
||||
Location: 72,32
|
||||
Owner: Greece
|
||||
Actor70: sbag
|
||||
Location: 72,33
|
||||
Owner: Greece
|
||||
Actor71: sbag
|
||||
Location: 73,33
|
||||
Owner: Greece
|
||||
Actor72: sbag
|
||||
Location: 73,34
|
||||
Owner: Greece
|
||||
Actor73: sbag
|
||||
Location: 74,34
|
||||
Owner: Greece
|
||||
Actor74: sbag
|
||||
Location: 75,34
|
||||
Owner: Greece
|
||||
Actor75: sbag
|
||||
Location: 74,35
|
||||
Owner: Greece
|
||||
Actor76: sbag
|
||||
Location: 75,35
|
||||
Owner: Greece
|
||||
Actor77: t17
|
||||
Location: 66,28
|
||||
Owner: Neutral
|
||||
Actor78: t08
|
||||
Location: 83,35
|
||||
Owner: Neutral
|
||||
Actor79: t16
|
||||
Location: 82,34
|
||||
Owner: Neutral
|
||||
Actor80: tc04
|
||||
Location: 80,36
|
||||
Owner: Neutral
|
||||
Actor81: tc05
|
||||
Location: 77,34
|
||||
Owner: Neutral
|
||||
Actor82: tc01
|
||||
Location: 79,32
|
||||
Owner: Neutral
|
||||
Actor83: tc01
|
||||
Location: 61,52
|
||||
Owner: Neutral
|
||||
Actor84: tc02
|
||||
Location: 61,49
|
||||
Owner: Neutral
|
||||
Actor85: tc03
|
||||
Location: 58,52
|
||||
Owner: Neutral
|
||||
Actor86: tc05
|
||||
Location: 52,47
|
||||
Owner: Neutral
|
||||
Actor87: t16
|
||||
Location: 35,21
|
||||
Owner: Neutral
|
||||
Actor88: tc04
|
||||
Location: 36,24
|
||||
Owner: Neutral
|
||||
Actor89: t15
|
||||
Location: 38,22
|
||||
Owner: Neutral
|
||||
Actor90: t12
|
||||
Location: 31,24
|
||||
Owner: Neutral
|
||||
Actor91: tc05
|
||||
Location: 95,15
|
||||
Owner: Neutral
|
||||
Actor92: tc01
|
||||
Location: 94,19
|
||||
Owner: Neutral
|
||||
Actor93: tc03
|
||||
Location: 85,13
|
||||
Owner: Neutral
|
||||
Actor94: tc02
|
||||
Location: 94,6
|
||||
Owner: Neutral
|
||||
Actor95: tc01
|
||||
Location: 96,11
|
||||
Owner: Neutral
|
||||
Actor96: tc04
|
||||
Location: 84,4
|
||||
Owner: Neutral
|
||||
Actor97: t17
|
||||
Location: 83,13
|
||||
Owner: Neutral
|
||||
Actor98: t16
|
||||
Location: 88,11
|
||||
Owner: Neutral
|
||||
Actor99: t16
|
||||
Location: 91,23
|
||||
Owner: Neutral
|
||||
Actor100: t14
|
||||
Location: 93,24
|
||||
Owner: Neutral
|
||||
Actor101: t11
|
||||
Location: 95,22
|
||||
Owner: Neutral
|
||||
Actor102: tc05
|
||||
Location: 32,22
|
||||
Owner: Neutral
|
||||
Actor103: tc05
|
||||
Location: 5,12
|
||||
Owner: Neutral
|
||||
Actor104: tc01
|
||||
Location: 9,12
|
||||
Owner: Neutral
|
||||
Actor105: tc05
|
||||
Location: 50,34
|
||||
Owner: Neutral
|
||||
Actor106: tc04
|
||||
Location: 53,34
|
||||
Owner: Neutral
|
||||
Actor107: tc05
|
||||
Location: 74,47
|
||||
Owner: Neutral
|
||||
Actor108: tc04
|
||||
Location: 80,43
|
||||
Owner: Neutral
|
||||
Actor109: tc02
|
||||
Location: 78,42
|
||||
Owner: Neutral
|
||||
Actor110: tc01
|
||||
Location: 74,46
|
||||
Owner: Neutral
|
||||
Actor111: t17
|
||||
Location: 73,48
|
||||
Owner: Neutral
|
||||
Actor112: t16
|
||||
Location: 77,46
|
||||
Owner: Neutral
|
||||
Actor113: t15
|
||||
Location: 80,41
|
||||
Owner: Neutral
|
||||
Actor114: t14
|
||||
Location: 68,52
|
||||
Owner: Neutral
|
||||
Actor115: t13
|
||||
Location: 84,40
|
||||
Owner: Neutral
|
||||
Actor116: tc02
|
||||
Location: 65,52
|
||||
Owner: Neutral
|
||||
Actor117: tc01
|
||||
Location: 66,49
|
||||
Owner: Neutral
|
||||
Actor118: t08
|
||||
Location: 32,20
|
||||
Owner: Neutral
|
||||
Actor119: tc02
|
||||
Location: 18,52
|
||||
Owner: Neutral
|
||||
Actor120: t15
|
||||
Location: 27,51
|
||||
Owner: Neutral
|
||||
Actor121: t11
|
||||
