Make cheats logic robust against missing widgets.

Also removes force-desync stdout spam.
This commit is contained in:
Paul Chote
2013-04-06 18:58:44 +13:00
parent a5ec473a59
commit 76b206670a

View File

@@ -28,101 +28,126 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
var devTrait = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
var shroudCheckbox = widget.Get<CheckboxWidget>("DISABLE_SHROUD");
shroudCheckbox.IsChecked = () => devTrait.DisableShroud;
shroudCheckbox.OnClick = () => Order(world, "DevShroudDisable");
var shroudCheckbox = widget.GetOrNull<CheckboxWidget>("DISABLE_SHROUD");
if (shroudCheckbox != null)
{
shroudCheckbox.IsChecked = () => devTrait.DisableShroud;
shroudCheckbox.OnClick = () => Order(world, "DevShroudDisable");
}
var pathCheckbox = widget.Get<CheckboxWidget>("SHOW_UNIT_PATHS");
pathCheckbox.IsChecked = () => devTrait.PathDebug;
pathCheckbox.OnClick = () => Order(world, "DevPathDebug");
var pathCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_UNIT_PATHS");
if (pathCheckbox != null)
{
pathCheckbox.IsChecked = () => devTrait.PathDebug;
pathCheckbox.OnClick = () => Order(world, "DevPathDebug");
}
widget.Get<ButtonWidget>("GIVE_CASH").OnClick = () =>
var cashButton = widget.GetOrNull<ButtonWidget>("GIVE_CASH");
if (cashButton != null)
cashButton.OnClick = () =>
world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
var fastBuildCheckbox = widget.Get<CheckboxWidget>("INSTANT_BUILD");
fastBuildCheckbox.IsChecked = () => devTrait.FastBuild;
fastBuildCheckbox.OnClick = () => Order(world, "DevFastBuild");
var fastBuildCheckbox = widget.GetOrNull<CheckboxWidget>("INSTANT_BUILD");
if (fastBuildCheckbox != null)
{
fastBuildCheckbox.IsChecked = () => devTrait.FastBuild;
fastBuildCheckbox.OnClick = () => Order(world, "DevFastBuild");
}
var fastChargeCheckbox = widget.Get<CheckboxWidget>("INSTANT_CHARGE");
fastChargeCheckbox.IsChecked = () => devTrait.FastCharge;
fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge");
var fastChargeCheckbox = widget.GetOrNull<CheckboxWidget>("INSTANT_CHARGE");
if (fastChargeCheckbox != null)
{
fastChargeCheckbox.IsChecked = () => devTrait.FastCharge;
fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge");
}
var showMuzzlesCheckbox = widget.Get<CheckboxWidget>("SHOW_MUZZLES");
showMuzzlesCheckbox.IsChecked = () => devTrait.ShowMuzzles;
showMuzzlesCheckbox.OnClick = () => devTrait.ShowMuzzles ^= true;
var showMuzzlesCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_MUZZLES");
if (showMuzzlesCheckbox != null)
{
showMuzzlesCheckbox.IsChecked = () => devTrait.ShowMuzzles;
showMuzzlesCheckbox.OnClick = () => devTrait.ShowMuzzles ^= true;
}
var allTechCheckbox = widget.Get<CheckboxWidget>("ENABLE_TECH");
allTechCheckbox.IsChecked = () => devTrait.AllTech;
allTechCheckbox.OnClick = () => Order(world, "DevEnableTech");
var allTechCheckbox = widget.GetOrNull<CheckboxWidget>("ENABLE_TECH");
if (allTechCheckbox != null)
{
allTechCheckbox.IsChecked = () => devTrait.AllTech;
allTechCheckbox.OnClick = () => Order(world, "DevEnableTech");
}
var powerCheckbox = widget.Get<CheckboxWidget>("UNLIMITED_POWER");
powerCheckbox.IsChecked = () => devTrait.UnlimitedPower;
powerCheckbox.OnClick = () => Order(world, "DevUnlimitedPower");
var powerCheckbox = widget.GetOrNull<CheckboxWidget>("UNLIMITED_POWER");
if (powerCheckbox != null)
{
powerCheckbox.IsChecked = () => devTrait.UnlimitedPower;
powerCheckbox.OnClick = () => Order(world, "DevUnlimitedPower");
}
var buildAnywhereCheckbox = widget.Get<CheckboxWidget>("BUILD_ANYWHERE");
buildAnywhereCheckbox.IsChecked = () => devTrait.BuildAnywhere;
buildAnywhereCheckbox.OnClick = () => Order(world, "DevBuildAnywhere");
var buildAnywhereCheckbox = widget.GetOrNull<CheckboxWidget>("BUILD_ANYWHERE");
if (buildAnywhereCheckbox != null)
{
buildAnywhereCheckbox.IsChecked = () => devTrait.BuildAnywhere;
buildAnywhereCheckbox.OnClick = () => Order(world, "DevBuildAnywhere");
}
widget.Get<ButtonWidget>("GIVE_EXPLORATION").OnClick = () =>
