Make cheats logic robust against missing widgets.
Also removes force-desync stdout spam.
This commit is contained in:
@@ -28,101 +28,126 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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{
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var devTrait = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
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var devTrait = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
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var shroudCheckbox = widget.Get<CheckboxWidget>("DISABLE_SHROUD");
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var shroudCheckbox = widget.GetOrNull<CheckboxWidget>("DISABLE_SHROUD");
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shroudCheckbox.IsChecked = () => devTrait.DisableShroud;
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if (shroudCheckbox != null)
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shroudCheckbox.OnClick = () => Order(world, "DevShroudDisable");
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{
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shroudCheckbox.IsChecked = () => devTrait.DisableShroud;
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shroudCheckbox.OnClick = () => Order(world, "DevShroudDisable");
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}
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var pathCheckbox = widget.Get<CheckboxWidget>("SHOW_UNIT_PATHS");
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var pathCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_UNIT_PATHS");
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pathCheckbox.IsChecked = () => devTrait.PathDebug;
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if (pathCheckbox != null)
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pathCheckbox.OnClick = () => Order(world, "DevPathDebug");
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{
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pathCheckbox.IsChecked = () => devTrait.PathDebug;
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pathCheckbox.OnClick = () => Order(world, "DevPathDebug");
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}
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widget.Get<ButtonWidget>("GIVE_CASH").OnClick = () =>
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var cashButton = widget.GetOrNull<ButtonWidget>("GIVE_CASH");
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if (cashButton != null)
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cashButton.OnClick = () =>
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world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
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world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
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var fastBuildCheckbox = widget.Get<CheckboxWidget>("INSTANT_BUILD");
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var fastBuildCheckbox = widget.GetOrNull<CheckboxWidget>("INSTANT_BUILD");
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fastBuildCheckbox.IsChecked = () => devTrait.FastBuild;
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if (fastBuildCheckbox != null)
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fastBuildCheckbox.OnClick = () => Order(world, "DevFastBuild");
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{
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fastBuildCheckbox.IsChecked = () => devTrait.FastBuild;
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fastBuildCheckbox.OnClick = () => Order(world, "DevFastBuild");
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}
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var fastChargeCheckbox = widget.Get<CheckboxWidget>("INSTANT_CHARGE");
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var fastChargeCheckbox = widget.GetOrNull<CheckboxWidget>("INSTANT_CHARGE");
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fastChargeCheckbox.IsChecked = () => devTrait.FastCharge;
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if (fastChargeCheckbox != null)
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fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge");
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{
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fastChargeCheckbox.IsChecked = () => devTrait.FastCharge;
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fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge");
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}
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var showMuzzlesCheckbox = widget.Get<CheckboxWidget>("SHOW_MUZZLES");
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var showMuzzlesCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_MUZZLES");
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showMuzzlesCheckbox.IsChecked = () => devTrait.ShowMuzzles;
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if (showMuzzlesCheckbox != null)
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showMuzzlesCheckbox.OnClick = () => devTrait.ShowMuzzles ^= true;
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{
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showMuzzlesCheckbox.IsChecked = () => devTrait.ShowMuzzles;
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showMuzzlesCheckbox.OnClick = () => devTrait.ShowMuzzles ^= true;
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}
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var allTechCheckbox = widget.Get<CheckboxWidget>("ENABLE_TECH");
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var allTechCheckbox = widget.GetOrNull<CheckboxWidget>("ENABLE_TECH");
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allTechCheckbox.IsChecked = () => devTrait.AllTech;
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if (allTechCheckbox != null)
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allTechCheckbox.OnClick = () => Order(world, "DevEnableTech");
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{
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allTechCheckbox.IsChecked = () => devTrait.AllTech;
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allTechCheckbox.OnClick = () => Order(world, "DevEnableTech");
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}
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var powerCheckbox = widget.Get<CheckboxWidget>("UNLIMITED_POWER");
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var powerCheckbox = widget.GetOrNull<CheckboxWidget>("UNLIMITED_POWER");
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powerCheckbox.IsChecked = () => devTrait.UnlimitedPower;
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if (powerCheckbox != null)
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powerCheckbox.OnClick = () => Order(world, "DevUnlimitedPower");
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{
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powerCheckbox.IsChecked = () => devTrait.UnlimitedPower;
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powerCheckbox.OnClick = () => Order(world, "DevUnlimitedPower");
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}
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var buildAnywhereCheckbox = widget.Get<CheckboxWidget>("BUILD_ANYWHERE");
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var buildAnywhereCheckbox = widget.GetOrNull<CheckboxWidget>("BUILD_ANYWHERE");
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buildAnywhereCheckbox.IsChecked = () => devTrait.BuildAnywhere;
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if (buildAnywhereCheckbox != null)
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buildAnywhereCheckbox.OnClick = () => Order(world, "DevBuildAnywhere");
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{
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buildAnywhereCheckbox.IsChecked = () => devTrait.BuildAnywhere;
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buildAnywhereCheckbox.OnClick = () => Order(world, "DevBuildAnywhere");
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}
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widget.Get<ButtonWidget>("GIVE_EXPLORATION").OnClick = () =>
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var explorationButton = widget.GetOrNull<ButtonWidget>("GIVE_EXPLORATION");
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if (explorationButton != null)
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explorationButton.OnClick = () =>
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world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false));
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world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false));
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widget.Get<ButtonWidget>("RESET_EXPLORATION").OnClick = () =>