Location: 40,40
|
||||
Owner: Neutral
|
||||
Actor122: t10
|
||||
Location: 41,34
|
||||
Owner: Neutral
|
||||
Actor123: t10
|
||||
Location: 43,29
|
||||
Owner: Neutral
|
||||
Actor124: t08
|
||||
Location: 41,32
|
||||
Owner: Neutral
|
||||
Actor125: t08
|
||||
Location: 42,41
|
||||
Owner: Neutral
|
||||
Actor126: tc05
|
||||
Location: 29,28
|
||||
Owner: Neutral
|
||||
Actor127: tc02
|
||||
Location: 19,26
|
||||
Owner: Neutral
|
||||
Actor128: tc04
|
||||
Location: 17,24
|
||||
Owner: Neutral
|
||||
Actor129: t14
|
||||
Location: 37,33
|
||||
Owner: Neutral
|
||||
Actor130: tc01
|
||||
Location: 38,28
|
||||
Owner: Neutral
|
||||
Actor131: t16
|
||||
Location: 39,27
|
||||
Owner: Neutral
|
||||
Actor132: t16
|
||||
Location: 37,28
|
||||
Owner: Neutral
|
||||
Actor133: t10
|
||||
Location: 11,49
|
||||
Owner: Neutral
|
||||
Actor134: tc05
|
||||
Location: 12,24
|
||||
Owner: Neutral
|
||||
Actor135: tc04
|
||||
Location: 5,30
|
||||
Owner: Neutral
|
||||
Actor136: tc02
|
||||
Location: 12,12
|
||||
Owner: Neutral
|
||||
Actor137: t16
|
||||
Location: 11,12
|
||||
Owner: Neutral
|
||||
Actor234: t12
|
||||
Owner: Neutral
|
||||
Location: 15,14
|
||||
Actor139: t08
|
||||
Location: 16,15
|
||||
Owner: Neutral
|
||||
Actor140: t01
|
||||
Location: 8,12
|
||||
Owner: Neutral
|
||||
Actor141: t10
|
||||
Location: 13,33
|
||||
Owner: Neutral
|
||||
Actor142: t15
|
||||
Location: 7,40
|
||||
Owner: Neutral
|
||||
Actor143: t14
|
||||
Location: 17,32
|
||||
Owner: Neutral
|
||||
Actor144: tc02
|
||||
Location: 5,39
|
||||
Owner: Neutral
|
||||
Actor145: tc03
|
||||
Location: 85,6
|
||||
Owner: Neutral
|
||||
Actor233: t01
|
||||
Owner: Neutral
|
||||
Location: 15,13
|
||||
Actor147: t10
|
||||
Location: 14,12
|
||||
Owner: Neutral
|
||||
Actor148: tc05
|
||||
Location: 81,4
|
||||
Owner: Neutral
|
||||
Actor149: t01
|
||||
Location: 61,9
|
||||
Owner: Neutral
|
||||
Actor150: tc03
|
||||
Location: 71,6
|
||||
Owner: Neutral
|
||||
Actor151: t17
|
||||
Location: 60,6
|
||||
Owner: Neutral
|
||||
Actor152: t11
|
||||
Location: 70,3
|
||||
Owner: Neutral
|
||||
Actor153: tc05
|
||||
Location: 22,2
|
||||
Owner: Neutral
|
||||
Actor154: tc03
|
||||
Location: 28,2
|
||||
Owner: Neutral
|
||||
Actor155: tc01
|
||||
Location: 33,1
|
||||
Owner: Neutral
|
||||
Actor156: hbox
|
||||
Location: 19,23
|
||||
Owner: Greece
|
||||
Actor157: hbox
|
||||
Location: 29,23
|
||||
Owner: Greece
|
||||
Actor158: gun
|
||||
Location: 20,23
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
Actor159: gun
|
||||
Location: 28,23
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
Actor161: dome
|
||||
Location: 23,5
|
||||
Owner: Greece
|
||||
Actor163: gap
|
||||
Location: 24,21
|
||||
Owner: Greece
|
||||
Actor164: syrd
|
||||
Location: 35,14
|
||||
Owner: Greece
|
||||
Actor167: gun
|
||||
Location: 33,5
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor168: gun
|
||||
Location: 33,9
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor169: v07
|
||||
Location: 66,4
|
||||
Owner: Greece
|
||||
Health: 45
|
||||
Actor170: v03
|
||||
Location: 64,8
|
||||
Owner: Greece
|
||||
Actor171: v01
|
||||
Location: 71,8
|
||||
Owner: Greece
|
||||
Actor172: v05
|
||||
Location: 61,8
|
||||
Owner: Greece
|
||||
Health: 43
|
||||
Actor173: v06
|
||||
Location: 68,4
|
||||
Owner: Greece
|
||||
Actor174: powr
|
||||
Location: 20,2
|
||||
Owner: Greece
|
||||
Actor175: powr
|
||||
Location: 25,2
|
||||
Owner: Greece