var explorationButton = widget.GetOrNull<ButtonWidget>("GIVE_EXPLORATION");
if (explorationButton != null)
explorationButton.OnClick = () =>
world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false));
widget.Get<ButtonWidget>("RESET_EXPLORATION").OnClick = () =>
var noexplorationButton = widget.GetOrNull<ButtonWidget>("RESET_EXPLORATION");
if (noexplorationButton != null)
noexplorationButton.OnClick = () =>
world.IssueOrder(new Order("DevResetExploration", world.LocalPlayer.PlayerActor, false));
var dbgOverlay = world.WorldActor.TraitOrDefault<DebugOverlay>();
var showAstarCostCheckbox = widget.Get<CheckboxWidget>("SHOW_ASTAR");
showAstarCostCheckbox.IsChecked = () => dbgOverlay != null ? dbgOverlay.Visible : false;
showAstarCostCheckbox.OnClick = () => { if (dbgOverlay != null) dbgOverlay.Visible ^= true; };
var desync = widget.Get<ButtonWidget>("DESYNC");
var desyncEnabled = widget.Get<CheckboxWidget>("DESYNC_ARMED");
desyncEnabled.IsChecked = () => !desync.Disabled;
desyncEnabled.OnClick = () => desync.Disabled ^= true;
desync.Disabled = true;
desync.OnClick = () =>
var showAstarCostCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_ASTAR");
if (showAstarCostCheckbox != null)
{
var trait = world.ActorsWithTrait<ISync>().Random(CosmeticRandom).Trait;
var t = trait.GetType();
string s;
const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
showAstarCostCheckbox.IsChecked = () => dbgOverlay != null ? dbgOverlay.Visible : false;
showAstarCostCheckbox.OnClick = () => { if (dbgOverlay != null) dbgOverlay.Visible ^= true; };
}
var desync = widget.GetOrNull<ButtonWidget>("DESYNC");
var desyncEnabled = widget.GetOrNull<CheckboxWidget>("DESYNC_ARMED");
if (desync != null && desyncEnabled != null)
{
desyncEnabled.IsChecked = () => !desync.Disabled;
desyncEnabled.OnClick = () => desync.Disabled ^= true;
var fields = t.GetFields(bf).Where(x => x.HasAttribute<SyncAttribute>()).ToArray();
if (fields.Length > 0)
{
desync.Disabled = true;
desync.OnClick = () => TriggerDesync(world);
}
var f = fields[CosmeticRandom.Next(fields.Length)];
var before = f.GetValue(trait);
var close = widget.GetOrNull<ButtonWidget>("CLOSE");
if (close != null)
close.OnClick = () => { Ui.CloseWindow(); onExit(); };
}
if (f.FieldType == typeof(Boolean))
f.SetValue(trait, !(Boolean) f.GetValue(trait));
else if (f.FieldType == typeof(Int32))
f.SetValue(trait, CosmeticRandom.Next(Int32.MaxValue));
else
{
s = "Sorry, Field-Type not implemented. Try again!";
Game.AddChatLine(Color.White, "Debug", s);
Console.WriteLine(s);
}
void TriggerDesync(World world)
{
var trait = world.ActorsWithTrait<ISync>().Random(CosmeticRandom).Trait;
var t = trait.GetType();
const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
var fields = t.GetFields(bf).Where(x => x.HasAttribute<SyncAttribute>()).ToArray();
if (fields.Length > 0)
{
var f = fields[CosmeticRandom.Next(fields.Length)];
var before = f.GetValue(trait);
var after = f.GetValue(trait);
s = "Type: {0}\nField: ({1}) {2}\nBefore: {3}\nAfter: {4}".F(t.Name, f.FieldType.Name, f.Name, before, after);
Game.AddChatLine(Color.White, "Debug", s);
Console.WriteLine(s);
}
if (f.FieldType == typeof(Boolean))
f.SetValue(trait, !(Boolean) f.GetValue(trait));
else if (f.FieldType == typeof(Int32))
f.SetValue(trait, CosmeticRandom.Next(Int32.MaxValue));
else
{
s = "Bad random choice. This trait has no fields. Try again!";
Game.AddChatLine(Color.White, "Debug", s);
Console.WriteLine(s);
}
};
Game.AddChatLine(Color.White, "Debug", "Sorry, Field-Type not implemented. Try again!");
widget.Get<ButtonWidget>("CLOSE").OnClick = () => { Ui.CloseWindow(); onExit(); };
var after = f.GetValue(trait);
Game.AddChatLine(Color.White, "Debug", "Type: {0}\nField: ({1}) {2}\nBefore: {3}\nAfter: {4}"
.F(t.Name, f.FieldType.Name, f.Name, before, after));
}
else
Game.AddChatLine(Color.White, "Debug", "Bad random choice. This trait has no fields. Try again!");
}
public void Order(World world, string order)