Moved projectile inaccuracy calculations to Common.Util
Also moved the InaccuracyType enum there. This also quietly adds the RangeModifiers to the calculations for all projectiles, while they were only used on Bullet so far, which seemed very wrong.
This commit is contained in:
committed by
Matthias Mailänder
parent
134d47e48c
commit
76dfda164e
@@ -21,8 +21,6 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Projectiles
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{
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public enum InaccuracyType { Maximum, PerCellIncrement, Absolute }
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public class AreaBeamInfo : IProjectileInfo
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{
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[Desc("Projectile speed in WDist / tick, two values indicate a randomly picked velocity per beam.")]
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@@ -132,23 +130,8 @@ namespace OpenRA.Mods.Common.Projectiles
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target = args.PassiveTarget;
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (target - headPos).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (target - headPos).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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target += WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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towardsTargetFacing = (target - headPos).Yaw;
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@@ -149,24 +149,8 @@ namespace OpenRA.Mods.Common.Projectiles
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target = args.PassiveTarget;
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var range = Util.ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (target - pos).Length / range;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (target - pos).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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target += WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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if (info.AirburstAltitude > WDist.Zero)
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@@ -55,23 +55,9 @@ namespace OpenRA.Mods.Common.Projectiles
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target = args.GuidedTarget;
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else if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (args.PassiveTarget - args.Source).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (args.PassiveTarget - args.Source).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target = Target.FromPos(args.PassiveTarget + WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024);
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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var inaccuracyOffset = WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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target = Target.FromPos(args.PassiveTarget + inaccuracyOffset);
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}
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else
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target = Target.FromPos(args.PassiveTarget);
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@@ -132,23 +132,8 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (target - source).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (target - source).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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if (!string.IsNullOrEmpty(info.HitAnim))
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@@ -238,23 +238,8 @@ namespace OpenRA.Mods.Common.Projectiles
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var inaccuracy = lockOn && info.LockOnInaccuracy.Length > -1 ? info.LockOnInaccuracy.Length : info.Inaccuracy.Length;
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if (inaccuracy > 0)
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{
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inaccuracy = Util.ApplyPercentageModifiers(inaccuracy, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (targetPosition - pos).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (targetPosition - pos).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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offset = WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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offset = WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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DetermineLaunchSpeedAndAngle(world, out speed, out vFacing);
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@@ -134,23 +134,8 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (target - source).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (target - source).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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if (!string.IsNullOrEmpty(info.HitAnim))
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@@ -11,9 +11,9 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Support;
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@@ -21,6 +21,8 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public enum InaccuracyType { Maximum, PerCellIncrement, Absolute }
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public static class Util
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{
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public static int TickFacing(int facing, int desiredFacing, int rot)
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@@ -251,5 +253,22 @@ namespace OpenRA.Mods.Common
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return t.Name;
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}
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public static int GetProjectileInaccuracy(int baseInaccuracy, InaccuracyType inaccuracyType, ProjectileArgs args)
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{
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var inaccuracy = ApplyPercentageModifiers(baseInaccuracy, args.InaccuracyModifiers);
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switch (inaccuracyType)
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{
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case InaccuracyType.Maximum:
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var weaponMaxRange = ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
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return inaccuracy * (args.PassiveTarget - args.Source).Length / weaponMaxRange;
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case InaccuracyType.PerCellIncrement:
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return inaccuracy * (args.PassiveTarget - args.Source).Length / 1024;
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case InaccuracyType.Absolute:
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return inaccuracy;
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default:
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throw new InvalidEnumArgumentException("inaccuracyType", (int)inaccuracyType, typeof(InaccuracyType));
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}
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}
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}
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}
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