|
||||
Actor179: 2tnk
|
||||
Location: 73,35
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor180: 2tnk
|
||||
Location: 72,34
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor181: 2tnk
|
||||
Location: 71,33
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor182: arty
|
||||
Location: 74,33
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor183: arty
|
||||
Location: 73,32
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor186: 3tnk
|
||||
Location: 56,47
|
||||
Owner: USSR
|
||||
Health: 99
|
||||
Facing: 32
|
||||
Actor187: 3tnk
|
||||
Location: 60,49
|
||||
Owner: USSR
|
||||
Health: 99
|
||||
Facing: 32
|
||||
Actor191: v2rl
|
||||
Location: 57,49
|
||||
Owner: USSR
|
||||
Facing: 32
|
||||
Actor193: 2tnk
|
||||
Location: 73,31
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor194: 2tnk
|
||||
Location: 75,33
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor195: 2tnk
|
||||
Location: 85,18
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor196: 2tnk
|
||||
Location: 88,20
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor197: 2tnk
|
||||
Location: 22,23
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
Actor198: 2tnk
|
||||
Location: 26,23
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
Actor199: arty
|
||||
Location: 18,23
|
||||
Owner: Greece
|
||||
Facing: 96
|
||||
Actor200: arty
|
||||
Location: 30,23
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor202: 1tnk
|
||||
Location: 23,21
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
Actor203: 1tnk
|
||||
Location: 25,21
|
||||
Owner: Greece
|
||||
Facing: 128
|
||||
Actor204: 2tnk
|
||||
Location: 40,6
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor205: 2tnk
|
||||
Location: 40,8
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor206: arty
|
||||
Location: 40,7
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor207: 1tnk
|
||||
Location: 77,10
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor208: 1tnk
|
||||
Location: 77,11
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor209: 1tnk
|
||||
Location: 77,12
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor210: ca
|
||||
Location: 87,29
|
||||
Owner: Greece
|
||||
Facing: 224
|
||||
Actor211: ca
|
||||
Location: 87,25
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
Actor212: ca
|
||||
Location: 76,22
|
||||
Owner: Greece
|
||||
Facing: 224
|
||||
Actor213: pt
|
||||
Location: 38,4
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor214: pt
|
||||
Location: 38,10
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor215: dd
|
||||
Location: 55,15
|
||||
Owner: Greece
|
||||
Facing: 192
|
||||
Actor216: waypoint
|
||||
Location: 39,13
|
||||
Owner: Neutral
|
||||
Actor235: silo
|
||||
Owner: Greece
|
||||
Location: 26,9
|
||||
Actor236: silo
|
||||
Owner: Greece
|
||||
Location: 24,9
|
||||
Actor237: silo
|
||||
Owner: Greece
|
||||
Location: 27,2
|
||||
Actor238: silo
|
||||
Owner: Greece
|
||||
Location: 27,3
|
||||
waypoint78: waypoint
|
||||
Location: 83,23
|
||||
Owner: Neutral
|
||||
waypoint79: waypoint
|
||||
Location: 87,19
|
||||
Owner: Neutral
|
||||
waypoint80: waypoint
|
||||
Location: 84,22
|
||||
Owner: Neutral
|
||||
waypoint81: waypoint
|
||||
Location: 76,22
|
||||
Owner: Neutral
|
||||
waypoint82: waypoint
|
||||
Location: 87,29
|
||||
Owner: Neutral
|
||||
APCWaypoint1: waypoint
|
||||
Location: 52,50
|
||||
Owner: Neutral
|
||||
