Moved projectile inaccuracy calculations to Common.Util
Also moved the InaccuracyType enum there. This also quietly adds the RangeModifiers to the calculations for all projectiles, while they were only used on Bullet so far, which seemed very wrong.
This commit is contained in:
committed by
Matthias Mailänder
parent
134d47e48c
commit
76dfda164e
@@ -21,8 +21,6 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Projectiles
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{
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public enum InaccuracyType { Maximum, PerCellIncrement, Absolute }
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public class AreaBeamInfo : IProjectileInfo
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{
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[Desc("Projectile speed in WDist / tick, two values indicate a randomly picked velocity per beam.")]
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@@ -132,23 +130,8 @@ namespace OpenRA.Mods.Common.Projectiles
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target = args.PassiveTarget;
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (target - headPos).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (target - headPos).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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target += WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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towardsTargetFacing = (target - headPos).Yaw;
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@@ -149,24 +149,8 @@ namespace OpenRA.Mods.Common.Projectiles
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target = args.PassiveTarget;
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var range = Util.ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (target - pos).Length / range;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (target - pos).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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target += WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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if (info.AirburstAltitude > WDist.Zero)
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@@ -55,23 +55,9 @@ namespace OpenRA.Mods.Common.Projectiles
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target = args.GuidedTarget;
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else if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (args.PassiveTarget - args.Source).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (args.PassiveTarget - args.Source).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target = Target.FromPos(args.PassiveTarget + WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024);
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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var inaccuracyOffset = WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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target = Target.FromPos(args.PassiveTarget + inaccuracyOffset);
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}
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else
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target = Target.FromPos(args.PassiveTarget);
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@@ -132,23 +132,8 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (target - source).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (target - source).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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if (!string.IsNullOrEmpty(info.HitAnim))
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@@ -238,23 +238,8 @@ namespace OpenRA.Mods.Common.Projectiles
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var inaccuracy = lockOn && info.LockOnInaccuracy.Length > -1 ? info.LockOnInaccuracy.Length : info.Inaccuracy.Length;
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if (inaccuracy > 0)
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{
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inaccuracy = Util.ApplyPercentageModifiers(inaccuracy, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (targetPosition - pos).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (targetPosition - pos).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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offset = WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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offset = WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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DetermineLaunchSpeedAndAngle(world, out speed, out vFacing);
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@@ -134,23 +134,8 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.Inaccuracy.Length > 0)
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{
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var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
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var maxOffset = 0;
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switch (info.InaccuracyType)
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{
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case InaccuracyType.Maximum:
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maxOffset = inaccuracy * (target - source).Length / args.Weapon.Range.Length;
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break;
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case InaccuracyType.PerCellIncrement:
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maxOffset = inaccuracy * (target - source).Length / 1024;
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break;
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case InaccuracyType.Absolute:
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maxOffset = inaccuracy;
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break;
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}
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target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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if (!string.IsNullOrEmpty(info.HitAnim))
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