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var noexplorationButton = widget.GetOrNull<ButtonWidget>("RESET_EXPLORATION");
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if (noexplorationButton != null)
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noexplorationButton.OnClick = () =>
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world.IssueOrder(new Order("DevResetExploration", world.LocalPlayer.PlayerActor, false));
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world.IssueOrder(new Order("DevResetExploration", world.LocalPlayer.PlayerActor, false));
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var dbgOverlay = world.WorldActor.TraitOrDefault<DebugOverlay>();
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var dbgOverlay = world.WorldActor.TraitOrDefault<DebugOverlay>();
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var showAstarCostCheckbox = widget.Get<CheckboxWidget>("SHOW_ASTAR");
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var showAstarCostCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_ASTAR");
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showAstarCostCheckbox.IsChecked = () => dbgOverlay != null ? dbgOverlay.Visible : false;
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if (showAstarCostCheckbox != null)
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showAstarCostCheckbox.OnClick = () => { if (dbgOverlay != null) dbgOverlay.Visible ^= true; };
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var desync = widget.Get<ButtonWidget>("DESYNC");
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var desyncEnabled = widget.Get<CheckboxWidget>("DESYNC_ARMED");
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desyncEnabled.IsChecked = () => !desync.Disabled;
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desyncEnabled.OnClick = () => desync.Disabled ^= true;
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desync.Disabled = true;
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desync.OnClick = () =>
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{
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{
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var trait = world.ActorsWithTrait<ISync>().Random(CosmeticRandom).Trait;
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showAstarCostCheckbox.IsChecked = () => dbgOverlay != null ? dbgOverlay.Visible : false;
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var t = trait.GetType();
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showAstarCostCheckbox.OnClick = () => { if (dbgOverlay != null) dbgOverlay.Visible ^= true; };
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string s;
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}
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const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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var desync = widget.GetOrNull<ButtonWidget>("DESYNC");
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var desyncEnabled = widget.GetOrNull<CheckboxWidget>("DESYNC_ARMED");
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if (desync != null && desyncEnabled != null)
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{
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desyncEnabled.IsChecked = () => !desync.Disabled;
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desyncEnabled.OnClick = () => desync.Disabled ^= true;
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var fields = t.GetFields(bf).Where(x => x.HasAttribute<SyncAttribute>()).ToArray();
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desync.Disabled = true;
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if (fields.Length > 0)
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desync.OnClick = () => TriggerDesync(world);
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{
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}
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var f = fields[CosmeticRandom.Next(fields.Length)];
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var close = widget.GetOrNull<ButtonWidget>("CLOSE");
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var before = f.GetValue(trait);
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if (close != null)
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close.OnClick = () => { Ui.CloseWindow(); onExit(); };
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}
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if (f.FieldType == typeof(Boolean))
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void TriggerDesync(World world)
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f.SetValue(trait, !(Boolean) f.GetValue(trait));
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{
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else if (f.FieldType == typeof(Int32))
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var trait = world.ActorsWithTrait<ISync>().Random(CosmeticRandom).Trait;
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f.SetValue(trait, CosmeticRandom.Next(Int32.MaxValue));
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var t = trait.GetType();
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else
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const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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{
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s = "Sorry, Field-Type not implemented. Try again!";
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Game.AddChatLine(Color.White, "Debug", s);
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Console.WriteLine(s);
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}
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var fields = t.GetFields(bf).Where(x => x.HasAttribute<SyncAttribute>()).ToArray();
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if (fields.Length > 0)
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{
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var f = fields[CosmeticRandom.Next(fields.Length)];
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var before = f.GetValue(trait);
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var after = f.GetValue(trait);
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if (f.FieldType == typeof(Boolean))
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f.SetValue(trait, !(Boolean) f.GetValue(trait));
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s = "Type: {0}\nField: ({1}) {2}\nBefore: {3}\nAfter: {4}".F(t.Name, f.FieldType.Name, f.Name, before, after);
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else if (f.FieldType == typeof(Int32))
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Game.AddChatLine(Color.White, "Debug", s);
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f.SetValue(trait, CosmeticRandom.Next(Int32.MaxValue));
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Console.WriteLine(s);
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}
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else
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else
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{
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Game.AddChatLine(Color.White, "Debug", "Sorry, Field-Type not implemented. Try again!");
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s = "Bad random choice. This trait has no fields. Try again!";
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Game.AddChatLine(Color.White, "Debug", s);
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Console.WriteLine(s);
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}
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};
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widget.Get<ButtonWidget>("CLOSE").OnClick = () => { Ui.CloseWindow(); onExit(); };
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var after = f.GetValue(trait);
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Game.AddChatLine(Color.White, "Debug", "Type: {0}\nField: ({1}) {2}\nBefore: {3}\nAfter: {4}"
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.F(t.Name, f.FieldType.Name, f.Name, before, after));
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}
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else
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Game.AddChatLine(Color.White, "Debug", "Bad random choice. This trait has no fields. Try again!");
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}
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}
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public void Order(World world, string order)
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public void Order(World world, string order)
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