APCWaypoint2: waypoint
|
||||
Location: 58,51
|
||||
Owner: Neutral
|
||||
Apwr: apwr
|
||||
Location: 18,11
|
||||
Owner: Greece
|
||||
Apwr2: apwr
|
||||
Owner: Greece
|
||||
Location: 27,5
|
||||
AttackWaypoint1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 24,30
|
||||
AttackWaypoint2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 35,30
|
||||
Barr: tent
|
||||
Location: 29,16
|
||||
Owner: Greece
|
||||
BaseAttacker1: 1tnk
|
||||
Location: 76,35
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
BaseAttacker2: 1tnk
|
||||
Location: 71,30
|
||||
Owner: Greece
|
||||
Facing: 160
|
||||
CameraBarrier: camera
|
||||
Location: 70,36
|
||||
Owner: Neutral
|
||||
CameraBase1: camera
|
||||
Location: 34,40
|
||||
Owner: Neutral
|
||||
CameraBase2: camera
|
||||
Location: 24,40
|
||||
Owner: Neutral
|
||||
CameraBase3: camera
|
||||
Location: 30,46
|
||||
Owner: Neutral
|
||||
CameraBase4: camera
|
||||
Location: 48,39
|
||||
Owner: Neutral
|
||||
CameraStart: camera
|
||||
Location: 58,48
|
||||
Owner: Neutral
|
||||
CYard: fact
|
||||
Location: 30,2
|
||||
Owner: Greece
|
||||
CYardLocation: waypoint
|
||||
Owner: Neutral
|
||||
Location: 31,4
|
||||
Harvester: harv
|
||||
Location: 12,10
|
||||
Owner: Greece
|
||||
IntroEnemy1: 1tnk
|
||||
Location: 63,42
|
||||
Owner: Greece
|
||||
Health: 28
|
||||
Facing: 160
|
||||
IntroEnemy2: jeep
|
||||
Location: 64,42
|
||||
Owner: Greece
|
||||
Health: 43
|
||||
Facing: 160
|
||||
IntroEnemy3: 1tnk
|
||||
Location: 64,43
|
||||
Owner: Greece
|
||||
Health: 50
|
||||
Facing: 160
|
||||
Mcv: mcv
|
||||
Location: 61,45
|
||||
Owner: USSR
|
||||
Facing: 96
|
||||
McvWaypoint: waypoint
|
||||
Location: 53,53
|
||||
Owner: Neutral
|
||||
Proc: proc
|
||||
Location: 24,9
|
||||
Owner: Greece
|
||||
FreeActor: False
|
||||
Truck1: truk
|
||||
Location: 54,52
|
||||
Owner: USSR
|
||||
Facing: 32
|
||||
Truck2: truk
|
||||
Location: 55,51
|
||||
Owner: USSR
|
||||
Facing: 32
|
||||
Weap: weap
|
||||
Location: 22,15
|
||||
Owner: Greece
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
-EnemyWatcher:
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScript:
|
||||
Scripts: soviet06a.lua, soviet06a-AI.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Ship:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Plane:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Wall:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^TechBuilding:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^Crate:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^Husk:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
APWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
TSLA:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
SAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
IRON:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
MSLO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
E3:
|
||||
Buildable:
|
||||
Prerequisites: ~tent
|
||||
SHOK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
SNIPER:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
HIJACKER:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
MIG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
FTRK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
2TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
4TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
APC:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
TRUK:
|
||||
-SpawnActorOnDeath:
|
||||
-SupplyTruck:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
QTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
MSUB:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
STEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
DOG:
|
||||
Health:
|
||||
HP: 25
|
||||
AutoTarget:
|
||||
ScanRadius: 5
|
||||
HARV:
|
||||
Harvester:
|
||||
SearchFromProcRadius: 50
|
||||
SearchFromOrderRadius: 50
|
||||
AFLD:
|
||||
ParatroopersPower@paratroopers:
|
||||
DropItems: E1,E1,E1,E1,E1
|
||||
MONEYCRATE:
|
||||
GiveCashCrateAction:
|
||||
Amount: 2000
|
||||
V01:
|
||||
SpawnActorOnDeath:
|
||||
Actor: moneycrate
|
||||
V05:
|
||||
SpawnActorOnDeath:
|
||||
Actor: healcrate
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
112
mods/ra/maps/soviet-06a/soviet06a-AI.lua
Normal file
112
mods/ra/maps/soviet-06a/soviet06a-AI.lua
Normal file
@@ -0,0 +1,112 @@
|
||||
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||
|
||||
IdlingUnits = function()
|
||||
local lazyUnits = enemy.GetGroundAttackers()
|
||||
|
||||
Utils.Do(lazyUnits, function(unit)
|
||||
Trigger.OnDamaged(unit, function()
|
||||
Trigger.ClearAll(unit)
|
||||
Trigger.AfterDelay(0, function() IdleHunt(unit) end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
BaseBuildings =
|
||||
{
|
||||
{ "apwr", CVec.New(-13, 7), 500, true },
|
||||
{ "tent", CVec.New(-2, 12), 400, true },
|
||||
{ "proc", CVec.New(-7, 5), 1400, true },
|
||||
{ "weap", CVec.New(-9, 11), 2000, true },
|
||||
{ "apwr", CVec.New(-4, 1), 500, true }
|
||||
}
|
||||
|
||||
BuildBase = function()
|
||||
if CYard.IsDead or CYard.Owner ~= enemy then
|
||||
return
|
||||
elseif Harvester.IsDead and enemy.Resources <= 299 then
|
||||
return
|
||||
end
|
||||
|
||||
for i,v in ipairs(BaseBuildings) do
|
||||
if not v[4] then
|
||||
BuildBuilding(v)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(10), BuildBase)
|
||||
end
|
||||
|
||||
BuildBuilding = function(building)
|
||||
Trigger.AfterDelay(Actor.BuildTime(building[1]), function()
|
||||
local actor = Actor.Create(building[1], true, { Owner = enemy, Location = CYardLocation.Location + building[2] })
|
||||
enemy.Cash = enemy.Cash - building[3]
|
||||
|
||||
building[4] = true
|
||||
Trigger.OnKilled(actor, function() building[4] = true end)
|
||||
Trigger.OnDamaged(actor, function(building)
|
||||
if building.Owner == enemy and building.Health < building.MaxHealth * 3/4 then
|
||||
building.StartBuildingRepairs()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(10), BuildBase)
|
||||
end)
|
||||
end
|
||||
|
||||
ProduceInfantry = function()
|
||||
if not BaseBuildings[2][4] then
|
||||
return
|
||||
elseif Harvester.IsDead and enemy.Resources <= 299 then
|
||||
return
|
||||
end
|
||||
|
||||
local delay = Utils.RandomInteger(DateTime.Seconds(3), DateTime.Seconds(9))
|
||||
local toBuild = { Utils.Random(AlliedInfantryTypes) }
|
||||
local Path = Utils.Random(AttackPaths)
|
||||
enemy.Build(toBuild, function(unit)
|
||||
InfAttack[#InfAttack + 1] = unit[1]
|
||||
|
||||
if #InfAttack >= 10 then
|
||||
SendUnits(InfAttack, Path)
|
||||
InfAttack = { }
|
||||
Trigger.AfterDelay(DateTime.Minutes(2), ProduceInfantry)
|
||||
else
|
||||
Trigger.AfterDelay(delay, ProduceInfantry)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
ProduceArmor = function()
|
||||
if not BaseBuildings[4][4] then
|
||||
return
|
||||
elseif Harvester.IsDead and enemy.Resources <= 599 then
|
||||
return
|
||||
end
|
||||
|
||||
local delay = Utils.RandomInteger(DateTime.Seconds(12), DateTime.Seconds(17))
|
||||
local toBuild = { Utils.Random(AlliedArmorTypes) }
|
||||
local Path = Utils.Random(AttackPaths)
|
||||
enemy.Build(toBuild, function(unit)
|
||||
ArmorAttack[#ArmorAttack + 1] = unit[1]
|
||||
|
||||
if #ArmorAttack >= 6 then
|
||||
SendUnits(ArmorAttack, Path)
|
||||
ArmorAttack = { }
|
||||
Trigger.AfterDelay(DateTime.Minutes(3), ProduceArmor)
|
||||
else
|
||||
Trigger.AfterDelay(delay, ProduceArmor)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
SendUnits = function(units, waypoints)
|
||||
Utils.Do(units, function(unit)
|
||||
if not unit.IsDead then
|
||||
Utils.Do(waypoints, function(waypoint)
|
||||
unit.AttackMove(waypoint.Location)
|
||||
end)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
end)
|
||||
end
|
||||
142
mods/ra/maps/soviet-06a/soviet06a.lua
Normal file
142
mods/ra/maps/soviet-06a/soviet06a.lua
Normal file
@@ -0,0 +1,142 @@
|
||||
ArmorAttack = { }
|
||||
AttackPaths = { { AttackWaypoint1 }, { AttackWaypoint2 } }
|
||||
BaseAttackers = { BaseAttacker1, BaseAttacker2 }
|
||||
InfAttack = { }
|
||||
IntroAttackers = { IntroEnemy1, IntroEnemy2, IntroEnemy3 }
|
||||
Trucks = { Truck1, Truck2 }
|
||||
|
||||
AlliedInfantryTypes = { "e1", "e1", "e3" }
|
||||
AlliedArmorTypes = { "jeep", "jeep", "1tnk", "1tnk", "2tnk", "2tnk", "arty" }
|
||||
|
||||
SovietReinforcements1 = { "e6", "e6", "e6", "e6", "e6" }
|
||||
SovietReinforcements2 = { "e4", "e4", "e2", "e2", "e2" }
|
||||
SovietReinforcements1Waypoints = { McvWaypoint.Location, APCWaypoint1.Location }
|
||||
SovietReinforcements2Waypoints = { McvWaypoint.Location, APCWaypoint2.Location }
|
||||
|
||||
TruckGoalTrigger = { CPos.New(83, 7), CPos.New(83, 8), CPos.New(83, 9), CPos.New(83, 10), CPos.New(84, 10), CPos.New(84, 11), CPos.New(84, 12), CPos.New(85, 12), CPos.New(86, 12), CPos.New(87, 12), CPos.New(87, 13), CPos.New(88, 13), CPos.New(89, 13), CPos.New(90, 13), CPos.New(90, 14), CPos.New(90, 15), CPos.New(91, 15), CPos.New(92, 15), CPos.New(93, 15), CPos.New(94, 15) }
|
||||
CameraBarrierTrigger = { CPos.New(65, 39), CPos.New(65, 40), CPos.New(66, 40), CPos.New(66, 41), CPos.New(67, 41), CPos.New(67, 42), CPos.New(68, 42), CPos.New(68, 43), CPos.New(68, 44) }
|
||||
CameraBaseTrigger = { CPos.New(53, 42), CPos.New(54, 42), CPos.New(54, 41), CPos.New(55, 41), CPos.New(56, 41), CPos.New(56, 40), CPos.New(57, 40), CPos.New(57, 39), CPos.New(58, 39), CPos.New(59, 39), CPos.New(59, 38), CPos.New(60, 38), CPos.New(61, 38) }
|
||||
|
||||
Trigger.OnEnteredFootprint(TruckGoalTrigger, function(a, id)
|
||||
if not truckGoalTrigger and a.Owner == player and a.Type == "truk" then
|
||||
truckGoalTrigger = true
|
||||
player.MarkCompletedObjective(sovietObjective)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(CameraBarrierTrigger, function(a, id)
|
||||
if not cameraBarrierTrigger and a.Owner == player then
|
||||
cameraBarrierTrigger = true
|
||||
local cameraBarrier = Actor.Create("camera", true, { Owner = player, Location = CameraBarrier.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
cameraBarrier.Kill()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(CameraBaseTrigger, function(a, id)
|
||||
if not cameraBaseTrigger and a.Owner == player then
|
||||
cameraBaseTrigger = true
|
||||
local cameraBase1 = Actor.Create("camera", true, { Owner = player, Location = CameraBase1.Location })
|
||||
local cameraBase2 = Actor.Create("camera", true, { Owner = player, Location = CameraBase2.Location })
|
||||
local cameraBase3 = Actor.Create("camera", true, { Owner = player, Location = CameraBase3.Location })
|
||||
local cameraBase4 = Actor.Create("camera", true, { Owner = player, Location = CameraBase4.Location })
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
cameraBase1.Kill()
|
||||
cameraBase2.Kill()
|
||||
cameraBase3.Kill()
|
||||
cameraBase4.Kill()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(Trucks, function()
|
||||
if not controlCenterTrigger then
|
||||
enemy.MarkCompletedObjective(alliedObjective)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Apwr, function(building)
|
||||
BaseBuildings[1][4] = false
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Barr, function(building)
|
||||
BaseBuildings[2][4] = false
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Proc, function(building)
|
||||
BaseBuildings[3][4] = false
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Weap, function(building)
|
||||
BaseBuildings[4][4] = false
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Apwr2, function(building)
|
||||
BaseBuildings[5][4] = false
|
||||
end)
|
||||
|
||||
-- Activate the AI once the player deployed the Mcv
|
||||
Trigger.OnRemovedFromWorld(Mcv, function()
|
||||
if not mcvDeployed then
|
||||
mcvDeployed = true
|
||||
BuildBase()
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
|
||||
Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
|
||||
Trigger.AfterDelay(DateTime.Minutes(2), function()
|
||||
Utils.Do(BaseAttackers, function(actor)
|
||||
IdleHunt(actor)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
WorldLoaded = function()
|
||||
player = Player.GetPlayer("USSR")
|
||||
enemy = Player.GetPlayer("Greece")
|
||||
Camera.Position = CameraStart.CenterPosition
|
||||
Mcv.Move(McvWaypoint.Location)
|
||||
Harvester.FindResources()
|
||||
Utils.Do(IntroAttackers, function(actor)
|
||||
IdleHunt(actor)
|
||||
end)
|
||||
Utils.Do(Map.NamedActors, function(actor)
|
||||
if actor.Owner == enemy and actor.HasProperty("StartBuildingRepairs") then
|
||||
Trigger.OnDamaged(actor, function(building)
|
||||
if building.Owner == enemy and building.Health < 3/4 * building.MaxHealth then
|
||||
building.StartBuildingRepairs()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements1, SovietReinforcements1Waypoints)
|
||||
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements2, SovietReinforcements2Waypoints)
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
end)
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
end)
|
||||
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||
sovietObjective = player.AddPrimaryObjective("Escort the Convoy.")
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if player.HasNoRequiredUnits() then
|
||||
enemy.MarkCompletedObjective(alliedObjective)
|
||||
end
|
||||
|
||||
if enemy.Resources >= enemy.ResourceCapacity * 0.75 then
|
||||
enemy.Cash = enemy.Cash + enemy.Resources - enemy.ResourceCapacity * 0.25
|
||||
enemy.Resources = enemy.ResourceCapacity * 0.25
|
||||
end
|
||||
end
|
||||
@@ -12,4 +12,5 @@ Soviet Campaign:
|
||||
./mods/ra/maps/soviet-04a
|
||||
./mods/ra/maps/soviet-04b
|
||||
./mods/ra/maps/soviet-05
|
||||
./mods/ra/maps/soviet-06a
|
||||
./mods/ra/maps/soviet-07
|
||||
|
||||
Reference in New Issue
Block a user